Ejemplo n.º 1
0
        public TileMapRenderer(GameScreen parentScreen, GameMap gameMap)
        {
            ParentScreen = parentScreen;
            _gameMap = gameMap;

            // Load up our texture if we need to
            _tilesetTexture = TextureLoader.GetTexture(@"Levels\castle.png", parentScreen.ScreenManager.GraphicsDevice);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use GameScreen.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen(GameScreen screen)
        {
            // If we have a graphics device, tell the screen to unload content.
            if (isInitialized)
            {
                screen.UnloadContent();
            }

            screens.Remove(screen);
            screensToUpdate.Remove(screen);

            // if there is a screen still in the manager, update TouchPanel
            // to respond to gestures that screen is interested in.
            if (screens.Count > 0)
            {
                TouchPanel.EnabledGestures = screens[screens.Count - 1].EnabledGestures;
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer)
        {
            screen.ControllingPlayer = controllingPlayer;
            screen.ScreenManager = this;
            screen.IsExiting = false;
            screen.UiManager = _ui;

            if (!_done)
            {
                var executionPath =
                    Path.GetDirectoryName(Assembly.GetExecutingAssembly().GetModules()[0].FullyQualifiedName);

                var width = GraphicsDevice.PresentationParameters.BackBufferWidth;
                var height = GraphicsDevice.PresentationParameters.BackBufferHeight;

                screen.UiManager.Initialize(GraphicsDevice, width, height, executionPath);

                _ui.webView.ConsoleMessage += WebViewOnConsoleMessage;

                //JSObject jsConsole = UiManager.webView.CreateGlobalJavascriptObject("console");
                //jsConsole.Bind("log", false, JSConsoleLog);
                //jsConsole.Bind("dir", false, JSConsoleLog);

                if (Window != null)
                {
                    InputSystem.Initialize(Window);
                    InputSystem.CharEntered += CharEnteredHandler;
                    InputSystem.KeyUp += KeyUpHandler;
                    InputSystem.FullKeyHandler += FullKeyHandler;
                    InputSystem.MouseMove += MouseMoveHandler;
                    InputSystem.MouseDown += MouseDownHandler;
                    InputSystem.MouseUp += MouseUpHandler;
                }

                _done = true;
            }

            // If we have a graphics device, tell the screen to load content.
            if (isInitialized)
            {
                screen.Initialize();
                screen.LoadContent();
            }

            screens.Add(screen);

            // update the TouchPanel to respond to gestures this screen is interested in
            TouchPanel.EnabledGestures = screen.EnabledGestures;
        }