Ejemplo n.º 1
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Debug_Binding.Register(app);
            UnityEngine_Component_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            HFExtralData_Binding.Register(app);
            ExtralData_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            ILReflectionTool_Binding.Register(app);
            System_Int32_Binding.Register(app);
            System_String_Binding.Register(app);
            UnityEngine_UI_Text_Binding.Register(app);
            System_Diagnostics_Stopwatch_Binding.Register(app);
            System_Int64_Binding.Register(app);
            System_Double_Binding.Register(app);
            UnityEngine_Random_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            UnityEngine_Quaternion_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            System_DateTime_Binding.Register(app);
            System_Random_Binding.Register(app);
            System_Text_StringBuilder_Binding.Register(app);
            System_Char_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Int32_Array2_Binding.Register(app);
            System_Math_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            System_Single_Binding.Register(app);
            System_Boolean_Binding.Register(app);
            UnityEngine_Vector2_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            System_String_Binding.Register(app);
            MotionEngine_LogSystem_Binding.Register(app);
            System_Collections_Generic_List_1_Int32_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_Int32_ILTypeInstance_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            System_Collections_Generic_List_1_Int64_Binding.Register(app);
            System_Collections_Generic_List_1_Single_Binding.Register(app);
            System_Collections_Generic_List_1_Double_Binding.Register(app);
            System_Collections_Generic_List_1_String_Binding.Register(app);
            MotionEngine_IO_StringConvert_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_List_1_Action_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_List_1_Action_1_ILTypeInstance_Binding_KeyCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_List_1_Action_1_ILTypeInstance_Binding_KeyCollection_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_List_1_Action_1_ILTypeInstance_Binding.Register(app);
            System_Action_1_ILTypeInstance_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            MotionEngine_Res_AssetObject_Binding.Register(app);
            MotionEngine_Res_Asset_Binding.Register(app);
            MotionGame_EventManager_Binding.Register(app);
            MotionGame_NetManager_Binding.Register(app);
            TestEventMsg_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            UnityEngine_TransformExtension_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            UnityEngine_UI_UIManifest_Binding.Register(app);
            UnityEngine_UI_Text_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            UnityEngine_Events_UnityEvent_Binding.Register(app);
            MotionGame_AudioManager_Binding.Register(app);
            UnityEngine_UI_UISprite_Binding.Register(app);
            System_Type_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            Google_Protobuf_ProtoPreconditions_Binding.Register(app);
            Google_Protobuf_CodedOutputStream_Binding.Register(app);
            Google_Protobuf_CodedInputStream_Binding.Register(app);
            MotionGame_ILRManager_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding.Register(app);
            System_Attribute_Binding.Register(app);
            MotionGame_NetMessageAttribute_Binding.Register(app);
            MotionGame_DoubleMap_2_UInt16_Type_Binding.Register(app);
            System_Exception_Binding.Register(app);
            MotionGame_NetReceivePackage_Binding.Register(app);
            System_Activator_Binding.Register(app);
            MotionGame_ProtobufHelper_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector2));
            s_UnityEngine_Vector2_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector2>;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector3));
            s_UnityEngine_Vector3_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector3>;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Quaternion));
            s_UnityEngine_Quaternion_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Quaternion>;
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Int32_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            System_Diagnostics_Stopwatch_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Boolean_Binding.Register(app);
            System_Single_Binding.Register(app);
            UnityEngine_Quaternion_Binding.Register(app);
            UnityEngine_Vector2_Binding.Register(app);
            UnityEngine_Vector2Int_Binding.Register(app);
            System_Int32_Binding.Register(app);
            UnityEngine_Vector3Int_Binding.Register(app);
            UnityEngine_Vector4_Binding.Register(app);
            System_DateTime_Binding.Register(app);
            System_TimeSpan_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding.Register(app);
            System_Type_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            System_Collections_Generic_List_1_Int32_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector3));
            s_UnityEngine_Vector3_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector3>;
        }
Ejemplo n.º 4
0
 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_Int32_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_Array_Binding.Register(app);
     UnityEngine_Vector2_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Vector4_Binding.Register(app);
     UnityEngine_Color_Binding.Register(app);
     UnityEngine_MonoBehaviour_Binding.Register(app);
     UnityEngine_Quaternion_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_RectTransform_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_ILTypeInstance_ILTypeInstance_Binding.Register(app);
     Core_Dict_2_ILTypeInstance_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Object_Object_Binding.Register(app);
     Core_Dict_2_Object_Object_Binding.Register(app);
     Core_WindJson_JsonParser_Binding.Register(app);
     Core_WindJson_JsonArray_Binding.Register(app);
