Ejemplo n.º 1
0
        //Sets up the safe puzzle
        public void SetUp()
        {
            PinNumbersObjects = new List <Transform>();
            if (!IsSafeOpen && !GameplayChecker.SafePuzzleSolved)
            {
                SafePinNumber    = GameObject.Find("Code").GetComponent <SafePinNumber>();
                SafeDoors        = GameObject.Find("Safe").transform.GetChild(0).GetComponent <Transform>();
                SafePinNumberObj = GameObject.Find("Code");


                if (SafePinNumber == null)
                {
                    return;
                }
                if (SafeDoors == null)
                {
                    return;
                }
                if (SafePinNumberObj == null)
                {
                    return;
                }


                if (PinNumbersObjects.Count > 1)
                {
                    PinNumbersObjects = new List <Transform>();
                }
                if (PinNumbersObjects != null)
                {
                    for (int i = 0; i < 4; i++)
                    {
                        PinNumbersObjects.Add(SafePinNumberObj.transform.GetChild(i));
                    }
                }
            }
            else
            {
                if (IsSafeOpen)
                {
                    SafeDoors.Rotate(new Vector3(0f, 0f, 99.192f));
                    IsSafeOpen = false;
                }

                else
                {
                    SafeDoors.Rotate(new Vector3(0f, 0f, -99.192f));
                    IsSafeOpen = true;
                }
            }
        }
Ejemplo n.º 2
0
        public override void Interact()
        {
            if (!IsSafeOpen && !GameplayChecker.SafePuzzleSolved)
            {
                InteractableManager = GameObject.Find("Interaction").GetComponent <InteractableManager>();
                InteractableManager.safeInteraction = this.gameObject;
                if (InteractableManager == null)
                {
                    return;
                }
                playerAgent = GameObject.Find("Character(Clone)").GetComponent <NavMeshAgent>();

                if (GameObject.Find("Safe"))
                {
                    InteractableManager.Activate("Safe");
                }
                SafePinNumber    = GameObject.Find("Code").GetComponent <SafePinNumber>();
                SafeDoors        = GameObject.Find("Safe").transform.GetChild(0).GetComponent <Transform>();
                SafePinNumberObj = GameObject.Find("Code");


                if (SafePinNumber == null)
                {
                    return;
                }
                if (SafeDoors == null)
                {
                    return;
                }
                if (SafePinNumberObj == null)
                {
                    return;
                }


                if (PinNumbersObjects.Count > 1)
                {
                    PinNumbersObjects = new List <Transform>();
                }
                if (PinNumbersObjects != null)
                {
                    for (int i = 0; i < 4; i++)
                    {
                        PinNumbersObjects.Add(SafePinNumberObj.transform.GetChild(i));
                    }
                }
            }
            else
            {
                if (IsSafeOpen)
                {
                    SafeDoors.Rotate(new Vector3(0f, 0f, 99.192f));
                    IsSafeOpen = false;
                }

                else
                {
                    SafeDoors.Rotate(new Vector3(0f, 0f, -99.192f));
                    IsSafeOpen = true;
                }
            }
        }