Ejemplo n.º 1
0
        //, bool reliable, uint channel)
        //TODO Connection zu Netcomputer zusammenfassen?
        public void send(MessageOut msg)
        {
            NetworkStream stream=mRemote.GetStream();

            //Länge senden
            ushort lengthPackage=(ushort)msg.getLength();
            byte[] lengthAsByteArray=BitConverter.GetBytes(lengthPackage);
            stream.Write(lengthAsByteArray, 0, (int)lengthAsByteArray.Length);

            stream.Write(msg.getData(), 0, (int)msg.getLength());

            //if (!mRemote) {
            //    LOG_WARN("Can't send message to unconnected host! (" << msg << ")");
            //    return;
            //}

            //gBandwidth.increaseInterServerOutput(msg.getLength());

            //ENetPacket *packet;
            //packet = enet_packet_create(msg.getData(),
            //                            msg.getLength(),
            //                            reliable ? ENET_PACKET_FLAG_RELIABLE : 0);

            //if (packet)
            //    enet_peer_send(mRemote, channel, packet);
            //else
            //    LOG_ERROR("Failure to create packet!");
        }
Ejemplo n.º 2
0
        public void send(MessageOut msg, bool reliable, uint channel)
        {
            Logger.Write(LogLevel.Debug, "Sending message {0} to {1}", msg, this);

            //gBandwidth.increaseClientOutput(this, msg.getLength());

            NetworkStream stream=mPeer.GetStream();

            //Länge senden
            ushort lengthPackage=(ushort)msg.getLength();
            byte[] lengthAsByteArray=BitConverter.GetBytes(lengthPackage);
            stream.Write(lengthAsByteArray, 0, (int)lengthAsByteArray.Length);

            //TODO Überprüfung ob Länge größer ushort dann Problem
            stream.Write(msg.getData(), 0, (int)msg.getLength());

            //if(packet)
            //{
            //    enet_peer_send(mPeer, channel, packet);
            //}
            //else
            //{
            //    LOG_ERROR("Failure to create packet!");
            //}
        }
Ejemplo n.º 3
0
        protected override void processMessage(NetComputer comp, MessageIn message)
        {
            ChatClient computer=(ChatClient)(comp);
            MessageOut result=new MessageOut();

            if(computer.characterName==null)
            {
                if(message.getId()!=Protocol.PCMSG_CONNECT) return;

                string magic_token=message.readString();
                mTokenCollector.addPendingClient(magic_token, computer);
                sendGuildRejoin(computer);
                return;
            }

            switch(message.getId())
            {
                case Protocol.PCMSG_CHAT:
                    handleChatMessage(computer, message);
                    break;

                case Protocol.PCMSG_ANNOUNCE:
                    handleAnnounceMessage(computer, message);
                    break;

                case Protocol.PCMSG_PRIVMSG:
                    handlePrivMsgMessage(computer, message);
                    break;

                case Protocol.PCMSG_WHO:
                    handleWhoMessage(computer);
                    break;

                case Protocol.PCMSG_ENTER_CHANNEL:
                    handleEnterChannelMessage(computer, message);
                    break;

                case Protocol.PCMSG_USER_MODE:
                    handleModeChangeMessage(computer, message);
                    break;

                case Protocol.PCMSG_KICK_USER:
                    handleKickUserMessage(computer, message);
                    break; //TODO hinzugef�gt, evt sollte es durchfallen

                case Protocol.PCMSG_QUIT_CHANNEL:
                    handleQuitChannelMessage(computer, message);
                    break;

                case Protocol.PCMSG_LIST_CHANNELS:
                    handleListChannelsMessage(computer, message);
                    break;

                case Protocol.PCMSG_LIST_CHANNELUSERS:
                    handleListChannelUsersMessage(computer, message);
                    break;

                case Protocol.PCMSG_TOPIC_CHANGE:
                    handleTopicChange(computer, message);
                    break;

                case Protocol.PCMSG_DISCONNECT:
                    handleDisconnectMessage(computer, message);
                    break;

                case Protocol.PCMSG_GUILD_CREATE:
                    handleGuildCreate(computer, message);
                    break;

                case Protocol.PCMSG_GUILD_INVITE:
                    handleGuildInvite(computer, message);
                    break;