     Core_WindJson_JsonClass_Binding.Register(app);
     Core_WindJson_JsonData_Binding.Register(app);
     Framework_Hotfix_HotfixEventHandler_Binding.Register(app);
 }
Ejemplo n.º 5
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Debug_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Int32_Binding.Register(app);
            LitJson_JsonMapper_Binding.Register(app);
            System_Diagnostics_Stopwatch_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Boolean_Binding.Register(app);
            System_Object_Binding.Register(app);
            UnityEngine_Quaternion_Binding.Register(app);
            UnityEngine_Vector2_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            CoroutineDemo_Binding.Register(app);
            UnityEngine_WaitForSeconds_Binding.Register(app);
            System_NotSupportedException_Binding.Register(app);
            CLRBindingTestClass_Binding.Register(app);
            TestClassBase_Binding.Register(app);
            TestDelegateMethod_Binding.Register(app);
            TestDelegateFunction_Binding.Register(app);
            System_Action_1_String_Binding.Register(app);
            DelegateDemo_Binding.Register(app);
            System_Int32_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector3));
            s_UnityEngine_Vector3_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector3>;
        }
Ejemplo n.º 6
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        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            HotFixBaseGui_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            Omnana_GameObjectRef_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            UnityEngine_Events_UnityEvent_Binding.Register(app);
            UIExtensions_Binding.Register(app);
            System_String_Binding.Register(app);
            UnityEngine_UI_Text_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_UI_Graphic_Binding.Register(app);
            DG_Tweening_ShortcutExtensions_Binding.Register(app);
            Omnana_ServiceBase_Binding.Register(app);
            Omnana_BaseCtrl_Binding.Register(app);
            Omnana_BindableProperty_1_String_Binding.Register(app);
            Omnana_ServiceLocator_Binding.Register(app);
            Omnana_MessageAggregator_1_Object_Binding.Register(app);
            Omnana_MessageAggregator_1_String_Binding.Register(app);
            Omnana_MessageArgs_1_String_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector3));
            s_UnityEngine_Vector3_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector3>;
        }
Ejemplo n.º 7
0
 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_Int32_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_Array_Binding.Register(app);
     UnityEngine_Vector2_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Quaternion_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_RectTransform_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
     UnityEngine_Playables_PlayState_Binding.Register(app);
     FairyGUI_EventContext_Binding.Register(app);
     FairyGUI_EventDispatcher_Binding.Register(app);
     FairyGUI_EventListener_Binding.Register(app);
     FairyGUI_InputEvent_Binding.Register(app);
     FairyGUI_DisplayObject_Binding.Register(app);
     FairyGUI_Container_Binding.Register(app);
     FairyGUI_Stage_Binding.Register(app);
     FairyGUI_Controller_Binding.Register(app);
     FairyGUI_GObject_Binding.Register(app);
     FairyGUI_GGraph_Binding.Register(app);
     FairyGUI_GGroup_Binding.Register(app);
     FairyGUI_GImage_Binding.Register(app);
     FairyGUI_GLoader_Binding.Register(app);
     FairyGUI_GMovieClip_Binding.Register(app);
     FairyGUI_TextFormat_Binding.Register(app);
     FairyGUI_GTextField_Binding.Register(app);
     FairyGUI_GRichTextField_Binding.Register(app);
     FairyGUI_GTextInput_Binding.Register(app);
     FairyGUI_GComponent_Binding.Register(app);
     FairyGUI_GList_Binding.Register(app);
     FairyGUI_GRoot_Binding.Register(app);
     FairyGUI_GLabel_Binding.Register(app);
     FairyGUI_GButton_Binding.Register(app);
     FairyGUI_GComboBox_Binding.Register(app);
     FairyGUI_GProgressBar_Binding.Register(app);
     FairyGUI_GSlider_Binding.Register(app);
     FairyGUI_PopupMenu_Binding.Register(app);
     FairyGUI_ScrollPane_Binding.Register(app);
     FairyGUI_Transition_Binding.Register(app);
     FairyGUI_UIPackage_Binding.Register(app);
     FairyGUI_Window_Binding.Register(app);
     FairyGUI_GObjectPool_Binding.Register(app);
     FairyGUI_Relations_Binding.Register(app);
     FairyGUI_RelationType_Binding.Register(app);
     FairyGUI_Timers_Binding.Register(app);
     FairyGUI_GTween_Binding.Register(app);
     FairyGUI_GTweener_Binding.Register(app);
     FairyGUI_EaseType_Binding.Register(app);
     FairyGUI_TweenValue_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
 }
Ejemplo n.º 8
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 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     UnityEngine_Debug_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_DateTime_Binding.Register(app);
 }
Ejemplo n.º 9
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 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_Int32_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_Array_Binding.Register(app);
     UnityEngine_Vector2_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Quaternion_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_RectTransform_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     game_IL_RefType_Binding.Register(app);
     System_Type_Binding.Register(app);
     System_Reflection_MethodInfo_Binding.Register(app);
     System_Reflection_FieldInfo_Binding.Register(app);
     System_Reflection_PropertyInfo_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
     UnityEngine_Logger_Binding.Register(app);
     ILRuntime_Runtime_Intepreter_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
     System_Math_Binding.Register(app);
     System_Convert_Binding.Register(app);
     System_DateTime_Binding.Register(app);
     System_Text_StringBuilder_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_ILTypeInstance_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt64_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
     System_Text_RegularExpressions_Regex_Binding.Register(app);
