public void Control(GameWorld gameWorld, Spacecraft me)
 {
     float x = 100 * (Mouse.GetState().X - gameWorld.ScreenCenter.X) / gameWorld.ScreenCenter.X;
     float y = 100 * (Mouse.GetState().Y - gameWorld.ScreenCenter.Y) / gameWorld.ScreenCenter.Y;
     me.RotataeAndMove(new Vector2(x, y));
     if (Mouse.GetState().LeftButton == ButtonState.Pressed) me.FireBullet();
 }
        public void Control(GameWorld gameWorld, Spacecraft me)
        {
            Infinity.debugString += "  " + targetId;
            var aiIdentifiableObjectInfos = gameWorld.GetIdentifiableObjects();

            var target = FindTarget(aiIdentifiableObjectInfos, me);
            if (target == null) return;
            targetId = target.GameObjectId;
            facingOpponent = facingOpponent = MyMath.MovingTowards(target.Position, me.GamePosition, oldVelocity, 0.6f); ;

            //if (me.Energy < 20) plan = 2;
            turnVelocityLimit = 10f;
            moveVelocityLimit = 60f;
            if (plan == 1)
            {
                MoveTowardsAndAttack(me, target, aiIdentifiableObjectInfos);
                if (facingOpponent &&
                    MyMath.Distance(target.Position, me.GamePosition) < 600 &&
                    MyMath.Random.NextDouble() < .4f ) me.FireBullet();
                if (MyMath.Distance(me.GamePosition, target.Position) < 50 + MyMath.Random.Next(50)) plan = 2;
            }
            else
            {
                MoveAwayFrom(me, target);
                if (MyMath.Distance(me.GamePosition, target.Position) > 200 &&
                    MyMath.Random.NextDouble() < .1f) plan = 1;
            }

            //if (MyMath.Random.NextDouble() < .01f) plan = plan%2 +1;
        }
 public void RotateAndMoveWithVelocitySpeedAndTurnLimits(Spacecraft me, Vector2 targetVelocity)
 {
     targetVelocity.Normalize();
     oldVelocity += turnVelocityLimit * targetVelocity;
     oldVelocity.Normalize();
     oldVelocity = moveVelocityLimit * oldVelocity;
     me.RotataeAndMove(oldVelocity);
 }
Ejemplo n.º 4
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        public static Spacecraft CreateEnemy(GameWorld gameWorld, Vector2 gamePosition)
        {
            var spacecraft = new Spacecraft(gameWorld, gamePosition);

//            spacecraft.myTexture = new MyTexture(MyContentManager.Spacecraft2);
//            spacecraft.myTextureOverlay = new MyTexture(MyContentManager.Spacecraft2_Overlay);
//            spacecraft.color = Color.Pink;
//            spacecraft.colorOverlay = Color.LightPink;
            spacecraft.spacecraftController = new SpacecraftControllerAI();
            return(spacecraft);
        }
        public void Control(GameWorld gameWorld, Spacecraft me)
        {
            float x = 100 * (Mouse.GetState().X - gameWorld.ScreenCenter.X) / gameWorld.ScreenCenter.X;
            float y = 100 * (Mouse.GetState().Y - gameWorld.ScreenCenter.Y) / gameWorld.ScreenCenter.Y;

            me.RotataeAndMove(new Vector2(x, y));
            if (Mouse.GetState().LeftButton == ButtonState.Pressed)
            {
                me.FireBullet();
            }
        }
Ejemplo n.º 6
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        public static Spacecraft CreatePlayer(GameWorld gameWorld, Vector2 gamePosition)
        {
            var spacecraft = new Spacecraft(gameWorld, gamePosition);

            spacecraft.spacecraftController = new PlayerSpacecraftController();
//            spacecraft.myTexture = new MyTexture(MyContentManager.Spacecraft1);
//            spacecraft.myTextureOverlay = new MyTexture(MyContentManager.Spacecraft1_Overlay);
//            spacecraft.color = Color.Wheat;
//            spacecraft.colorOverlay = Color.Snow;
            return(spacecraft);
        }
        public void Control(GameWorld gameWorld, Spacecraft me)
        {
            Infinity.debugString += "  " + targetId;
            var aiIdentifiableObjectInfos = gameWorld.GetIdentifiableObjects();

            var target = FindTarget(aiIdentifiableObjectInfos, me);

            if (target == null)
            {
                return;
            }
            targetId       = target.GameObjectId;
            facingOpponent = facingOpponent = MyMath.MovingTowards(target.Position, me.GamePosition, oldVelocity, 0.6f);;

