Ejemplo n.º 1
0
	void Awake () {
		//Add all the necessary components
		LocationHandler locationHandler = gameObject.AddComponent<LocationHandler> ();
		locationHandler.Init ();

		//Set up displays
		m_displays = new Dictionary<string,DisplayHandler >();
		DisplayHandler[] displayChildren = gameObject.GetComponentsInChildren<DisplayHandler>();

		foreach (DisplayHandler display in displayChildren) {
			display.Init();
			display.HideDisplay();
			m_displays.Add(display.DisplayName,display);
		}

		m_dramaManager = new DramaManager (Screen.width,Screen.height);
		currGameState = m_dramaManager.GetRandomStartState ();

		//Start the display to start with
		if (m_displays.ContainsKey (displayToStartWith)) {
			m_currDisplay = displayToStartWith;
			m_displays[m_currDisplay].SwitchToDisplay();
		}
		else{
			Debug.LogError("GameplayManager Error: displayToStartWith did not match a Handler name"); 
		}

		Instance = this;
	}
Ejemplo n.º 2
0
		public DramaManager(float maxWidth, float maxHeight){
			if (Instance == null) {
				Instance=this;		
			}
			MAX_WIDTH = maxWidth; 
			MAX_HEIGHT = maxHeight;

			actionManager = new ActionManager ();
			beginningStates = new InitializeState[]{InitializeGameState, InitializeGameState2, InitializeGameState3,InitializeGameState4,InitializeGameState5};
		}
Ejemplo n.º 3
0
        public DramaManager(float maxWidth, float maxHeight)
        {
            if (Instance == null)
            {
                Instance = this;
            }
            MAX_WIDTH  = maxWidth;
            MAX_HEIGHT = maxHeight;

            actionManager   = new ActionManager();
            beginningStates = new InitializeState[] { InitializeGameState, InitializeGameState2, InitializeGameState3, InitializeGameState4, InitializeGameState5 };
        }
Ejemplo n.º 4
0
 public static bool CloseEnoughToPlayer(GameState state, Character instigator, Character receiver, Item item)
 {
     return(instigator != null && DramaManager.GetDist(instigator, state.Player) < DramaManager.MIN_DIST);
 }
Ejemplo n.º 5
0
 public static bool CloseEnoughToReveal(GameState state, Character instigator, Character receiver, Item item)
 {
     return(instigator != null && receiver != null && DramaManager.GetDist(instigator, receiver) < DramaManager.MIN_REVEAL);
 }