public KitchenRoom(Texture2D tex, Vector2 pos, Color tint) : base(tex, pos, tint) { this.SetTexture(tex); this.SetPosition(pos); this.SetColor(tint); this.SetSourceRect(518, 3, 256, 128); this.SetBoundingBox(new Rectangle((int)pos.X, (int)pos.Y, 256, 128)); this.Cost = 100; this.ExpenseRate = 10; this.ID = GameVariables.GetID(); this.Layer = 1; this.IsVisible = true; }
public LowQualityLodgingRoom(Texture2D tex, Vector2 pos, Color tint) : base(tex, pos, tint) { this.SetTexture(tex); this.SetPosition(pos); this.SetColor(tint); this.SetSourceRect(3, 134, 256, 128); this.SetBoundingBox(new Rectangle((int)pos.X, (int)pos.Y, 256, 128)); this.Cost = 50; this.ExpenseRate = 5; this.ID = GameVariables.GetID(); this.Layer = 1; this.IsVisible = true; }