Ejemplo n.º 1
0
 public static void ImageToFile(ColorFloatImage image, string filename)
 {
     using (Bitmap B = ImageToBitmap(image))
         B.Save(filename);
 }
Ejemplo n.º 2
0
        public static ColorFloatImage BitmapToColorFloatImage(Bitmap B)
        {
            int             W = B.Width, H = B.Height;
            ColorFloatImage res = new ColorFloatImage(W, H);

            if (B.PixelFormat == PixelFormat.Format8bppIndexed)
            {
                Color[] pi  = B.Palette.Entries;
                byte[]  pal = new byte[1024];
                for (int i = 0; i < pi.Length; i++)
                {
                    Color C = pi[i];
                    pal[i * 4]     = C.B;
                    pal[i * 4 + 1] = C.G;
                    pal[i * 4 + 2] = C.R;
                    pal[i * 4 + 3] = C.A;
                }

                LockBitmapInfo lbi = LockBitmap(B, PixelFormat.Format8bppIndexed, 1);
                try
                {
                    for (int j = 0; j < H; j++)
                    {
                        for (int i = 0; i < W; i++)
                        {
                            int c = lbi.data[lbi.linewidth * j + i];
                            int b = pal[c * 4];
                            int g = pal[c * 4 + 1];
                            int r = pal[c * 4 + 2];
                            res[i, j] = new ColorFloatPixel()
                            {
                                b = b, g = g, r = r, a = 0.0f
                            };
                        }
                    }
                }
                finally
                {
                    UnlockBitmap(lbi);
                }
            }
            else
            {
                LockBitmapInfo lbi = LockBitmap(B);
                try
                {
                    for (int j = 0; j < H; j++)
                    {
                        for (int i = 0; i < W; i++)
                        {
                            int b = lbi.data[lbi.linewidth * j + i * 4];
                            int g = lbi.data[lbi.linewidth * j + i * 4 + 1];
                            int r = lbi.data[lbi.linewidth * j + i * 4 + 2];
                            res[i, j] = new ColorFloatPixel()
                            {
                                b = b, g = g, r = r, a = 0.0f
                            };
                        }
                    }
                }
                finally
                {
                    UnlockBitmap(lbi);
                }
            }

            return(res);
        }
Ejemplo n.º 3
0
        static GrayscaleFloatImage canny(ColorFloatImage image, int thr_high, int thr_low)
        {
            int MAX = 255;
            GrayscaleFloatImage temp_img = nonmax(image);

            float max_value = 0;

            for (int y = 0; y < temp_img.Height; y++)
            {
                for (int x = 0; x < temp_img.Width; x++)
                {
                    if (temp_img[x, y] > max_value)
                    {
                        max_value = temp_img[x, y];
                    }
                }
            }

            float high_value            = max_value * thr_high / 1000;
            float low_value             = max_value * thr_low / 1000;
            GrayscaleFloatImage out_img = new GrayscaleFloatImage(image.Width, image.Height);

            bool[,] visited_pixels = new bool[image.Width, image.Height];

            for (int y = 0; y < temp_img.Height; y++)
            {
                for (int x = 0; x < temp_img.Width; x++)
                {
                    if (temp_img[x, y] < low_value)
                    {
                        visited_pixels[x, y] = true;
                        out_img[x, y]        = 0;
                    }
                    else if (temp_img[x, y] > high_value)
                    {
                        visited_pixels[x, y] = true;
                        out_img[x, y]        = MAX;
                    }
                }
            }

            GrayscaleFloatImage      dir_img     = dir(image);
            List <Tuple <int, int> > pixels_list = new List <Tuple <int, int> >();

            for (int coord_y = 0; coord_y < temp_img.Height; coord_y++)
            {
                for (int coord_x = 0; coord_x < temp_img.Width; coord_x++)
                {
                    bool flag = false;
                    flag = recursive(coord_x, coord_y, visited_pixels, pixels_list, dir_img, temp_img, out_img, ref flag);
                    if (flag)
                    {
                        foreach (var a in pixels_list)
                        {
                            out_img[a.Item1, a.Item2] = 0;
                        }
                        pixels_list = new List <Tuple <int, int> >();
                    }
                    else
                    {
                        foreach (var a in pixels_list)
                        {
                            out_img[a.Item1, a.Item2] = MAX;
                        }
                        pixels_list = new List <Tuple <int, int> >();
                    }
                }
            }
            return(out_img);
        }
Ejemplo n.º 4
0
        static GrayscaleFloatImage nonmax(ColorFloatImage image)
        {
            int    offset = 2;
            string mode   = "even";

