Ejemplo n.º 1
0
        public override void OnInspectorGUI()
        {
#if !UNITY_ANDROID
            if (PlayerSettings.virtualRealitySupported == false)
            {
                EditorGUILayout.HelpBox("VirtualRealitySupported needs to be enabled in Player Settings for Rift support", MessageType.Warning, true);
            }

            ivrUnity = (IVR_UnityVR)target;
#else
            if (PlayerSettings.virtualRealitySupported == false)
            {
                EditorGUILayout.HelpBox("VirtualRealitySupported needs to be enabled in Player Settings for Gear VR support", MessageType.Warning, true);
            }
#endif
            base.OnInspectorGUI();
        }
        public override void OnInspectorGUI()
        {
#if UNITY_STANDALONE_WIN
            if (PlayerSettings.virtualRealitySupported == false)
            {
                EditorGUILayout.HelpBox("VirtualRealitySupported needs to be enabled in Player Settings for SteamVR/Oculus support", MessageType.Warning, true);
            }

            ivrUnity = (IVR_UnityVR)target;
#elif UNITY_ANDROID
            if (PlayerSettings.virtualRealitySupported == false)
            {
                EditorGUILayout.HelpBox("VirtualRealitySupported needs to be enabled in Player Settings for Gear VR/Cardboard support", MessageType.Warning, true);
            }
#endif
            base.OnInspectorGUI();
        }
        void OnEnable()
        {
            ivrUnity = (IVR_UnityVR)target;
            if (!ivrUnity)
            {
                return;
            }

            ivr = ivrUnity.GetComponent <InstantVR>();

            if (ivr != null)
            {
                unityHead = ivr.headTarget.GetComponent <IVR_UnityVRHead>();
                if (unityHead == null)
                {
                    unityHead           = ivr.headTarget.gameObject.AddComponent <IVR_UnityVRHead>();
                    unityHead.extension = ivrUnity;
                }

                IVR_Extension[] extensions = ivr.GetComponents <IVR_Extension>();
                if (ivrUnity.priority == -1)
                {
                    ivrUnity.priority = extensions.Length - 1;
                }
                for (int i = 0; i < extensions.Length; i++)
                {
                    if (ivrUnity == extensions[i])
                    {
                        while (i < ivrUnity.priority)
                        {
                            MoveUp(unityHead);
                            ivrUnity.priority--;
                            //Debug.Log ("Rift Move up to : " + i + " now: " + ivrRift.priority);
                        }
                        while (i > ivrUnity.priority)
                        {
                            MoveDown(unityHead);
                            ivrUnity.priority++;
                            //Debug.Log ("Rift Move down to : " + i + " now: " + ivrRift.priority);
                        }
                    }
                }
            }
        }