                case Protocol.PCMSG_GUILD_ACCEPT:
                    handleGuildAcceptInvite(computer, message);
                    break;

                case Protocol.PCMSG_GUILD_GET_MEMBERS:
                    handleGuildGetMembers(computer, message);
                    break;

                case Protocol.PCMSG_GUILD_PROMOTE_MEMBER:
                    handleGuildMemberLevelChange(computer, message);
                    break;

                case Protocol.PCMSG_GUILD_KICK_MEMBER:
                    handleGuildKickMember(computer, message);
                    break; //TODO hinzugef�gt, evt sollte es durchfallen

                case Protocol.PCMSG_GUILD_QUIT:
                    handleGuildQuit(computer, message);
                    break;

                case Protocol.PCMSG_PARTY_INVITE_ANSWER:
                    handlePartyInviteAnswer(computer, message);
                    break;

                case Protocol.PCMSG_PARTY_QUIT:
                    handlePartyQuit(computer);
                    break;

                default:
                    Logger.Write(LogLevel.Warning, "processMessage, Invalid message type {0}", message.getId());
                    result.writeInt16((int)Protocol.XXMSG_INVALID);
                    break;
            }

            if(result.getLength()>0)
                computer.send(result);
        }
Ejemplo n.º 4
0
        //    internal GameServer getGameServerFromMap(int);
        //internal void GameServerHandler::dumpStatistics(std::ostream &);
        /// <summary>
        /// Processes server messages.
        /// </summary>
        /// <param name="computer"></param>
        /// <param name="message"></param>
        protected override void processMessage(NetComputer computer, MessageIn message)
        {
            MessageOut result=new MessageOut();
            GameServer server=(GameServer)(computer);

            switch(message.getId())
            {
                case Protocol.GAMSG_REGISTER:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_REGISTER");

                        // TODO: check the credentials of the game server
                        server.address=message.readString();
                        server.port=message.readInt16();
                        string password=message.readString();

                        // checks the version of the remote item database with our local copy
                        uint dbversion=(uint)message.readInt32();
                        Logger.Write(LogLevel.Information, "Game server uses itemsdatabase with version {0}", dbversion);

                        Logger.Write(LogLevel.Debug, "AGMSG_REGISTER_RESPONSE");
                        MessageOut outmessage=new MessageOut(Protocol.AGMSG_REGISTER_RESPONSE);

                        if(dbversion==Program.storage.getItemDatabaseVersion())
                        {
                            Logger.Write(LogLevel.Debug, "Item databases between account server and gameserver are in sync");
                            outmessage.writeInt16((int)DataVersion.DATA_VERSION_OK);
                        }
                        else
                        {
                            Logger.Write(LogLevel.Debug, "Item database of game server has a wrong version");
                            outmessage.writeInt16((int)DataVersion.DATA_VERSION_OUTDATED);
                        }
                        if(password==Configuration.getValue("net_password", "changeMe"))
                        {
                            outmessage.writeInt16((int)Password.PASSWORD_OK);
                            computer.send(outmessage);

                            // transmit global world state variables
                            Dictionary<string, string> variables;
                            variables=Program.storage.getAllWorldStateVars(0);

                            foreach(KeyValuePair<string, string> pair in variables)
                            {
                                outmessage.writeString(pair.Key);
                                outmessage.writeString(pair.Value);
                            }
                        }
                        else
                        {
                            Logger.Write(LogLevel.Information, "The password given by {0}:{1} was bad.", server.address, server.port);
                            outmessage.writeInt16((int)Password.PASSWORD_BAD);
                            computer.disconnect(outmessage);
                            break;
                        }

                        Logger.Write(LogLevel.Information, "Game server {0}:{1} wants to register {2}  maps.", server.address, server.port, (message.getUnreadLength()/2));

                        while(message.getUnreadLength()!=0)
                        {
                            int id=message.readInt16();
                            Logger.Write(LogLevel.Information, "Registering map {0}.", id);

                            GameServer s=GameServerHandler.getGameServerFromMap(id);
                            if(s!=null)
                            {
                                Logger.Write(LogLevel.Error, "Server Handler: map is already registered by {0}:{1}.", s.address, s.port);
                            }
                            else
                            {
                                MessageOut tmpOutMsg=new MessageOut(Protocol.AGMSG_ACTIVE_MAP);