            ColorFloatImage temp_image = img_expansion(image, mode, offset);

            temp_image = gradient(image, mode);
            temp_image = img_expansion(temp_image, mode, offset);

            GrayscaleFloatImage gray_grad = temp_image.ToGrayscaleFloatImage();
            GrayscaleFloatImage dir_img   = dir(image);
            GrayscaleFloatImage out_img   = new GrayscaleFloatImage(image.Width, image.Height);
            float max_value = 0;

            for (int y = 0; y < out_img.Height; y++)
            {
                for (int x = 0; x < out_img.Width; x++)
                {
                    float M = gray_grad[x + offset, y + offset];
                    if (M > max_value)
                    {
                        max_value = M;
                    }
                    switch (dir_img[x, y])
                    {
                    case 0:     // o
                    //break;
                    case 64:    // ->
                        if (M < gray_grad[x + offset + 1, y + offset] ||
                            M < gray_grad[x + offset - 1, y + offset])
                        {
                            out_img[x, y] = 0;
                        }
                        else
                        {
                            out_img[x, y] = M;
                        }
                        break;

                    case 128:     // ^
                        if (M < gray_grad[x + offset, y + offset + 1] ||
                            M < gray_grad[x + offset, y + offset - 1])
                        {
                            out_img[x, y] = 0;
                        }
                        else
                        {
                            out_img[x, y] = M;
                        }
                        break;

                    case 192:     // /
                        if (M < gray_grad[x + offset + 1, y + offset + 1] ||
                            M < gray_grad[x + offset - 1, y + offset - 1])
                        {
                            out_img[x, y] = 0;
                        }
                        else
                        {
                            out_img[x, y] = M;
                        }
                        break;

                    case 255:     // \
                        if (M < gray_grad[x + offset - 1, y + offset + 1] ||
                            M < gray_grad[x + offset + 1, y + offset - 1])
                        {
                            out_img[x, y] = 0;
                        }
                        else
                        {
                            out_img[x, y] = M;
                        }
                        break;
                    }
                }
            }
            float mult = 255 / max_value;

            for (int y = 0; y < out_img.Height; y++)
            {
                for (int x = 0; x < out_img.Width; x++)
                {
                    out_img[x, y] *= mult;
                }
            }
            return(out_img);
        }
Ejemplo n.º 5
0
        static ColorFloatImage gradient(ColorFloatImage image, String mode)
        {
            if (mode != "rep" && mode != "odd" && mode != "even")
            {
                Console.WriteLine("Wrong edge mode");
                return(image);
            }

            ColorFloatImage temp_image = img_expansion(image, mode, 1);

            ColorFloatImage temp_image_x = new ColorFloatImage(image.Width, image.Height);
            ColorFloatImage temp_image_y = new ColorFloatImage(image.Width, image.Height);

            for (int y = 0; y < temp_image_x.Height; y++)
            {
                for (int x = 0; x < temp_image_x.Width; x++)
                {
                    temp_image_x[x, y] = temp_image[x + 1, y] + (-1) * temp_image[x, y];
                }
            }
            for (int y = 0; y < temp_image_y.Height; y++)
            {
                for (int x = 0; x < temp_image_y.Width; x++)
                {
                    temp_image_y[x, y] = temp_image[x, y + 1] + (-1) * temp_image[x, y];
                }
            }

            ColorFloatImage out_img = new ColorFloatImage(image.Width, image.Height);

            float max_color_r = 0;
            float max_color_g = 0;
            float max_color_b = 0;

            for (int y = 0; y < image.Height; y++)
            {
                for (int x = 0; x < image.Width; x++)
                {
                    double          r_x = temp_image_x[x, y].r, r_y = temp_image_y[x, y].r;
                    double          g_x = temp_image_x[x, y].g, g_y = temp_image_y[x, y].g;
                    double          b_x = temp_image_x[x, y].b, b_y = temp_image_y[x, y].b;
                    ColorFloatPixel temp_pixel;
                    temp_pixel.r = (float)(Math.Sqrt(r_x * r_x + r_y * r_y));
                    if (temp_pixel.r > max_color_r)
                    {
                        max_color_r = temp_pixel.r;
                    }
                    temp_pixel.g = (float)(Math.Sqrt(g_x * g_x + g_y * g_y));
                    if (temp_pixel.g > max_color_g)
                    {
                        max_color_g = temp_pixel.g;
                    }
                    temp_pixel.b = (float)(Math.Sqrt(b_x * b_x + b_y * b_y));
                    if (temp_pixel.r > max_color_b)
                    {
                        max_color_b = temp_pixel.b;
                    }
                    temp_pixel.a  = 0;
                    out_img[x, y] = temp_pixel;
                }
            }
            //contrast increasing block
            double multiplier_r = 255 / max_color_r;
            double multiplier_g = 255 / max_color_g;
            double multiplier_b = 255 / max_color_b;
            float  mul          = 1;