     System_Text_RegularExpressions_Group_Binding.Register(app);
     System_Text_RegularExpressions_Match_Binding.Register(app);
     System_Text_RegularExpressions_CaptureCollection_Binding.Register(app);
     System_Text_RegularExpressions_GroupCollection_Binding.Register(app);
     UnityEngine_UI_LayoutElement_Binding.Register(app);
     UnityEngine_UI_Text_Binding.Register(app);
     UnityEngine_UI_Image_Binding.Register(app);
     UnityEngine_UI_Graphic_Binding.Register(app);
     UnityEngine_EventSystems_UIBehaviour_Binding.Register(app);
     UnityEngine_MonoBehaviour_Binding.Register(app);
     UnityEngine_Color_Binding.Register(app);
     System_Collections_Generic_HashSet_1_Int64_Binding.Register(app);
     System_Collections_Generic_HashSet_1_Int32_Binding.Register(app);
     System_Linq_Enumerable_Binding.Register(app);
     UnityEngine_Canvas_Binding.Register(app);
     UnityEngine_Matrix4x4_Binding.Register(app);
     UnityEngine_Video_VideoPlayer_Binding.Register(app);
     System_Enum_Binding.Register(app);
     UnityEngine_Screen_Binding.Register(app);
 }
Ejemplo n.º 10
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 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     UnityEngine_Component_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
 }
Ejemplo n.º 11
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        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Debug_Binding.Register(app);
            TestDelegate_Binding.Register(app);
            Test_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            System_String_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 12
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        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Debug_Binding.Register(app);
            UnityEngine_Input_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 13
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        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_GameObject_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            UnityEngine_Application_Binding.Register(app);
            System_Int32_Binding.Register(app);
            System_String_Binding.Register(app);
            UnityEngine_MonoBehaviour_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 14
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 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Component_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     ILMonoBehaviour_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
     System_IDisposable_Binding.Register(app);
     System_Collections_Generic_Queue_1_Int32_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
 }
Ejemplo n.º 15
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        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            Framework_Utility_StringUtility_Binding.Register(app);
            System_Type_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            System_Activator_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Reflection_PropertyInfo_Binding.Register(app);
            System_Collections_Generic_List_1_Button_Binding.Register(app);
            System_Collections_Generic_List_1_Button_Binding_Enumerator_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            UnityEngine_Events_UnityEvent_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            UnityEngine_Events_UnityEventBase_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Queue_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncTaskMethodBuilder_Binding.Register(app);
            System_Threading_Tasks_Task_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            UnityEngine_Canvas_Binding.Register(app);
            Framework_Module_Resource_ResourceLoader_Binding.Register(app);
            System_Threading_Tasks_Task_1_GameObject_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_1_GameObject_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncTaskMethodBuilder_1_GameObject_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_GameObject_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Stack_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
            Framework_Module_Resource_IResourceLoader_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
            System_ValueTuple_3_Int32_String_Boolean_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector3));
            s_UnityEngine_Vector3_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector3>;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Quaternion));
            s_UnityEngine_Quaternion_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Quaternion>;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector2));
            s_UnityEngine_Vector2_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector2>;
        }
Ejemplo n.º 16
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Component_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
            System_Threading_Tasks_Task_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_Binding.Register(app);
            UnityEngine_Application_Binding.Register(app);
            System_Collections_Generic_List_1_GameObject_Binding.Register(app);
            System_Type_Binding.Register(app);
            libx_Assets_Binding.Register(app);
            libx_AssetRequest_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Collections_Generic_List_1_Action_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Single_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Func_1_Boolean_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Action_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncTaskMethodBuilder_1_ILTypeInstance_Binding.Register(app);
            JEngine_Core_Log_Binding.Register(app);
            System_Threading_CancellationTokenSource_Binding.Register(app);
            System_Action_Binding.Register(app);
            System_Func_1_Boolean_Binding.Register(app);
            System_Threading_Tasks_Task_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncTaskMethodBuilder_Binding.Register(app);
            System_TimeoutException_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_UIBehaviour_Binding.Register(app);
            System_Action_1_MonoBehaviourAdapter_Binding_Adaptor_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            System_Int32_Binding.Register(app);
