Ejemplo n.º 1
0
        public void ReplyFire(NetConnection connection, FireData fire)
        {
            int userid = players[connection].userid;

            foreach (Player player in players.Values)
            {
                GSrv.Send(MessageType.ReplyFire, userid, player.connection, NetDeliveryMethod.ReliableOrdered);
            }

            if (fire.hit)
            {
                Player player = players.Values.FirstOrDefault(x => x.userid == fire.userid);
                if (player != null)
                {
                    if (fire.parts == 0)
                    {
                        player.Damaged(100);
                    }
                    else if (fire.parts == 1)
                    {
                        player.Damaged(50);
                    }
                    else
                    {
                        player.Damaged(25);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        static public void SendFireHandler(NetConnection connection, object data)
        {
            FireData fire = null;

            try
            {
                fire = GSrv.Deserialize <FireData>((byte[])data);
            }
            catch
            {
                return;
            }

            if (!PlayerCaches.AuthDone(connection))
            {
                return;
            }

            if (PlayerCaches.InLobby(connection))
            {
                return;
            }

            int roomid = PlayerCaches.GetRoomID(connection);

            if (Lobby.GetRoomState(roomid) == 0)
            {
                return;
            }

            Lobby.ReplyFire(connection, roomid, fire);
        }
Ejemplo n.º 3
0
        void SendFire(bool hit, int parts, int userid)
        {
            FireData data = new FireData {
                hit = hit, parts = parts, userid = userid
            };

            GCli.Send(MessageType.SendFire, GCli.Serialize <FireData>(data), NetDeliveryMethod.ReliableOrdered);
        }
Ejemplo n.º 4
0
 public static void ReplyFire(NetConnection connection, int roomid, FireData fire)
 {
     rooms[roomid].ReplyFire(connection, fire);
 }