/// <summary> /// On Start() we reset our number of jumps /// </summary> protected override void Initialization() { base.Initialization(); Mana = GetComponent <CharacterMana>(); _jump = GetComponent <CharacterJump>(); _hMovement = GetComponent <CharacterHorizontalMovement>(); _attack = GetComponent <CharacterAttack>(); }
/// <summary> /// On Start() we reset our number of jumps /// </summary> protected override void Initialization() { base.Initialization(); _Mana = GetComponent <CharacterMana>(); abilitiesToDisable[0] = GetComponent <CharacterHorizontalMovement>(); abilitiesToDisable[1] = GetComponent <CharacterIceMagic>(); abilitiesToDisable[2] = GetComponent <CharacterJump>(); //abilitiesToDisable[4] = GetComponent<CharacterWallClimb>(); //abilitiesToDisable[5] = GetComponent<CharacterFireMagic>(); wallClimb = wallClimb = GetComponent <CharacterWallClimb>(); }