            //if (me.Energy < 20) plan = 2;
            turnVelocityLimit = 10f;
            moveVelocityLimit = 60f;
            if (plan == 1)
            {
                MoveTowardsAndAttack(me, target, aiIdentifiableObjectInfos);
                if (facingOpponent &&
                    MyMath.Distance(target.Position, me.GamePosition) < 600 &&
                    MyMath.Random.NextDouble() < .4f)
                {
                    me.FireBullet();
                }
                if (MyMath.Distance(me.GamePosition, target.Position) < 50 + MyMath.Random.Next(50))
                {
                    plan = 2;
                }
            }
            else
            {
                MoveAwayFrom(me, target);
                if (MyMath.Distance(me.GamePosition, target.Position) > 200 &&
                    MyMath.Random.NextDouble() < .1f)
                {
                    plan = 1;
                }
            }

            //if (MyMath.Random.NextDouble() < .01f) plan = plan%2 +1;
        }
Ejemplo n.º 8
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            MyContentManager.LoadContent(Content);

            var playerPosition = new Vector2(0, 0);
            var screenCenter   = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2f, graphics.GraphicsDevice.Viewport.Height / 2f);

            gameWorld  = new GameWorld(playerPosition, screenCenter);
            player     = Spacecraft.CreatePlayer(gameWorld, playerPosition);
            background = new Background(gameWorld);

            gameWorld.Add(player);
            for (int i = 0; i < 20; i++)
            {
                gameWorld.Add(Spacecraft.CreateEnemy(gameWorld, new Vector2(MyMath.Random.Next(1000), MyMath.Random.Next(1000))));
            }

            base.Initialize();
        }
Ejemplo n.º 9
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            MyContentManager.LoadContent(Content);

            var playerPosition = new Vector2(0, 0);
            var screenCenter = new Vector2(graphics.GraphicsDevice.Viewport.Width/2f, graphics.GraphicsDevice.Viewport.Height/2f);
            gameWorld = new GameWorld(playerPosition, screenCenter);
            player = Spacecraft.CreatePlayer(gameWorld, playerPosition);
            background = new Background(gameWorld);

            gameWorld.Add(player);
            for (int i = 0; i < 20; i++)
            {
                gameWorld.Add(Spacecraft.CreateEnemy(gameWorld, new Vector2(MyMath.Random.Next(1000), MyMath.Random.Next(1000))));

            }

            base.Initialize();
        }
        private void MoveTowardsAndAttack(Spacecraft me, AiIdentifiableObjectInfo target, List <AiIdentifiableObjectInfo> list)
        {
            var adjustedTargetVelocity = target.Position - me.GamePosition;

            foreach (var info in list)
            {
                var diffDistanceFromMe = MyMath.Distance(me.GamePosition, info.Position) -
                                         MyMath.Distance(me.GamePosition, target.Position);
                if (info.GameObjectId == me.GameObjectId && info.GameObjectType == GameObjectType.Bullet &&
                    (diffDistanceFromMe) < 3 * MyMath.Distance(me.GamePosition, target.Position)
                    )
                {
                    var vector2 = (MyMath.ReflectAcrossLine(info.Position - me.GamePosition, target.Position - me.GamePosition));
                    adjustedTargetVelocity += vector2;
                    adjustedTargetVelocity += target.Position - me.GamePosition;
                }
            }
            adjustedTargetVelocity.Normalize();
            adjustedTargetVelocity = MyMath.Distance(me.GamePosition, target.Position) * adjustedTargetVelocity;