            UnityEngine_UI_Text_Binding.Register(app);
            UnityEngine_TextAsset_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            UnityEngine_Resources_Binding.Register(app);
            UnityEngine_Color_Binding.Register(app);
            UnityEngine_UI_Graphic_Binding.Register(app);
            UnityEngine_Vector2_Binding.Register(app);
            UnityEngine_RectTransform_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            UnityEngine_Events_UnityEvent_Binding.Register(app);
            UnityEngine_Screen_Binding.Register(app);
            System_Object_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 17
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        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            Window_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            Singleton_1_ResourceManager_Binding.Register(app);
            ResourceManager_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            DemoPanel_Binding.Register(app);
            UnityEngine_UI_Image_Binding.Register(app);
            UnityEngine_UI_Text_Binding.Register(app);
            UnityEngine_Color_Binding.Register(app);
            UnityEngine_UI_Graphic_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            LoadingPanel_Binding.Register(app);
            GameMapManager_Binding.Register(app);
            UnityEngine_UI_Slider_Binding.Register(app);
            System_String_Binding.Register(app);
            Singleton_1_UIManager_Binding.Register(app);
            UIManager_Binding.Register(app);
            MenuPanel_Binding.Register(app);
            Singleton_1_ObjectManager_Binding.Register(app);
            ObjectManager_Binding.Register(app);
            Singleton_1_ConfigerManager_Binding.Register(app);
            ConfigerManager_Binding.Register(app);
            System_Object_Binding.Register(app);
            MonsterData_Binding.Register(app);
            System_Collections_Generic_List_1_MonsterBase_Binding.Register(app);
            MonsterBase_Binding.Register(app);
            UnityEngine_Input_Binding.Register(app);
            System_Int32_Binding.Register(app);
            System_Collections_Generic_List_1_Int32_Binding.Register(app);
            CLRBindingTestClass_Binding.Register(app);
            MonoSingleton_1_GameStart_Binding.Register(app);
            UnityEngine_MonoBehaviour_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            System_Single_Binding.Register(app);
            UnityEngine_WaitForSeconds_Binding.Register(app);
            System_NotSupportedException_Binding.Register(app);
            ILRuntimeManager_Binding.Register(app);
            TestDelegateMeth_Binding.Register(app);
            TestDelegateFunction_Binding.Register(app);
            System_Action_1_String_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 18
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Int32_Binding.Register(app);
            LitJson_JsonMapper_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            System_Diagnostics_Stopwatch_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Boolean_Binding.Register(app);
            System_Object_Binding.Register(app);
            UnityEngine_Quaternion_Binding.Register(app);
            UnityEngine_Vector2_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            CoroutineDemo_Binding.Register(app);
            UnityEngine_WaitForSeconds_Binding.Register(app);
            System_NotSupportedException_Binding.Register(app);
            CLRBindingTestClass_Binding.Register(app);
            TestClassBase_Binding.Register(app);
            DelegateDemo_Binding.Register(app);
            MyDelegateDemo_Binding.Register(app);
            System_Int32_Binding.Register(app);
            BombFramework_AccPwdRequet_Binding.Register(app);
            Google_Protobuf_MessageParser_1_AccPwdRequet_Binding.Register(app);
            SequentialFSM_SequentialFSMControl_Binding.Register(app);
            UnityEngine_Application_Binding.Register(app);
            UnityEngine_AssetBundle_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            BombServer_Kernel_KeyObjectMap_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            UnityEngine_Events_UnityEvent_Binding.Register(app);
            UnityEngine_Resources_Binding.Register(app);
            BombServer_Kernel_SystemEvent_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            System_Exception_Binding.Register(app);
            System_Type_Binding.Register(app);
            System_Activator_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 19
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 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_Int32_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_Array_Binding.Register(app);
     UnityEngine_Vector2_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Quaternion_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_RectTransform_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
 }
 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_Int32_Binding.Register(app);
     System_UInt32_Binding.Register(app);
     System_Int16_Binding.Register(app);
     System_UInt16_Binding.Register(app);
     System_SByte_Binding.Register(app);
     System_Byte_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Double_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_UInt64_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_IO_MemoryStream_Binding.Register(app);
     System_DateTime_Binding.Register(app);
     System_Diagnostics_Stopwatch_Binding.Register(app);
     System_Array_Binding.Register(app);
     System_Collections_Hashtable_Binding.Register(app);
     UnityEngine_Vector2_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Vector4_Binding.Register(app);
     UnityEngine_Quaternion_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_MonoBehaviour_Binding.Register(app);
     UnityEngine_Component_Binding.Register(app);
     UnityEngine_RectTransform_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     UnityEngine_GUILayout_Binding.Register(app);
     UnityEngine_GUIStyle_Binding.Register(app);
     UnityEngine_GUI_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
     Debugger_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_ILTypeInstance_ILTypeInstance_Binding.Register(app);
 }
