public AddGold(Champion richMan, Unit died, float gold) : base(PacketCmdS2C.PKT_S2C_AddGold, richMan.getNetId()) { buffer.Write(richMan.getNetId()); if (died != null) { buffer.Write(died.getNetId()); } else { buffer.Write((int)0); } buffer.Write(gold); }
public HeroSpawn2(Champion p) : base(PacketCmdS2C.PKT_S2C_ObjectSpawn, p.getNetId()) { buffer.fill(0, 15); buffer.Write((byte)0x80); // unk buffer.Write((byte)0x3F); // unk buffer.fill(0, 13); buffer.Write((byte)3); // unk buffer.Write((int)1); // unk buffer.Write((float)p.getX()); buffer.Write((float)p.getY()); buffer.Write((float)0x3F441B7D); // z ? buffer.Write((float)0x3F248DBB); // Rotation ? }
public LevelUp(Champion c) : base(PacketCmdS2C.PKT_S2C_LevelUp, c.getNetId()) { buffer.Write(c.getStats().getLevel()); buffer.Write(c.getSkillPoints()); }
public EnterVisionAgain(Champion c) : base(PacketCmdS2C.PKT_S2C_ObjectSpawn, c.getNetId()) { buffer.Write((short)0); // extraInfo buffer.Write((byte)0); //c.getInventory().getItems().size(); // itemCount? //buffer.Write((short)7; // unknown /* for (int i = 0; i < c.getInventory().getItems().size(); i++) { ItemInstance* item = c.getInventory().getItems()[i]; if (item != 0 && item.getTemplate() != 0) { buffer.Write((short)item.getStacks(); buffer.Write((short)0; // unk buffer.Write((int)item.getTemplate().getId(); buffer.Write((short)item.getSlot(); } else { buffer.fill(0, 7); } } */ buffer.fill(0, 10); buffer.Write((float)1.0f); buffer.fill(0, 13); buffer.Write((byte)2); // Type of data: Waypoints=2 buffer.Write((int)Environment.TickCount); // unk List<Vector2> waypoints = c.getWaypoints(); buffer.Write((byte)((waypoints.Count - c.getCurWaypoint() + 1) * 2)); // coordCount buffer.Write(c.getNetId()); buffer.Write((byte)0); // movement mask; 1=KeepMoving? buffer.Write(MovementVector.targetXToNormalFormat(c.getX())); buffer.Write(MovementVector.targetYToNormalFormat(c.getY())); for (int i = c.getCurWaypoint(); i < waypoints.Count; ++i) { buffer.Write(MovementVector.targetXToNormalFormat(waypoints[i].X)); buffer.Write(MovementVector.targetXToNormalFormat(waypoints[i].Y)); } }
public ChampionRespawn(Champion c) : base(PacketCmdS2C.PKT_S2C_ChampionRespawn, c.getNetId()) { buffer.Write(c.getX()); buffer.Write(c.getY()); buffer.Write(c.getZ()); }
public SpawnParticle(Champion owner, GameObjects.Target t, string particle, int netId) : base(PacketCmdS2C.PKT_S2C_SpawnParticle, owner.getNetId()) { buffer.Write((short)1); // number of particles buffer.Write(owner.getChampionHash()); buffer.Write(RAFManager.getInstance().getHash(particle)); buffer.Write((int)0x00000020); // flags ? buffer.Write((int)0); // unk buffer.Write((short)0); // unk buffer.Write((short)1); // number of targets ? buffer.Write(owner.getNetId()); buffer.Write(netId); // Particle net id ? buffer.Write(owner.getNetId()); if (t.isSimpleTarget()) buffer.Write((int)0); else buffer.Write((t as GameObject).getNetId()); buffer.Write((int)0); // unk for (var i = 0; i < 3; ++i) { buffer.Write((short)((t.getX() - MAP_WIDTH) / 2)); buffer.Write(50.0f); buffer.Write((short)((t.getY() - MAP_HEIGHT) / 2)); } buffer.Write((int)0); // unk buffer.Write((int)0); // unk buffer.Write((int)0); // unk buffer.Write((int)0); // unk buffer.Write(1.0f); // unk }
public ChampionDeathTimer(Champion die) : base(ExtendedPacketCmd.EPKT_S2C_ChampionDeathTimer, die.getNetId()) { buffer.Write(die.getRespawnTimer() / 1000.0f); // Respawn timer, float }
public ChampionDie(Champion die, Unit killer, int goldFromKill) : base(PacketCmdS2C.PKT_S2C_ChampionDie, die.getNetId()) { buffer.Write(goldFromKill); // Gold from kill? buffer.Write((short)0); if (killer != null) buffer.Write(killer.getNetId()); else buffer.Write((int)0); buffer.Write((short)0); buffer.Write((short)7); buffer.Write(die.getRespawnTimer() / 1000.0f); // Respawn timer, float }
public SwapItems(Champion c, byte slotFrom, byte slotTo) : base(PacketCmdS2C.PKT_S2C_SwapItems, c.getNetId()) { buffer.Write((byte)slotFrom); buffer.Write((byte)slotTo); }
public BuyItemAns(Champion actor, ItemInstance item) : base(PacketCmdS2C.PKT_S2C_BuyItemAns, actor.getNetId()) { buffer.Write((int)item.getTemplate().getId()); buffer.Write((byte)item.getSlot()); buffer.Write((byte)item.getStacks()); buffer.Write((byte)0); //unk or stacks => short buffer.Write((byte)0x40); //unk }
public static void notifySetCooldown(Champion c, byte slotId, float currentCd, float totalCd) { var cd = new SpawnParticle.SetCooldown(c.getNetId(), slotId, currentCd, totalCd); PacketHandlerManager.getInstace().broadcastPacket(cd, Channel.CHL_S2C); }