                                // Map variables
                                tmpOutMsg.writeInt16(id);
                                Dictionary<string, string> variables;
                                variables=Program.storage.getAllWorldStateVars(id);

                                // Map vars number
                                tmpOutMsg.writeInt16(variables.Count);

                                foreach(KeyValuePair<string, string> pair in variables)
                                {
                                    tmpOutMsg.writeString(pair.Key);
                                    tmpOutMsg.writeString(pair.Value);
                                }

                                // Persistent Floor Items
                                List<FloorItem> items=Program.storage.getFloorItemsFromMap(id);

                                tmpOutMsg.writeInt16(items.Count); //number of floor items

                                // Send each map item: item_id, amount, pos_x, pos_y
                                foreach(FloorItem i in items)
                                {
                                    tmpOutMsg.writeInt32(i.getItemId());
                                    tmpOutMsg.writeInt16(i.getItemAmount());
                                    tmpOutMsg.writeInt16(i.getPosX());
                                    tmpOutMsg.writeInt16(i.getPosY());
                                }

                                computer.send(tmpOutMsg);
                                //MapStatistics m=server.maps[(ushort)id]; //Auskommentiert da nicht klar ist wo dieser Wert gesetzt wird
                                //m.nbThings=0;
                                //m.nbMonsters=0;
                            }
                        }
                    } break;

                case Protocol.GAMSG_PLAYER_DATA:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_DATA");
                        int id=message.readInt32();

                        try
                        {
                            Character ptr=Program.storage.getCharacter(id, null);

                            CharacterData.deserializeCharacterData(ptr, message);
                            if(!Program.storage.updateCharacter(ptr))
                            {
                                Logger.Write(LogLevel.Error, "Failed to update character {0}.", id);
                            }
                        }
                        catch
                        {
                            Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id);
                        }
                    } break;

                case Protocol.GAMSG_PLAYER_SYNC:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_SYNC");
                        GameServerHandler.syncDatabase(message);
                    } break;

                case Protocol.GAMSG_REDIRECT:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_REDIRECT");
                        int id=message.readInt32();
                        //string magic_token(utils::getMagicToken());
                        string magic_token=Various.GetUniqueID();

                        try
                        {
                            Character ptr=Program.storage.getCharacter(id, null);

                            int mapId=ptr.getMapId();

                            try
                            {
                                GameServer s=GameServerHandler.getGameServerFromMap(mapId);

                                GameServerHandler.registerGameClient(s, magic_token, ptr);
                                result.writeInt16((int)Protocol.AGMSG_REDIRECT_RESPONSE);
                                result.writeInt32(id);
                                result.writeString(magic_token);
                                result.writeString(s.address);
                                result.writeInt16(s.port);
                            }
                            catch
                            {
                                Logger.Write(LogLevel.Error, "Server Change: No game server for map {0}.", mapId);
                            }
                        }
                        catch
                        {
                            Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id);
                        }
                    } break;

                case Protocol.GAMSG_PLAYER_RECONNECT:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_RECONNECT");
                        int id=message.readInt32();
                        string magic_token=message.readString();
                        //string magic_token=message.readString(ManaServ.MAGIC_TOKEN_LENGTH);

                        try
                        {
                            Character ptr=Program.storage.getCharacter(id, null);
                            int accountID=ptr.getAccountID();
                            AccountClientHandler.prepareReconnect(magic_token, accountID);
                        }
                        catch
                        {
                            Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id);
                        }
                    } break;

                case Protocol.GAMSG_GET_VAR_CHR:
                    {
                        int id=message.readInt32();
                        string name=message.readString();
                        string value=Program.storage.getQuestVar(id, name);
                        result.writeInt16((Int16)Protocol.AGMSG_GET_VAR_CHR_RESPONSE);
                        result.writeInt32(id);
                        result.writeString(name);
                        result.writeString(value);
                    } break;

                case Protocol.GAMSG_SET_VAR_CHR:
                    {
                        int id=message.readInt32();
                        string name=message.readString();
                        string value=message.readString();
                        Program.storage.setQuestVar(id, name, value);
                    } break;

                case Protocol.GAMSG_SET_VAR_WORLD:
                    {
                        string name=message.readString();
                        string value=message.readString();
                        // save the new value to the database
                        Program.storage.setWorldStateVar(name, value);

