private static int[] ScanTalents(string name)
        {
            int[] talents = { -1, -1, -1 };

            int specialOffset = 0;

            // Check if character has a movement talent like
            // Mona or Ayaka
            if (name.Contains("Mona") || name.Contains("Ayaka"))
            {
                specialOffset = 1;
            }

            var xRef = 1280.0;
            var yRef = 720.0;

            if (Navigation.GetAspectRatio() == new Size(8, 5))
            {
                yRef = 800.0;
            }

            Rectangle region = new RECT(
                Left:   (int)(160 / xRef * Navigation.GetWidth()),
                Top:    (int)(116 / yRef * Navigation.GetHeight()),
                Right:  (int)(225 / xRef * Navigation.GetWidth()),
                Bottom: (int)(141 / yRef * Navigation.GetHeight()));

            for (int i = 0; i < 3; i++)
            {
                // Change y-offset for talent clicking
                int yOffset = (int)(110 / yRef * Navigation.GetHeight()) + (i + ((i == 2) ? specialOffset : 0)) * (int)(60 / yRef * Navigation.GetHeight());

                Navigation.SetCursorPos(Navigation.GetPosition().Left + (int)(1130 / xRef * Navigation.GetWidth()), Navigation.GetPosition().Top + yOffset);
                Navigation.Click();
                Navigation.Speed speed = i == 0 ? Navigation.Speed.Normal : Navigation.Speed.Fast;
                Navigation.SystemRandomWait(speed);

                while (talents[i] < 1 || talents[i] > 15)
                {
                    Bitmap talentLevel = Navigation.CaptureRegion(region);

                    talentLevel = Scraper.ResizeImage(talentLevel, talentLevel.Width * 2, talentLevel.Height * 2);

                    Bitmap n = Scraper.ConvertToGrayscale(talentLevel);
                    Scraper.SetContrast(60, ref n);
                    Scraper.SetInvert(ref n);

                    string text = Scraper.AnalyzeText(n).Trim();
                    text = Regex.Replace(text, @"\D", string.Empty);

                    if (int.TryParse(text, out int level))
                    {
                        if (level >= 1 && level <= 15)
                        {
                            talents[i] = level;
                            UserInterface.SetCharacter_Talent(talentLevel, text, i);
                        }
                    }

                    n.Dispose();
                    talentLevel.Dispose();
                }
            }

            Navigation.sim.Keyboard.KeyPress(WindowsInput.Native.VirtualKeyCode.ESCAPE);
            return(talents);
        }