public MenuViewLayer(Menu menu, SpriteFont font)
 {
     _menu = menu;
     _font = font;
 }
Ejemplo n.º 2
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        /// <summary>
        ///   Allows the game to perform any initialization it needs to before starting to run.
        ///   This is where it can query for any required services and load any non-graphic
        ///   related content.  Calling base.Initialize will enumerate through any components
        ///   and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            _currentScreen = Screen.Menu;

            IsMouseVisible = true;
            _camera = new Camera(_graphics);

            // Why is the board starting at (1600,1100)? No one knows....
            _camera.PointTo(new Vector2(1600, 1100));

            _controller = Controller.DefaultInstance;

            _selectionManager = _controller;

            _oldKeyboardState = Keyboard.GetState();

            _boardViewLayer = new BoardViewLayer(_graphics, _controller);

            _handViewLayer = new HandViewLayer(_graphics, _controller) {IsCustom = false};

            _customViewLayer = new HandViewLayer(_graphics, _controller) {IsCustom = true};

            _menu = new Menu();

            // a blank tile for each player, colors get added later
            _playerSelection = new Tile[_controller.Players.Count()];
            for (int i = 0; i<_controller.Players.Count(); i++)
                _playerSelection[i] = new Blank {Owner = _controller.Players.ElementAt(i), Space = new Space()};
            _selectionPoint = new Point(0, 0);

            _moveCamera = true;

            _oldColor = Color.Wheat;

            _displayHelp = false;

            _endGame = false;

            _aiParams = null;

            base.Initialize();
        }