                        // relay the new value to all gameservers
                        foreach(NetComputer client in clients)
                        {
                            MessageOut varUpdateMessage=new MessageOut(Protocol.AGMSG_SET_VAR_WORLD);
                            varUpdateMessage.writeString(name);
                            varUpdateMessage.writeString(value);
                            client.send(varUpdateMessage);
                        }
                    } break;

                case Protocol.GAMSG_SET_VAR_MAP:
                    {
                        int mapid=message.readInt32();
                        string name=message.readString();
                        string value=message.readString();
                        Program.storage.setWorldStateVar(name, mapid, value);
                    } break;

                case Protocol.GAMSG_BAN_PLAYER:
                    {
                        int id=message.readInt32();
                        int duration=message.readInt32();
                        Program.storage.banCharacter(id, duration);
                    } break;

                case Protocol.GAMSG_CHANGE_PLAYER_LEVEL:
                    {
                        int id=message.readInt32();
                        int level=message.readInt16();
                        Program.storage.setPlayerLevel(id, level);
                    } break;

                case Protocol.GAMSG_CHANGE_ACCOUNT_LEVEL:
                    {
                        int id=message.readInt32();
                        int level=message.readInt16();

                        // get the character so we can get the account id
                        Character c=Program.storage.getCharacter(id, null);

                        if(c!=null)
                        {
                            Program.storage.setAccountLevel(c.getAccountID(), level);
                        }
                    } break;

                case Protocol.GAMSG_STATISTICS:
                    {
                        //while (message.getUnreadLength()!=0)
                        //{
                        //    int mapId = message.readInt16();
                        //    ServerStatistics::iterator i = server.maps.find(mapId);

                        //    if (i == server.maps.end())
                        //    {
                        //        Logger.Add(LogLevel.Error, "Server {0}:{1} should not be sending statistics for map {2}.", server.address, server.port, mapId);
                        //        // Skip remaining data.
                        //        break;
                        //    }

                        //    MapStatistics m = i.second;
                        //    m.nbThings =(ushort) message.readInt16();
                        //    m.nbMonsters=(ushort)message.readInt16();
                        //    int nb = message.readInt16();
                        //    m.players.resize(nb);
                        //    for (int j = 0; j < nb; ++j)
                        //    {
                        //        m.players[j] = message.readInt32();
                        //    }
                        //}
                    } break;

                case Protocol.GCMSG_REQUEST_POST:
                    {
                        // Retrieve the post for user
                        Logger.Write(LogLevel.Debug, "GCMSG_REQUEST_POST");
                        result.writeInt16((int)Protocol.CGMSG_POST_RESPONSE);

                        // get the character id
                        int characterId=message.readInt32();

                        // send the character id of sender
                        result.writeInt32(characterId);

                        // get the character based on the id
                        Character ptr=Program.storage.getCharacter(characterId, null);
                        if(ptr!=null)
                        {
                            // Invalid character
                            Logger.Write(LogLevel.Error, "Error finding character id for post");
                            break;
                        }

                        // get the post for that character
                        Post post=Program.postalManager.getPost(ptr);

                        // send the post if valid
                        if(post!=null)
                        {
                            for(int i=0; i<post.getNumberOfLetters(); ++i)
                            {
                                // get each letter, send the sender's name,
                                // the contents and any attachments
                                Letter letter=post.getLetter(i);
                                result.writeString(letter.getSender().getName());
                                result.writeString(letter.getContents());
                                List<InventoryItem> items=letter.getAttachments();

                                for(uint j=0; j<items.Count; ++j)
                                {
                                    result.writeInt16((int)items[(int)j].itemId);
                                    result.writeInt16((int)items[(int)j].amount);
                                }
                            }

                            // clean up
                            Program.postalManager.clearPost(ptr);
                        }