            me.TargetReticle = adjustedTargetVelocity;
            RotateAndMoveWithVelocitySpeedAndTurnLimits(me, adjustedTargetVelocity);
        }
Ejemplo n.º 11
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 public static Spacecraft CreatePlayer(GameWorld gameWorld, Vector2 gamePosition)
 {
     var spacecraft = new Spacecraft(gameWorld, gamePosition);
     spacecraft.spacecraftController = new PlayerSpacecraftController();
     //            spacecraft.myTexture = new MyTexture(MyContentManager.Spacecraft1);
     //            spacecraft.myTextureOverlay = new MyTexture(MyContentManager.Spacecraft1_Overlay);
     //            spacecraft.color = Color.Wheat;
     //            spacecraft.colorOverlay = Color.Snow;
     return spacecraft;
 }
        private AiIdentifiableObjectInfo AnotherTargetAttackingMe(List <AiIdentifiableObjectInfo> list, AiIdentifiableObjectInfo identityInfo, Spacecraft spacecraft)
        {
            AiIdentifiableObjectInfo target = null;

            if (identityInfo.GameObjectId != spacecraft.GameObjectId &&
                identityInfo.GameObjectType == GameObjectType.Bullet &&
                MyMath.Distance(identityInfo.Position, spacecraft.GamePosition) < 100 &&
                MyMath.MovingTowards(spacecraft.GamePosition, identityInfo.Position, identityInfo.Velocity, 0.7f))
            {
                if (!enimity.ContainsKey(identityInfo.GameObjectId))
                {
                    enimity[identityInfo.GameObjectId] = 0;
                }
                enimity[identityInfo.GameObjectId] += 10;
                if (enimity[identityInfo.GameObjectId] > targetEnimity)
                {
                    AiIdentifiableObjectInfo identityInfo1 = identityInfo;
                    target        = list.Find(info => info.GameObjectId == identityInfo1.GameObjectId);
                    targetEnimity = enimity[identityInfo.GameObjectId];
                }
            }
            return(target);
        }
        private AiIdentifiableObjectInfo FindTarget(List <AiIdentifiableObjectInfo> list, Spacecraft spacecraft)
        {
            //return list.Find(info => info.GameObjectId == 0);
            AiIdentifiableObjectInfo target = null;

            foreach (var identityInfo in list)
            {
                if (identityInfo.GameObjectId == targetId)
                {
                    target = identityInfo;
                }

                target = AnotherTargetAttackingMe(list, identityInfo, spacecraft) ?? target;
            }
            if (target != null)
            {
                return(target);
            }

            return(FindClosestSpacecraft(list, spacecraft));
        }
        private AiIdentifiableObjectInfo AnotherTargetAttackingMe(List<AiIdentifiableObjectInfo> list, AiIdentifiableObjectInfo identityInfo, Spacecraft spacecraft)
        {
            AiIdentifiableObjectInfo target = null;

            if (identityInfo.GameObjectId != spacecraft.GameObjectId &&
                identityInfo.GameObjectType == GameObjectType.Bullet &&
                MyMath.Distance(identityInfo.Position, spacecraft.GamePosition) < 100
                &&MyMath.MovingTowards(spacecraft.GamePosition, identityInfo.Position, identityInfo.Velocity, 0.7f))
            {
                if (!enimity.ContainsKey(identityInfo.GameObjectId)) enimity[identityInfo.GameObjectId] = 0;
                enimity[identityInfo.GameObjectId] += 10;
                if (enimity[identityInfo.GameObjectId] > targetEnimity)
                {
                    AiIdentifiableObjectInfo identityInfo1 = identityInfo;
                    target = list.Find(info => info.GameObjectId == identityInfo1.GameObjectId);
                    targetEnimity = enimity[identityInfo.GameObjectId];
                }
            }
            return target;
        }
        private AiIdentifiableObjectInfo FindClosestSpacecraft(List<AiIdentifiableObjectInfo> list, Spacecraft me)
        {
            AiIdentifiableObjectInfo closestObject = null;
            float minDistance = float.MaxValue;
            foreach (var info in list)
            {
                if(info.GameObjectId == me.GameObjectId) continue;
                if (info.GameObjectType != GameObjectType.Spacecraft) continue;