Ejemplo n.º 21
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        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Component_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            System_Action_1_MonoBehaviourAdapter_Binding_Adaptor_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
            UnityEngine_MonoBehaviour_Binding.Register(app);
            System_Threading_Tasks_Task_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_Binding.Register(app);
            UnityEngine_Application_Binding.Register(app);
            UnityEngine_WaitUntil_Binding.Register(app);
            System_NotSupportedException_Binding.Register(app);
            UnityEngine_WaitForSeconds_Binding.Register(app);
            System_Int32_Binding.Register(app);
            System_String_Binding.Register(app);
            UnityEngine_UI_Text_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            UnityEngine_Random_Binding.Register(app);
            System_Single_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 22
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        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Debug_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_UInt64_Object_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            UnityEngine_Component_Binding.Register(app);
            HFFramework_GameLooper_Binding.Register(app);
            UnityEngine_MonoBehaviour_Binding.Register(app);
            HFFramework_NotificationMessage_Binding.Register(app);
            HFFramework_NotificationCenter_Binding.Register(app);
            HFFramework_AudioManager_Binding.Register(app);
            HFFramework_AudioPlayer_Binding.Register(app);
            System_Collections_Generic_List_1_Coroutine_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_Int64_ILTypeInstance_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_UInt64_Object_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_UInt64_Object_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Type_Binding.Register(app);
            System_Activator_Binding.Register(app);
            System_Collections_Generic_Queue_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Queue_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Action_1_Int32_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            UnityEngine_CanvasGroup_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 23
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        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Debug_Binding.Register(app);
            System_String_Binding.Register(app);
            HFFramework_HFLog_Binding.Register(app);
            HFFramework_IDGenerator_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            Cysharp_Threading_Tasks_CompilerServices_AsyncUniTaskMethodBuilder_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            UnityEngine_Component_Binding.Register(app);
            HFFramework_NotificationCenter_Binding.Register(app);
            System_Collections_Generic_HashSet_1_UInt64_Binding.Register(app);
            System_Int64_Binding.Register(app);
            System_Collections_Generic_HashSet_1_UInt64_Binding_Enumerator_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            HFFramework_AssetManager_Binding.Register(app);
            Cysharp_Threading_Tasks_UniTask_1_GameObject_Binding.Register(app);
            Cysharp_Threading_Tasks_UniTask_1_GameObject_Binding_Awaiter_Binding.Register(app);
            System_Type_Binding.Register(app);
            System_Activator_Binding.Register(app);
            HFFramework_GameFactory_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            HFFramework_GameLooper_Binding.Register(app);
            UnityEngine_MonoBehaviour_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector3));
            s_UnityEngine_Vector3_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector3>;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Quaternion));
            s_UnityEngine_Quaternion_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Quaternion>;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector2));
            s_UnityEngine_Vector2_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector2>;
        }
Ejemplo n.º 24
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 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     LoadingPanel_Binding.Register(app);
     ProcedureLoadingScene_Binding.Register(app);
     UnityEngine_UI_Slider_Binding.Register(app);
     System_String_Binding.Register(app);
     UnityEngine_UI_Text_Binding.Register(app);
     EdgeFramework_UI_BaseUI_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
     CRLBindingTestClass_Binding.Register(app);
     EdgeFramework_MonoSingleton_1_GameRoot_Binding.Register(app);
     UnityEngine_MonoBehaviour_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     UnityEngine_WaitForSeconds_Binding.Register(app);
     System_NotSupportedException_Binding.Register(app);
     TestDelegatMeth_Binding.Register(app);
     TestDelegatFunction_Binding.Register(app);
     System_Action_1_String_Binding.Register(app);
     System_Int32_Binding.Register(app);
     EdgeFramework_Singleton_1_ILRuntimeManager_Binding.Register(app);
     ILRuntimeManager_Binding.Register(app);
     TestClassBase_Binding.Register(app);
 }
Ejemplo n.º 25
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 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     JEngine_Net_SocketIOComponent_Binding.Register(app);
     JEngine_Net_JSocketConfig_Binding.Register(app);
     WebSocketSharp_WebSocket_Binding.Register(app);
     System_Runtime_CompilerServices_AsyncTaskMethodBuilder_1_Boolean_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     System_Action_1_SocketIOEvent_Binding.Register(app);
     System_Action_Binding.Register(app);
     System_Threading_Tasks_Task_1_Boolean_Binding.Register(app);
     System_Runtime_CompilerServices_TaskAwaiter_1_Boolean_Binding.Register(app);
     System_Linq_Enumerable_Binding.Register(app);
     System_String_Binding.Register(app);
     JEngine_Core_Log_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_List_1_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Type_List_1_ILTypeInstance_Binding.Register(app);
     JEngine_Core_Loom_Binding.Register(app);
     System_IDisposable_Binding.Register(app);
