Inheritance: FrontEndConnection
        public override void Init(XmlElement fuzzLocationRoot, ITargetConnector connector, Dictionary<string, IFuzzLocation> predefinedFuzzers)
        {
            base.Init (fuzzLocationRoot, connector, predefinedFuzzers);

            IDictionary<string, string> config = DictionaryHelper.ReadDictionaryXml (fuzzLocationRoot, "FuzzerArg");

            _scriptEvaluator = new ScriptEvaluator<UnixSocketEnvironment> (config, this);

            _socket = new UnixSocketConnection (config);

            //Attach to the UnixSocketConnection hooks and call the associated user script
            _socket.Hook_BeforeSocketCreation += delegate(UnixSocketConnection conn) {
                _scriptEvaluator.Environment.HookType = UnixSocketHookType.BeforeSocketCreation;
                _scriptEvaluator.Run ();
            };

            _socket.Hook_AfterSocketCreation += delegate(UnixSocketConnection conn) {
                _scriptEvaluator.Environment.HookType = UnixSocketHookType.AfterSocketCreation;
                _scriptEvaluator.Run ();
            };

            _socket.Hook_AfterSocketConnect += delegate(UnixSocketConnection conn) {
                _scriptEvaluator.Environment.HookType = UnixSocketHookType.AfterSocketConnect;
                _scriptEvaluator.Run ();
            };

            _socket.Hook_BeforeSocketClose += delegate(UnixSocketConnection conn) {
                _scriptEvaluator.Environment.HookType = UnixSocketHookType.BeforeSocketClose;
                _scriptEvaluator.Run ();
            };

            _socket.Hook_AfterSocketClose += delegate(UnixSocketConnection conn) {
                _scriptEvaluator.Environment.HookType = UnixSocketHookType.AfterSocketClose;
                _scriptEvaluator.Run ();
            };
        }
        protected override void Disposing()
        {
            base.Dispose ();

            if (_socket != null && _socket.Connected)
            {
                _socket.Close ();
                _socket.Dispose ();
                _socket = null;
            }
        }