Ejemplo n.º 1
0
        private void RenderItems()
        {
            Sprites.RemoveAll(x => x is ItemSprite);

            var spriteFactory = new SpriteFactory(ScreenManager.Game);
            var prevPos       = GetRelative(0.05f, 0.30f);

            foreach (var item in _items)
            {
                var textSprite  = new TextSpriteTexture2D(_itemFont);
                var s           = spriteFactory.Create <ItemSprite>(item, textSprite);
                var textureSize = GetRelative(0.9f / _items.Count, 0.40f);
                //var borderSize = textureSize.GetRelative(0.1f / _items.Count, 0.1f).ToPoint();
                var borderSize = new Point(5, 5);

                var defaultTexture = spriteFactory.CreateFilledRectangle(textureSize.ToPoint(), Utils.RandomColor());
                var focusedTexture = spriteFactory.CreateFilledRectangleWithBorder(textureSize.ToPoint(), Color.Orange, defaultTexture.Color, borderSize.Inflate(2));
                //var onHoverTexture = spriteFactory.CreateFilledRectangle(textureSize, Color.LightYellow);
                var onHoverTexture        = spriteFactory.CreateFilledRectangleWithBorder(textureSize.ToPoint(), Color.LightYellow, defaultTexture.Color, borderSize);
                var onFocusedHoverTexture = spriteFactory.CreateFilledRectangleWithBorder(textureSize.ToPoint(), Color.LightYellow, Color.Orange, borderSize);
                //s.SpriteTexture = defaultTexture;
                s.SpriteTexture = new MultiStateSpriteTexture2D <string>(new Dictionary <string, ISpriteTexture>
                {
                    { "default", defaultTexture },
                    { "focused", focusedTexture },
                    { "hover", onHoverTexture },
                    { "focused-hover", onFocusedHoverTexture },
                });
                //s.SpriteTexture = new MultiStateSpriteTexture2D<string>(new Dictionary<string, ISpriteTexture>
                //{
                //    { "default", new TextSpriteTexture2D(itemFont) { Text = item.Title } },
                //    { "focused", new TextSpriteTexture2D(itemFont) { Text = item.Title } },
                //    { "hover", new TextSpriteTexture2D(itemFont) { Text = item.Title } },
                //    { "focused-hover", new TextSpriteTexture2D(itemFont) { Text = item.Title } },
                //});


                s.OnClicked      += Item_OnClick;
                s.OnMouseEntered += Item_OnMouseEntered;
                s.OnMouseLeft    += Item_OnMouseLeft;

                s.Position = prevPos;
                prevPos    = new Vector2(prevPos.X + s.Bounds.Width, prevPos.Y);
                Sprites.Add(s);
            }
        }
Ejemplo n.º 2
0
 public ItemSprite(Item item, TextSpriteTexture2D textSprite)
 {
     Item       = item;
     TextSprite = textSprite;
 }