public SceneNode LoadColladaFromFile(string fileName, ColladaOptions options)
        {
            var root = new ColladaLoader(this, options).Load(fileName);

            if (root is SceneNode)
            {
                return(root as SceneNode);
            }

            return(null);
        }
        public SceneNode LoadColladaFromFile(string fileName)
        {
            var root = new ColladaLoader(this, ColladaOptions.GetDefaultOptions(this)).Load(fileName);

            if (root is SceneNode)
            {
                return(root as SceneNode);
            }

            return(null);
        }
Ejemplo n.º 3
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        public static ColladaOptions GetDefaultOptions(ResourceLoader resLoader)
        {
            var options = new ColladaOptions();

            options.AddShader("AMBIENT_PASS", resLoader.LoadPixelShaderFromResource("IgnitionDX.SceneGraph.Shaders.Ambient.ps", Shader.Profile.ps_4_0));
            options.AddShader("AMBIENT_PASS", resLoader.LoadVertexShaderFromResource("IgnitionDX.SceneGraph.Shaders.Ambient.vs", Shader.Profile.vs_4_0));
            options.AddShader("LIGHTING_PASS", resLoader.LoadPixelShaderFromResource("IgnitionDX.SceneGraph.Shaders.PhongLighting.ps", Shader.Profile.ps_4_0));
            options.AddShader("LIGHTING_PASS", resLoader.LoadVertexShaderFromResource("IgnitionDX.SceneGraph.Shaders.PhongLighting.vs", Shader.Profile.vs_4_0));
            options.AddShader("DIFFUSE_PASS", resLoader.LoadPixelShaderFromResource("IgnitionDX.SceneGraph.Shaders.DiffuseColor.ps", Shader.Profile.ps_4_0));
            options.AddShader("DIFFUSE_PASS", resLoader.LoadVertexShaderFromResource("IgnitionDX.SceneGraph.Shaders.Ambient.vs", Shader.Profile.vs_4_0));
            options.AddShader("BBOX_PASS", resLoader.LoadPixelShaderFromResource("IgnitionDX.SceneGraph.Shaders.BoundingBox.ps", Shader.Profile.ps_4_0));
            options.AddShader("BBOX_PASS", resLoader.LoadVertexShaderFromResource("IgnitionDX.SceneGraph.Shaders.BoundingBox.vs", Shader.Profile.vs_4_0));
            options.TextureFilter = TextureFilter.CreateLinearMipmapped(SharpDX.Direct3D11.TextureAddressMode.Wrap);

            ColladaAmbientLightParameters ambientParams = new ColladaAmbientLightParameters();

            ambientParams.Color  = new Color4(0.1f, 0.1f, 0.1f, 1);
            options.AmbientLight = new ConstantBuffer <ColladaAmbientLightParameters>(ambientParams);

            return(options);
        }
Ejemplo n.º 4
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 internal ColladaLoader(ResourceLoader resLoader, ColladaOptions options)
 {
     this.ResourceLoader = resLoader;
     this.Options        = options;
 }