                var distanceFromMe = MyMath.Distance(info.Position, me.GamePosition);
                if(distanceFromMe < minDistance)
                {
                    minDistance = distanceFromMe;
                    closestObject = info;
                }
            }
            return closestObject;
        }
        private AiIdentifiableObjectInfo FindClosestSpacecraft(List <AiIdentifiableObjectInfo> list, Spacecraft me)
        {
            AiIdentifiableObjectInfo closestObject = null;
            float minDistance = float.MaxValue;

            foreach (var info in list)
            {
                if (info.GameObjectId == me.GameObjectId)
                {
                    continue;
                }
                if (info.GameObjectType != GameObjectType.Spacecraft)
                {
                    continue;
                }

                var distanceFromMe = MyMath.Distance(info.Position, me.GamePosition);
                if (distanceFromMe < minDistance)
                {
                    minDistance   = distanceFromMe;
                    closestObject = info;
                }
            }
            return(closestObject);
        }
        private AiIdentifiableObjectInfo FindTarget(List<AiIdentifiableObjectInfo> list, Spacecraft spacecraft)
        {
            //return list.Find(info => info.GameObjectId == 0);
            AiIdentifiableObjectInfo target = null;
            foreach (var identityInfo in list)
            {
                if (identityInfo.GameObjectId == targetId)
                    target = identityInfo;

                target = AnotherTargetAttackingMe(list, identityInfo, spacecraft) ?? target;
            }
            if(target != null) return target;

            return FindClosestSpacecraft(list, spacecraft);
        }
 private void MoveAwayFrom(Spacecraft me, AiIdentifiableObjectInfo target)
 {
     RotateAndMoveWithVelocitySpeedAndTurnLimits(me, me.GamePosition - target.Position);
 }
 private void MoveAwayFrom(Spacecraft me, AiIdentifiableObjectInfo target)
 {
     RotateAndMoveWithVelocitySpeedAndTurnLimits(me, me.GamePosition-target.Position);
 }
Ejemplo n.º 20
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 public static Spacecraft CreateEnemy(GameWorld gameWorld, Vector2 gamePosition)
 {
     var spacecraft = new Spacecraft(gameWorld, gamePosition);
     //            spacecraft.myTexture = new MyTexture(MyContentManager.Spacecraft2);
     //            spacecraft.myTextureOverlay = new MyTexture(MyContentManager.Spacecraft2_Overlay);
     //            spacecraft.color = Color.Pink;
     //            spacecraft.colorOverlay = Color.LightPink;
     spacecraft.spacecraftController = new SpacecraftControllerAI();
     return spacecraft;
 }
 public void RotateAndMoveWithVelocitySpeedAndTurnLimits(Spacecraft me, Vector2 targetVelocity)
 {
     targetVelocity.Normalize();
     oldVelocity += turnVelocityLimit * targetVelocity;
     oldVelocity.Normalize();
     oldVelocity = moveVelocityLimit * oldVelocity;
     me.RotataeAndMove(oldVelocity);
 }
        private void MoveTowardsAndAttack(Spacecraft me, AiIdentifiableObjectInfo target, List<AiIdentifiableObjectInfo> list)
        {
            var adjustedTargetVelocity = target.Position - me.GamePosition;

            foreach (var info in list)
            {
                var diffDistanceFromMe = MyMath.Distance(me.GamePosition, info.Position) -
                                         MyMath.Distance(me.GamePosition, target.Position);
                if (info.GameObjectId == me.GameObjectId && info.GameObjectType == GameObjectType.Bullet
                    && (diffDistanceFromMe) <3*MyMath.Distance(me.GamePosition, target.Position)
                    )
                {
                    var vector2 = (MyMath.ReflectAcrossLine(info.Position - me.GamePosition, target.Position - me.GamePosition));
                    adjustedTargetVelocity += vector2;
                    adjustedTargetVelocity += target.Position - me.GamePosition;
                }
            }
            adjustedTargetVelocity.Normalize();
            adjustedTargetVelocity = MyMath.Distance(me.GamePosition, target.Position)*adjustedTargetVelocity;

            me.TargetReticle = adjustedTargetVelocity;
            RotateAndMoveWithVelocitySpeedAndTurnLimits(me, adjustedTargetVelocity);
        }