                    } break;

                case Protocol.GCMSG_STORE_POST:
                    {
                        //// Store the letter for the user
                        //Logger.Add(LogLevel.Debug, "GCMSG_STORE_POST");
                        //result.writeInt16((int)Protocol.CGMSG_STORE_POST_RESPONSE);

                        //// get the sender and receiver
                        //int senderId = message.readInt32();
                        //string receiverName = message.readString();

                        //// for sending it back
                        //result.writeInt32(senderId);

                        //// get their characters
                        //Character sender = Program.storage.getCharacter(senderId, null);
                        //Character receiver=Program.storage.getCharacter(receiverName);

                        //if (sender!=null || receiver!=null)
                        //{
                        //    // Invalid character
                        //    Logger.Add(LogLevel.Error, "Error finding character id for post");
                        //    result.writeInt8(ManaServ.ERRMSG_INVALID_ARGUMENT);
                        //    break;
                        //}

                        //// get the letter contents
                        //string contents = message.readString();

                        //List<Pair<int>> items;

                        //while (message.getUnreadLength()!=0)
                        //{
                        //    items.Add(new Pair<int>(message.readInt16(), message.readInt16()));
                        //}

                        //// save the letter
                        //Logger.Add(LogLevel.Debug, "Creating letter");
                        //Letter letter = new Letter(0, sender, receiver);
                        //letter.addText(contents);

                        //for (uint i = 0; i < items.Count; ++i)
                        //{
                        //    InventoryItem item;
                        //    item.itemId = items[i].first;
                        //    item.amount = items[i].second;
                        //    letter.addAttachment(item);
                        //}

                        //Program.postalManager.addLetter(letter);

                        //result.writeInt8(ManaServ.ERRMSG_OK);
                    } break;

                case Protocol.GAMSG_TRANSACTION:
                    {
                        Logger.Write(LogLevel.Debug, "TRANSACTION");
                        int id=message.readInt32();
                        int action=message.readInt32();
                        string messageS=message.readString();

                        Transaction trans=new Transaction();
                        trans.mCharacterId=(uint)id;
                        trans.mAction=(uint)action;
                        trans.mMessage=messageS;
                        Program.storage.addTransaction(trans);
                    } break;

                case Protocol.GCMSG_PARTY_INVITE:
                    Program.chatHandler.handlePartyInvite(message);
                    break;

                case Protocol.GAMSG_CREATE_ITEM_ON_MAP:
                    {
                        int mapId=message.readInt32();
                        int itemId=message.readInt32();
                        int amount=message.readInt16();
                        int posX=message.readInt16();
                        int posY=message.readInt16();

                        Logger.Write(LogLevel.Debug, "Gameserver create item {0} on map {1} ", itemId, mapId);

                        Program.storage.addFloorItem(mapId, itemId, amount, posX, posY);
                    } break;

                case Protocol.GAMSG_REMOVE_ITEM_ON_MAP:
                    {
                        int mapId=message.readInt32();
                        int itemId=message.readInt32();
                        int amount=message.readInt16();
                        int posX=message.readInt16();
                        int posY=message.readInt16();

                        Logger.Write(LogLevel.Debug, "Gameserver removed item {0} from map {1}", itemId, mapId);

                        Program.storage.removeFloorItem(mapId, itemId, amount, posX, posY);
                    } break;

                default:
                    {
                        Logger.Write(LogLevel.Warning, "ServerHandler::processMessage, Invalid message type: {0}", message.getId());
                        result.writeInt16((int)Protocol.XXMSG_INVALID);
                        break;
                    }
            }

            // return result
            if(result.getLength()>0)
            {
                computer.send(result);
            }
        }
Ejemplo n.º 5
0
        public void send(MessageOut msg)
        {
            NetworkStream stream=mRemote.GetStream();

            //In Websocketpaket packen
            byte[] wsMsg=Websocket.GetWebsocketDataFrame(msg.getData());
            stream.Write(wsMsg);

            if(mRemote==null)
            {
                Logger.Write(LogLevel.Warning, "Can't send message to unconnected host! ({0})", msg);
                return;
            }
            else
            {
                Logger.Write(LogLevel.Debug, "Sending message {0} to {1}", msg, mRemote.Client.RemoteEndPoint);
            }

            Program.gBandwidth.increaseInterServerOutput((int)msg.getLength());
        }