     System_Type_Binding.Register(app);
     System_Activator_Binding.Register(app);
     System_Reflection_MemberInfo_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_Reflection_MethodBase_Binding.Register(app);
     System_Action_1_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Type_UIBehaviour_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_SByte_GameObject_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_Component_Binding.Register(app);
     UnityEngine_RectTransform_Binding.Register(app);
     UnityEngine_Vector2_Binding.Register(app);
     System_Collections_IEnumerator_Binding.Register(app);
     System_Convert_Binding.Register(app);
     System_Action_1_GameObject_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_Dictionary_2_String_AssetRequest_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_AssetRequest_Binding.Register(app);
     libx_AssetRequest_Binding.Register(app);
     libx_Assets_Binding.Register(app);
     System_Action_1_Object_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_Action_1_Object_Binding.Register(app);
     System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_AssetRequest_Binding_ValueCollection_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_AssetRequest_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
     System_Collections_Generic_List_1_String_Binding.Register(app);
     System_Enum_Binding.Register(app);
     System_Array_Binding.Register(app);
     System_Threading_Tasks_Task_Binding.Register(app);
     System_Runtime_CompilerServices_TaskAwaiter_Binding.Register(app);
     UnityEngine_Application_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_RectTransform_Dictionary_2_String_Component_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_Component_Binding.Register(app);
     UnityEngine_UI_Image_Binding.Register(app);
     UnityEngine_UI_Text_Binding.Register(app);
     UnityEngine_UI_RawImage_Binding.Register(app);
     UnityEngine_Texture_Binding.Register(app);
     JEngine_UI_EventTriggerListener_Binding.Register(app);
     JEngine_UI_EventTriggerListener_Binding_EventHandle_1_PointerEventData_Binding.Register(app);
     System_Collections_Generic_List_1_UnityEngine_EventSystems_EventTrigger_Binding_Entry_Binding.Register(app);
     UnityEngine_EventSystems_EventTrigger_Binding.Register(app);
     UnityEngine_UI_Selectable_Binding.Register(app);
     UnityEngine_EventSystems_EventTrigger_Binding_Entry_Binding.Register(app);
     UnityEngine_Events_UnityEvent_1_BaseEventData_Binding.Register(app);
     UnityEngine_UI_Toggle_Binding.Register(app);
     UnityEngine_Events_UnityEvent_1_Boolean_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Quaternion_Binding.Register(app);
     UnityEngine_EventSystems_PointerEventData_Binding.Register(app);
     UnityEngine_RectTransformUtility_Binding.Register(app);
     System_ValueTuple_2_String_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
     System_Boolean_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
     System_Collections_Generic_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
     UnityEngine_Mathf_Binding.Register(app);
     JEngine_UI_LoopListItem_Binding.Register(app);
     UnityEngine_EventSystems_BaseEventData_Binding.Register(app);
     UnityEngine_UI_ScrollRect_Binding.Register(app);
     JEngine_UI_LoopListView_Binding.Register(app);
     System_Collections_Generic_List_1_Type_Binding.Register(app);
     ProtoBuf_PType_Binding.Register(app);
     UnityEngine_PlayerPrefs_Binding.Register(app);
     System_Char_Binding.Register(app);
     System_Text_StringBuilder_Binding.Register(app);
     Init_Binding.Register(app);
     System_Exception_Binding.Register(app);
     System_Collections_IDictionary_Binding.Register(app);
     JEngine_Core_CryptoHelper_Binding.Register(app);
     System_Int32_Binding.Register(app);
     System_Int16_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_Decimal_Binding.Register(app);
     System_Double_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Collections_Generic_List_1_GameObject_Binding.Register(app);
     JEngine_Core__ClassBind_Binding.Register(app);
     JEngine_Core_ClassBind_Binding.Register(app);
     System_Collections_Generic_List_1_MonoBehaviourAdapter_Binding_Adaptor_Binding.Register(app);
     System_Threading_CancellationTokenSource_Binding.Register(app);
     System_Guid_Binding.Register(app);
     UnityEngine_MonoBehaviour_Binding.Register(app);
     System_NotSupportedException_Binding.Register(app);
     MonoBehaviourAdapter_Binding_Adaptor_Binding.Register(app);
     System_Reflection_FieldInfo_Binding.Register(app);
     System_Diagnostics_Stopwatch_Binding.Register(app);
     JEngine_Core_GameStats_Binding.Register(app);
     System_Collections_Generic_List_1_Action_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_Single_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_Int32_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_Func_1_Boolean_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_Action_Binding.Register(app);
     System_Runtime_CompilerServices_AsyncTaskMethodBuilder_1_CoroutineAdapter_Binding_Adaptor_Binding.Register(app);
     System_GC_Binding.Register(app);
     System_Func_1_Boolean_Binding.Register(app);
     System_Threading_Tasks_Task_1_CoroutineAdapter_Binding_Adaptor_Binding.Register(app);
     System_Runtime_CompilerServices_TaskAwaiter_1_CoroutineAdapter_Binding_Adaptor_Binding.Register(app);
     System_TimeoutException_Binding.Register(app);
     System_IO_MemoryStream_Binding.Register(app);
     ProtoBuf_Serializer_Binding.Register(app);
     LitJson_JsonMapper_Binding.Register(app);
     libx_Reference_Binding.Register(app);
     System_Action_2_Boolean_CoroutineAdapter_Binding_Adaptor_Binding.Register(app);
     UnityEngine_UI_InputField_Binding.Register(app);
     UnityEngine_Events_UnityEvent_1_String_Binding.Register(app);
     UnityEngine_UI_Button_Binding.Register(app);
     UnityEngine_Events_UnityEvent_Binding.Register(app);
     UnityEngine_TextAsset_Binding.Register(app);
     JEngine_AntiCheat_JFloat_Binding.Register(app);
     JEngine_AntiCheat_JLong_Binding.Register(app);
     UnityEngine_Random_Binding.Register(app);
     System_Threading_Thread_Binding.Register(app);
     WebSocketSharp_MessageEventArgs_Binding.Register(app);
     JEngine_Net_SocketIOEvent_Binding.Register(app);
