void sfxButton_Tapped(object sender, EventArgs e)
        {
            var messageBox = new MessageBoxScreen("It's simple to play shot shooter. Define who would like to play. Choose one to throw the ball. If the ball fall in your cup, you drink.", false);
            ScreenManager.AddScreen(messageBox, ControllingPlayer);

            // In a real game, you'd want to store away the value of
            // the button to turn off sounds here. :)
        }
 void musicButton_Tapped(object sender, EventArgs e)
 {
     var messageBox = new MessageBoxScreen("It's simple to play shot shooter.\nDefine who would like to play. \nChoose one to throw the ball. \nIf the ball fall in your cup, \nyou drink.", false);
     ScreenManager.AddScreen(messageBox, ControllingPlayer);
 }