Ejemplo n.º 1
0
 public DamageItem LightningPotionMethod()
 {
     return(LightningPotion = new DamageItem()
     {
         Name = "Lightning potion", Damage = 25, Price = 15
     });
 }
Ejemplo n.º 2
0
 public DamageItem FirePotionMethod()
 {
     return(FirePotion = new DamageItem()
     {
         Name = "Fire potion", Damage = 20, Price = 10
     });
 }
Ejemplo n.º 3
0
 public DamageItem PotionOfWeaknessMethod()
 {
     return(PotionOfWeakness = new DamageItem()
     {
         Name = "Potion of Weakness", Damage = 20, Price = 10
     });
 }
Ejemplo n.º 4
0
        public void AddToShoppingCart(string itemName, Hero hero, Inventory inventory)
        {
            //Tries to add the items to the inventory, if it fails prints an error message.
            try
            {
                //New items, creates a healingitem and damageitem
                HealingItem newHealingItem = new HealingItem();
                DamageItem  newDamageItem  = new DamageItem();

                /*Runs for each item in the ShoppingCart list.
                 * Find the correct item to purchase.*/
                foreach (var item in ShoppingCart)
                {
                    newHealingItem = item.HealingItems.Find(x => x.Name == itemName);
                    newDamageItem  = item.DamageItems.Find(x => x.Name == itemName);
                }

                //If it finds an item to purchase adds it to the inventory.
                if (newHealingItem?.Name != null)
                {
                    Console.WriteLine("You purchased: " + newHealingItem.Name + "\n");

                    inventory.AddHealingItemToInventory(newHealingItem);

                    foreach (var items in hero.Inventory)
                    {
                        items.Value.HealingItems.Add(newHealingItem);
                    }
                }
                else
                {
                    Console.WriteLine("You purchased: " + newDamageItem.Name + "\n");

                    inventory.AddDamageItemToInventory(newDamageItem);

                    foreach (var items in hero.Inventory)
                    {
                        items.Value.DamageItems.Add(newDamageItem);
                    }
                }

                Console.WriteLine("Press any button to return to ");

                Console.ReadKey();
                inventory.DisplayInventory(hero);
            }
            //Error message to print.
            catch (Exception)
            {
                Console.Clear();
                Console.WriteLine("You seemed to type something that the shop dosen't have. Please type in a correct name.\nPress anykey to purchase again!");
                Console.ReadKey();
                DisplayShopItems(hero, inventory);
            }
        }
Ejemplo n.º 5
0
        public void DisplayShopItems(Hero hero, Inventory inventory)
        {
            //Creates the shop.
            Shop shop = new Shop();

            //Items that are available in the shop.
            HealingItem item1 = new HealingItem().HealingPotionMethod();
            HealingItem item2 = new HealingItem().StrongHealingPotionMethod();
            DamageItem  item3 = new DamageItem().PotionOfWeaknessMethod();
            DamageItem  item4 = new DamageItem().FirePotionMethod();
            DamageItem  item5 = new DamageItem().LightningPotionMethod();

            //Adds the items to the shop object.
            shop.AddHealingItemToShop(item1);
            shop.AddHealingItemToShop(item2);
            shop.AddDamageItemToShop(item3);
            shop.AddDamageItemToShop(item4);
            shop.AddDamageItemToShop(item5);

            //Adds the items to the shoppingcart, could be a better way not found one yet.
            ShoppingCart.Add(shop);

            Console.Clear();

            //Explanatory text
            Console.WriteLine("Welcome to the shop!\nPlease have a look around.\n");

            int Counter = 0;

            Console.WriteLine("Healing items: \n");

            foreach (var item in shop.HealingItems)
            {
                Counter++;
                Console.WriteLine(string.Format("{0} : {1} - Price: {2}", Counter, item.Name, item.Price));
            }

            Console.WriteLine("\nDamaging items: \n");

            foreach (var item in shop.DamageItems)
            {
                Counter++;
                Console.WriteLine(string.Format("{0} : {1} - Price: {2}", Counter, item.Name, item.Price));
            }

            Console.WriteLine("\nType in the name of the item you want to purchase\n");

            //Runs a function that adds an item to the heroes inventory.
            AddToShoppingCart(Console.ReadLine(), hero, inventory);
        }
Ejemplo n.º 6
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        public void GenerateStartingItems(Hero hero)
        {
            Inventory inventory = new Inventory();

            HealingItem item1 = new HealingItem().HealingPotionMethod();
            HealingItem item2 = new HealingItem().StrongHealingPotionMethod();
            HealingItem item3 = new HealingItem().StrongHealingPotionMethod();
            DamageItem  item4 = new DamageItem().PotionOfWeaknessMethod();
            DamageItem  item5 = new DamageItem().FirePotionMethod();

            inventory.AddHealingItemToInventory(item1);
            inventory.AddHealingItemToInventory(item2);
            inventory.AddHealingItemToInventory(item3);
            inventory.AddDamageItemToInventory(item4);
            inventory.AddDamageItemToInventory(item5);

            hero.AddToInventory(inventory);
        }
Ejemplo n.º 7
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 //Adds item to List DamageItems.
 public void AddDamageItemToShop(DamageItem item)
 {
     DamageItems.Add(item);
 }
Ejemplo n.º 8
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 public void AddDamageItemToInventory(DamageItem item)
 {
     DamageItems.Add(item);
 }