Ejemplo n.º 1
0
        public TechniqueDesc Pass <TVert>(string vertexShader, params string[] shaders)
            where TVert : struct
        {
            EffectPassDesc desc = new EffectPassDesc(Device);

            desc.WithVertexShader <TVert>(vertexShader);
            for (int i = 0; i < shaders.Length; i++)
            {
                desc.WithShader(shaders[i]);
            }
            Passes.Add(desc);
            return(this);
        }
Ejemplo n.º 2
0
        public TechniqueDesc Pass <TVert, TOut>(string vertexShader, string geometryShader, bool rasterizedStream0, params string[] shaders)
            where TVert : struct
            where TOut : struct
        {
            EffectPassDesc desc = new EffectPassDesc(Device);

            desc.WithVertexShader <TVert>(vertexShader);
            desc.WithGeometryShader <TOut>(geometryShader, rasterizedStream0);

            for (int i = 0; i < shaders.Length; i++)
            {
                desc.WithShader(shaders[i]);
            }
            Passes.Add(desc);

            return(this);
        }