Ejemplo n.º 1
0
        private bool TryAcceptClient(ISServerSocket client)
        {
            try
            {
                clientMan.AddClient(client);
                return(true);
            }
            catch (Exception ex)
            {
                if (ex is ClientManager.DuplicateGuidException)
                {
                    ISLogger.Write("client {0} declined: {1}", client.ClientName, "Duplicate GUID");
                }
                else if (ex is ClientManager.DuplicateNameException)
                {
                    ISLogger.Write("client {0} declined: {1}", client.ClientName, "Duplicate name");
                }
                else if (ex is ClientManager.DuplicateNameException)
                {
                    ISLogger.Write("client {0} declined: {1}", client.ClientName, "client limit reached");
                }

                client.DeclineClient(ISServerSocket.ClientDeclinedReason.DuplicateName);
                //todo - possible race condition here? messages need to be sent before the client is disposed
                client.Dispose();
                return(false);
            }
        }
Ejemplo n.º 2
0
        private void HandleClientDisconnect(ISServerSocket client)
        {
            if (inputController.CurrentInputClient == client)
            {
                inputController.SetInputClient(ISServerSocket.Localhost);
            }

            clientMan.RemoveClient(client);
            ISLogger.Write("Client {0} lost connection", client.ClientName);

            //Remove the clients hotkey if it exists
            if (inputMan.GetClientHotkey(client.ClientId) != null)
            {
                inputMan.RemoveClientHotkey(client.ClientId);
            }

            ClientDisconnected?.Invoke(this, new ISClientInfoModel(client, clientMan));
            client.Dispose();
        }