Ejemplo n.º 1
0
        public void UpdateItemInfos(int itemId)
        {
            //Check if we didnt clicked on an invalid button
            if (itemId >= 0 && itemId < _openingShop.ShopItems.Length)
            {
                //update price
                int itemPrice = _openingShop.ShopItems[itemId].ItemPrice;
                _priceText.text = "Price: " + itemPrice + "$";

                //Update item Name
                _itemNameText.text = _openingShop.ShopItems[itemId].ItemName;

                //update buyButton text and interactable
                if (TEntity.Player.Money >= itemPrice)
                {
                    _buyText.color          = _buyTextAuthorizedColor;
                    _buyButton.interactable = true;
                }
                else
                {
                    _buyText.color          = _buyTextForbiddenColor;
                    _buyButton.interactable = false;
                }

                //Store the selected item in case we buy it
                _selectedItem = _openingShop.ShopItems[itemId];

                //Finally, preview it on the player
                TEntity.Player.References.EntityBody.EquipItem(_openingShop.ShopItems[itemId]);
            }
        }
Ejemplo n.º 2
0
        public void EquipItem(ClothesShopItem item)
        {
            if (item == null)
            {
                return;
            }

            int itemIndex = (int)item.ClothType;

            _equippedItems[itemIndex] = item;

            for (int i = 0; i < item.ItemModelParams.Length; i++)
            {
                int socketIndex = (int)item.ItemModelParams[i].Socket;
                _bodySockets[socketIndex].SpriteRenderer.sprite = item.ItemModelParams[i].Sprite;
            }

            //Check if we must hide hairs
            for (int i = 0; i < _equippedItems.Length; i++)
            {
                if (_equippedItems[i] == null)
                {
                    continue;
                }
                if (_equippedItems[i].HideHairs == true)
                {
                    _bodySockets[(int)TBodySocket.Hairs].SpriteRenderer.enabled = false;
                    return;
                }
            }
            _bodySockets[(int)TBodySocket.Hairs].SpriteRenderer.enabled = true;
        }
Ejemplo n.º 3
0
        public void BuyAndCloseShop()
        {
            if (_selectedItem != null && TEntity.Player.Money >= _selectedItem.ItemPrice)
            {
                ClothesShopItem itemToEquip = _selectedItem;
                TEntity.Player.AddMoney(-itemToEquip.ItemPrice);

                CloseShop();

                TEntity.Player.References.EntityBody.EquipItem(itemToEquip);
            }
            else
            {
                CloseShop();
            }
        }
Ejemplo n.º 4
0
        private void ResetWindow()
        {
            //Selected Item
            _selectedItem = null;

            //Icons
            for (int i = 0; i < _itemSlots.Length; i++)
            {
                ((Image)_itemSlots[i].targetGraphic).sprite = null;
                _itemSlots[i].interactable = false;
            }

            //Buy Button
            _buyButton.interactable = false;
            //Buy Text
            _buyText.color = _buyTextNothingColor;
            //Price & ItemName texts
            _priceText.text    = "";
            _itemNameText.text = "";
        }