            if ((multiplier_r <= multiplier_g) && (multiplier_r <= multiplier_b))
            {
                mul = (float)multiplier_r;
            }
            else if (multiplier_g <= multiplier_r && multiplier_g <= multiplier_b)
            {
                mul = (float)multiplier_g;
            }
            else if (multiplier_b <= multiplier_r && multiplier_b <= multiplier_g)
            {
                mul = (float)multiplier_b;
            }
            for (int y = 0; y < image.Height; y++)
            {
                for (int x = 0; x < image.Width; x++)
                {
                    out_img[x, y] = out_img[x, y] * mul;
                }
            }

            return(out_img);
        }
Ejemplo n.º 6
0
        static ColorFloatImage img_expansion(ColorFloatImage inp_img, String mode, int radius)
        {
            ColorFloatImage out_img = new ColorFloatImage(inp_img.Width + 2 * radius, inp_img.Height + 2 * radius);

            for (int y = radius; y < out_img.Height - radius; y++) //centre part pf image
            {
                for (int x = 0; x < out_img.Width; x++)
                {
                    if (mode == "rep")//replicate
                    {
                        if (x < radius)
                        {
                            out_img[x, y] = inp_img[0, y - radius];
                        }
                        else if (x >= radius + inp_img.Width)
                        {
                            out_img[x, y] = inp_img[inp_img.Width - 1, y - radius];
                        }
                        else
                        {
                            out_img[x, y] = inp_img[x - radius, y - radius];
                        }
                    }
                    else if (mode == "odd")//odd
                    {
                        if (x < radius)
                        {
                            out_img[x, y] = 2 * inp_img[0, y - radius] + (-1) * inp_img[radius - x - 1, y - radius];
                        }
                        else if (x >= radius + inp_img.Width)
                        {
                            out_img[x, y] = 2 * inp_img[inp_img.Width - 1, y - radius] + (-1) * inp_img[radius + 2 * inp_img.Width - x - 1, y - radius];
                        }
                        else
                        {
                            out_img[x, y] = inp_img[x - radius, y - radius];
                        }
                    }
                    else if (mode == "even")//even
                    {
                        if (x < radius)
                        {
                            out_img[x, y] = inp_img[radius - x - 1, y - radius];
                        }
                        else if (x >= radius + inp_img.Width)
                        {
                            out_img[x, y] = inp_img[radius + 2 * inp_img.Width - x - 1, y - radius];
                        }
                        else
                        {
                            out_img[x, y] = inp_img[x - radius, y - radius];
                        }
                    }
                }
            }
            for (int y = 0; y < radius; y++) //upper part of image
            {
                for (int x = 0; x < out_img.Width; x++)
                {
                    if (mode == "rep")//replicate
                    {
                        out_img[x, y] = out_img[x, radius];
                    }
                    else if (mode == "odd") // odd
                    {
                        out_img[x, y] = 2 * out_img[x, radius] + (-1) * out_img[x, 2 * radius - y - 1];
                    }
                    else if (mode == "even") // even
                    {
                        out_img[x, y] = out_img[x, 2 * radius - y - 1];
                    }
                }
            }
            for (int y = inp_img.Height + radius; y < out_img.Height; y++) //lower part of image
            {
                for (int x = 0; x < out_img.Width; x++)
                {
                    if (mode == "rep")//replicate
                    {
                        out_img[x, y] = out_img[x, out_img.Height - radius - 1];
                    }
                    else if (mode == "odd")//odd
                    {
                        out_img[x, y] = 2 * out_img[x, out_img.Height - radius - 1] + (-1) * out_img[x, 2 * (out_img.Height - radius) - y - 1];
                    }
                    else if (mode == "even")//even
                    {
                        out_img[x, y] = out_img[x, 2 * (out_img.Height - radius) - y - 1];
                    }
                }
            }
            return(out_img);
        }