MoreThanOneTeamAlive() public method

public MoreThanOneTeamAlive ( ) : bool
return bool
Ejemplo n.º 1
0
        private void HandleBattle(BattleActorMessage message)
        {
            using(var container = GameLogic.Bootstrapper.BootstrapUnity())
            {
                IPlugin battleInterop = container.Resolve<IPlugin>("JavascriptPlugin");
                IJSScriptHelper scriptHelper = container.Resolve<IJSScriptHelper>();
                IRandomHelper randomHelper = container.Resolve<IRandomHelper>();
                Battle battle = new Battle(message.Teams, battleInterop, scriptHelper, randomHelper);
                List<string> battleLog = new List<string>();

                while (battle.MoreThanOneTeamAlive())
                {
                    battle.TakeTurn(battleLog);
                }

                var winningTeam = battle.GetVictoriousTeam();
                var losingTeam = battle.GetLosingTeam();

                BattleEndMessage bem = new BattleEndMessage()
                {
                    WinningUsers = winningTeam.Select(user => user.Name),
                    LosingUsers = losingTeam.Select(user => user.Name)
                };

                //SendMessageActor send bem
            }
        }