     JSONObject_Binding.Register(app);
     ExampleAPI_Binding.Register(app);
 }
Ejemplo n.º 26
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        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            System_NotImplementedException_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Text_StringBuilder_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Collections_IEnumerable_Binding.Register(app);
            System_Collections_IEnumerator_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            System_Type_Binding.Register(app);
            Google_Protobuf_ByteString_Binding.Register(app);
            ETModel_ByteHelper_Binding.Register(app);
            System_Array_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            System_Reflection_PropertyInfo_Binding.Register(app);
            System_Reflection_MethodBase_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            System_Exception_Binding.Register(app);
            System_Collections_IDictionary_Binding.Register(app);
            LitJson_JsonMapper_Binding.Register(app);
            ETModel_Log_Binding.Register(app);
            ETModel_IdGenerater_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            ETModel_MongoHelper_Binding.Register(app);
            //ETModel_LayerNames_Binding.Register(app);
            ETModel_ComponentView_Binding.Register(app);
            System_Activator_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_HashSet_1_ILTypeInstance_Binding.Register(app);
            System_Linq_Enumerable_Binding.Register(app);
            System_Collections_Generic_HashSet_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_List_1_Object_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app);
            ETModel_UnOrderMultiMap_2_Type_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Queue_1_Int64_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding.Register(app);
            ETModel_Game_Binding.Register(app);
            ETModel_Hotfix_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding_Enumerator_Binding.Register(app);
            ETModel_EventAttribute_Binding.Register(app);
            ETModel_EventProxy_Binding.Register(app);
            ETModel_EventSystem_Binding.Register(app);
            System_Collections_Generic_Queue_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_Type_ILTypeInstance_Binding.Register(app);
            ETModel_Define_Binding.Register(app);
            ETModel_Entity_Binding.Register(app);
            ETModel_ResourcesComponent_Binding.Register(app);
            ETModel_ConfigAttribute_Binding.Register(app);
            ETModel_AppTypeHelper_Binding.Register(app);
            ETModel_GameObjectHelper_Binding.Register(app);
            UnityEngine_TextAsset_Binding.Register(app);
            ETModel_Actor_Test_Binding.Register(app);
            ETModel_AsyncETVoidMethodBuilder_Binding.Register(app);
            ETModel_GlobalConfigComponent_Binding.Register(app);
            ETModel_GlobalProto_Binding.Register(app);
            ETModel_NetworkComponent_Binding.Register(app);
            ETModel_ETTask_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding.Register(app);
            ETModel_ETTask_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding_Awaiter_Binding.Register(app);
            ETModel_SessionComponent_Binding.Register(app);
            ETModel_ComponentFactory_Binding.Register(app);
            ETModel_PlayerComponent_Binding.Register(app);
            ETModel_ETTask_Binding.Register(app);
            ETModel_ETTask_Binding_Awaiter_Binding.Register(app);
            ETModel_SceneChangeComponent_Binding.Register(app);
            ETModel_C2G_EnterMap_Binding.Register(app);
            ETModel_Session_Binding.Register(app);
            ETModel_ETTask_1_IResponse_Binding.Register(app);
            ETModel_ETTask_1_IResponse_Binding_Awaiter_Binding.Register(app);
            ETModel_G2C_EnterMap_Binding.Register(app);
            ETModel_Player_Binding.Register(app);
            ETModel_M2C_CreateUnits_Binding.Register(app);
            Google_Protobuf_Collections_RepeatedField_1_UnitInfo_Binding.Register(app);
            System_Collections_Generic_IEnumerator_1_UnitInfo_Binding.Register(app);
            ETModel_UnitInfo_Binding.Register(app);
            ETModel_UnitComponent_Binding.Register(app);
            ETModel_UnitFactory_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            ETModel_Unit_Binding.Register(app);
            ETModel_M2C_PathfindingResult_Binding.Register(app);
            ETModel_AnimatorComponent_Binding.Register(app);
            ETModel_UnitPathComponent_Binding.Register(app);
            ETModel_ETVoid_Binding.Register(app);
            ETModel_GizmosDebug_Binding.Register(app);
            System_Collections_Generic_List_1_Vector3_Binding.Register(app);
            Google_Protobuf_Collections_RepeatedField_1_Single_Binding.Register(app);
            UnityEngine_LayerMask_Binding.Register(app);
            UnityEngine_Input_Binding.Register(app);
            UnityEngine_Camera_Binding.Register(app);
            UnityEngine_Physics_Binding.Register(app);
            UnityEngine_RaycastHit_Binding.Register(app);
            ETModel_Frame_ClickMap_Binding.Register(app);
            ReferenceCollector_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            ETModel_ActionHelper_Binding.Register(app);
            ETModel_AssetBundleHelper_Binding.Register(app);
            UnityEngine_UI_InputField_Binding.Register(app);
            Google_Protobuf_ProtoPreconditions_Binding.Register(app);
            Google_Protobuf_CodedOutputStream_Binding.Register(app);
            Google_Protobuf_CodedInputStream_Binding.Register(app);
            Google_Protobuf_MessageParser_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding.Register(app);
            Google_Protobuf_Collections_RepeatedField_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding.Register(app);
            Google_Protobuf_Collections_RepeatedField_1_String_Binding.Register(app);
            Google_Protobuf_Collections_RepeatedField_1_Int32_Binding.Register(app);
            Google_Protobuf_Collections_RepeatedField_1_Int64_Binding.Register(app);
            Google_Protobuf_FieldCodec_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_UInt16_List_1_ILTypeInstance_Binding.Register(app);
