Ejemplo n.º 1
0
        public static ReturnStatementNode parse(int TokenNumber)
        {
            ReturnStatementNode node = new ReturnStatementNode();

            if (!Parser.NeededToken(TokenNumber, "value", "return", 0))
            {
                node.BadParsed = true;
                node.ErrorLine = Parser.TokensArray[Math.Min(TokenNumber, Parser.TokensArray.Length - 1)].Line;
                return(node);
            }
            TokenNumber++;
            ExpressionNode ExprNode = ExpressionParser.parse(TokenNumber);

            if (ExprNode.BadParsed)
            {
                node.IsVoid = true;
            }
            else
            {
                node.SetExpression(ExprNode);
                TokenNumber = ExprNode.TokenNumber;
            }
            node.TokenNumber = TokenNumber;
            return(node);
        }
Ejemplo n.º 2
0
        public static List <Node> parse(int TokenNumber)
        {
            List <Node> BodyNodes = new List <Node>();

            while (true)
            {
                if (!(Parser.NeededToken(TokenNumber, "type", "name", 0) ||
                      Parser.NeededToken(TokenNumber, "value", "while", 0) ||
                      Parser.NeededToken(TokenNumber, "value", "if", 0) ||
                      Parser.NeededToken(TokenNumber, "value", "return", 0) ||
                      Parser.NeededToken(TokenNumber, "value", "var", 0) ||
                      Parser.NeededToken(TokenNumber, "value", "this", 0)))
                {
                    return(BodyNodes);
                }
                VariableDeclarationNode VariableNode = VariableDeclarationParser.parse(TokenNumber);
                if (!VariableNode.BadParsed)
                {
                    BodyNodes.Add(VariableNode);
                    TokenNumber = VariableNode.TokenNumber;
                    continue;
                }
                AssignmentNode anode = AssignmentParser.parse(TokenNumber);
                if (!anode.BadParsed)
                {
                    BodyNodes.Add(anode);
                    TokenNumber = anode.TokenNumber;
                    continue;
                }
                WhileLoopNode LoopNode = WhileLoopParser.parse(TokenNumber);
                if (!LoopNode.BadParsed)
                {
                    BodyNodes.Add(LoopNode);
                    TokenNumber = LoopNode.TokenNumber;
                    continue;
                }
                IfStatementNode IfNode = IfStatementParser.parse(TokenNumber);
                if (!IfNode.BadParsed)
                {
                    BodyNodes.Add(IfNode);
                    TokenNumber = IfNode.TokenNumber;
                    continue;
                }
                ReturnStatementNode ReturnNode = ReturnStatementParser.parse(TokenNumber);
                if (!ReturnNode.BadParsed)
                {
                    BodyNodes.Add(ReturnNode);
                    TokenNumber = ReturnNode.TokenNumber;
                    continue;
                }
                CallNode cnode = CallParser.parse(TokenNumber);
                if (cnode.BadParsed)
                {
                    Node node = new Node();
                    node.BadParsed = true;
                    node.ErrorLine = Math.Max(Math.Max(VariableNode.ErrorLine, anode.ErrorLine),
                                              Math.Max(LoopNode.ErrorLine, IfNode.ErrorLine));
                    node.ErrorLine = Math.Max(Math.Max(ReturnNode.ErrorLine, cnode.ErrorLine), node.ErrorLine); //deepest parsing error
                    BodyNodes.Add(node);
                    return(BodyNodes);
                }
                BodyNodes.Add(cnode);
                TokenNumber = cnode.TokenNumber;
                if (TokenNumber >= Parser.TokensArray.Length)  //if tokens ended
                {
                    Node node = new Node();
                    node.BadParsed = true;
                    node.ErrorLine = Parser.TokensArray[Parser.TokensArray.Length - 1].Line;
                    return(BodyNodes);
                }
            }
        }