/// <summary>
        /// Rearrange the array,so the result is random
        /// </summary>
        /// <param name="arr"></param>
        public static void RandomRearrange(T[] arr)
        {
            if (arr == null || arr.Length <= 1)
            {
                return;
            }
            Random rand = new Random();

            for (int i = 0; i < arr.Length - 1; i++)
            {
                int index = rand.Next(i, arr.Length);
                SortCommons <T> .Exchange(arr, i, index);
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// hi must >= lo, and sort arr[lo...hi] in place. Doesn't affect the element out of [lo,hi]
 /// </summary>
 /// <param name="arr"></param>
 /// <param name="lo"></param>
 /// <param name="hi"></param>
 /// <returns></returns>
 public static T[] Sort(T[] arr, int lo, int hi)
 {
     for (int i = hi; i > lo; i--)
     {
         for (int j = lo; j < i; j++)
         {
             if (arr[j].CompareTo(arr[j + 1]) > 0)
             {
                 SortCommons <T> .Exchange(arr, j, j + 1);
             }
         }
     }
     return(arr);
 }
 /// <summary>
 /// hi must >= lo, and sort arr[lo...hi] in place. Doesn't affect the element out of [lo,hi]
 /// </summary>
 /// <param name="arr"></param>
 /// <param name="lo"></param>
 /// <param name="hi"></param>
 /// <returns></returns>
 public static T[] Sort(T[] arr, int lo, int hi)
 {
     for (int i = lo; i < hi; i++)
     {
         int minIndex = i;
         for (int j = i + 1; j <= hi; j++)
         {
             if (arr[minIndex].CompareTo(arr[j]) > 0)
             {
                 minIndex = j;
             }
         }
         SortCommons <T> .Exchange(arr, minIndex, i);
     }
     return(arr);
 }
        /// <summary>
        /// Divide A[p...r] into two part A[p...q-1] and [q+1...r] such that each element of A[p...q-1] is less than or equal to A[q] , which is ,in turn, less than each element of A[q+1....r]
        /// </summary>
        /// <param name="arr"></param>
        /// <param name="lo">you should guarantee the availabity of the index</param>
        /// <param name="hi"></param>
        /// <returns></returns>
        public static int Partition2(T[] arr, int lo, int hi)
        {
            T tmp = arr[hi];
            //let hi as pivot. from low postion, find the one lower than the pivot and move it to low position
            int q = lo - 1;

            for (int i = lo; i < hi; i++)
            {
                if (arr[i].CompareTo(tmp) <= 0)
                {
                    q++;
                    SortCommons <T> .Exchange(arr, q, i);
                }
            }
            SortCommons <T> .Exchange(arr, q + 1, hi);

            return(q + 1);
        }
Ejemplo n.º 5
0
        /// <summary>
        /// heapsort: it runs in place and runs at n(lgn)
        /// </summary>
        /// <param name="arr"></param>
        public static T[] Sort(params T[] arr)
        {
            if (arr == null || arr.Length <= 1)
            {
                return(arr);
            }
            BuildMaxHeap(arr);

            int heapsize = arr.Length;

            for (int i = heapsize; i > 1; i--)
            {
                heapsize--;
                SortCommons <T> .Exchange(arr, heapsize, 0);

                Sink(arr, 0, heapsize);
            }
            return(arr);
        }
        /// <summary>
        /// partition the subarray a[lo .. hi] by returning an index j. so that a[lo .. j-1] <= a[j] <= a[j+1 .. hi]
        /// </summary>
        /// <param name="a"></param>
        /// <param name="lo"></param>
        /// <param name="hi"></param>
        /// <returns></returns>
        public static int Partition4(T[] a, int lo, int hi)
        {
            int i = lo;
            int j = hi + 1;
            T   v = a[lo];

            while (true)
            {
                // find item on lo to swap
                //找到第一个比lo大的元素位置
                while (a[++i].CompareTo(v) <= 0)
                {
                    if (i == hi)
                    {
                        break;
                    }
                }

                // find item on hi to swap
                while (v.CompareTo(a[--j]) <= 0)
                {
                    if (j == lo)
                    {
                        break;               // redundant since a[lo] acts as sentinel
                    }
                }
                // check if pointers cross
                if (i >= j)
                {
                    break;
                }

                SortCommons <T> .Exchange(a, i, j);
            }

            // put v = a[j] into position
            SortCommons <T> .Exchange(a, lo, j);

            // with a[lo .. j-1] <= a[j] <= a[j+1 .. hi]
            return(j);
        }
Ejemplo n.º 7
0
        /// <summary>
        /// lets the value at arr[i] “float down” in the max-heap so that the subtree rooted at index i obeys the max-heap property.
        /// it runs at O(lgn)
        /// </summary>
        /// <param name="arr" />
        /// <param name="i"></param>
        /// <param name="heapsize"> </param>
        private static void Sink(T[] arr, int i, int heapsize)
        {
            int left  = Left(i);
            int right = Right(i);
            int max   = i;

            if (left < heapsize && arr[left].CompareTo(arr[max]) > 0)
            {
                max = left;
            }

            if (right < heapsize && arr[right].CompareTo(arr[max]) > 0)
            {
                max = right;
            }

            if (max != i)
            {
                SortCommons <T> .Exchange(arr, max, i);

                Sink(arr, max, heapsize);
            }
        }
        /// <summary>
        /// Divide A[p...r] into two part A[p...q-1] and [k+1...r] such that each element of A[p...q-1] is less than A[q...k] ,a[q...k] are equal, which is ,in turn, less than each element of A[q+1....r]
        /// </summary>
        /// <param name="arr"></param>
        /// <param name="lo">you should guarantee the availabity of the index</param>
        /// <param name="hi"></param>
        /// <param name="q"> </param>
        /// <param name="k"> </param>
        /// <returns></returns>
        public static void Partition3(T[] arr, int lo, int hi, out int q, out int k)
        {
            q = lo;
            k = hi;
            T   temp = arr[lo];
            int i    = lo;

            while (i <= k)
            {
                int cmp = arr[i].CompareTo(temp);
                if (cmp < 0)
                {
                    SortCommons <T> .Exchange(arr, q ++, i ++);
                }
                else if (cmp > 0)
                {
                    SortCommons <T> .Exchange(arr, k --, i);
                }
                else
                {
                    i++;
                }
            }
        }