Ejemplo n.º 1
0
        public static async Task <TerrainEditor> OpenEmptyAsync(TerrainSettings setting)
        {
            var file = new TerrainFile();

            var chunks = new List <Chunk>();

            var index = 0;

            var center = setting.Size / 2;

            for (var x = 0; x < setting.Size; x++)
            {
                for (var y = 0; y < setting.Size; y++)
                {
                    var chunk = GenerateEmptyChunk(index++, setting);

                    chunk.HeightMap.PositionX = (x - center) * setting.ChunkSpacing;
                    chunk.HeightMap.PositionY = (y - center) * setting.ChunkSpacing;

                    chunks.Add(chunk);
                }
            }

            file.Weight          = setting.Size;
            file.Height          = setting.Size;
            file.ChunkTotalCount = setting.Size * setting.Size;

            file.Chunks = chunks;

            return(new TerrainEditor(file)
            {
                ChunkSize = setting.ChunkSize
            });
        }
Ejemplo n.º 2
0
        private static Chunk GenerateEmptyChunk(int index, TerrainSettings settings)
        {
            var chunk = Chunk.Empty;

            chunk.HeightMap = HeightMap.FromSize(settings.ChunkSize, settings.DefaultHeight);

            chunk.Index = index;

            return(chunk);
        }