            ETModel_OpcodeTypeComponent_Binding.Register(app);
            ETModel_MessageProxy_Binding.Register(app);
            ETModel_MessageDispatcherComponent_Binding.Register(app);
            ETModel_MessageInfo_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_Queue_1_Object_Binding.Register(app);
            System_Collections_Generic_Queue_1_Object_Binding.Register(app);
            ETModel_DoubleMap_2_UInt16_Type_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_UInt16_Object_Binding.Register(app);
            ETModel_MessageAttribute_Binding.Register(app);
            ETModel_SessionCallbackComponent_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Action_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding.Register(app);
            System_Action_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding.Register(app);
            ETModel_Component_Binding.Register(app);
            ETModel_IMessagePacker_Binding.Register(app);
            ETModel_OpcodeHelper_Binding.Register(app);
            ETModel_StringHelper_Binding.Register(app);
            ETModel_ETTaskCompletionSource_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding.Register(app);
            System_Threading_CancellationToken_Binding.Register(app);
            ETModel_ErrorCode_Binding.Register(app);
            ETModel_RpcException_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
            UnityEngine_Component_Binding.Register(app);
            UnityEngine_Canvas_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 27
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            System_NotImplementedException_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Exception_Binding.Register(app);
            System_Collections_IDictionary_Binding.Register(app);
            LitJson_JsonMapper_Binding.Register(app);
            ETModel_Log_Binding.Register(app);
            UnityEngine_LayerMask_Binding.Register(app);
            UnityEngine_Input_Binding.Register(app);
            UnityEngine_Camera_Binding.Register(app);
            UnityEngine_Physics_Binding.Register(app);
            UnityEngine_RaycastHit_Binding.Register(app);
            ETModel_SessionComponent_Binding.Register(app);
            ETModel_Frame_ClickMap_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            ETModel_Session_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
            System_Threading_Tasks_Task_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_1_ILTypeInstance_Binding.Register(app);
            ETModel_Game_Binding.Register(app);
            ETModel_Entity_Binding.Register(app);
            ETModel_ResourcesComponent_Binding.Register(app);
            ETModel_Actor_CreateUnits_Binding.Register(app);
            System_Collections_Generic_List_1_UnitInfo_Binding.Register(app);
            System_Collections_Generic_List_1_UnitInfo_Binding_Enumerator_Binding.Register(app);
            ETModel_UnitInfo_Binding.Register(app);
            ETModel_UnitComponent_Binding.Register(app);
            ETModel_UnitFactory_Binding.Register(app);
            ETModel_Unit_Binding.Register(app);
            VInt3_Binding.Register(app);
            ETModel_PlayerComponent_Binding.Register(app);
            ETModel_Player_Binding.Register(app);
            ETModel_ComponentWithId_Binding.Register(app);
            ETModel_CameraComponent_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            ETModel_Actor_Test_Binding.Register(app);
            ETModel_MoveComponent_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.Register(app);
            ETModel_Hotfix_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding_Enumerator_Binding.Register(app);
            System_Type_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            System_Activator_Binding.Register(app);
            ETModel_GameObjectHelper_Binding.Register(app);
            UnityEngine_TextAsset_Binding.Register(app);
            ETModel_IdGenerater_Binding.Register(app);
            System_Collections_Generic_HashSet_1_ILTypeInstance_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Linq_Enumerable_Binding.Register(app);
            System_Collections_Generic_HashSet_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_List_1_Object_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app);
            ETModel_UnOrderMultiMap_2_Type_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Queue_1_Int64_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            ETModel_EventAttribute_Binding.Register(app);
            ETModel_EventProxy_Binding.Register(app);
            ETModel_EventSystem_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_Queue_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Queue_1_ILTypeInstance_Binding.Register(app);
            ETModel_SessionCallbackComponent_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Action_1_ILTypeInstance_Binding.Register(app);
            ETModel_Component_Binding.Register(app);
            ETModel_ProtobufHelper_Binding.Register(app);
            ETModel_MessageInfo_Binding.Register(app);
            System_Threading_Tasks_TaskCompletionSource_1_ILTypeInstance_Binding.Register(app);
            System_Threading_CancellationToken_Binding.Register(app);
            ETModel_RpcException_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_UInt16_List_1_ILTypeInstance_Binding.Register(app);
            ETModel_OpcodeTypeComponent_Binding.Register(app);
            ETModel_MessageProxy_Binding.Register(app);
            ETModel_MessageDispatherComponent_Binding.Register(app);
            ETModel_MessageAttribute_Binding.Register(app);
            ETModel_DoubleMap_2_UInt16_Type_Binding.Register(app);
            ProtoBuf_PType_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            ETModel_UIFactoryAttribute_Binding.Register(app);
            ETModel_CanvasConfig_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            System_Collections_Generic_List_1_String_Binding.Register(app);
            ETModel_Scene_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
            UnityEngine_Component_Binding.Register(app);
            ReferenceCollector_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            ETModel_ActionHelper_Binding.Register(app);
            ETModel_Actor_TestRequest_Binding.Register(app);
            System_Threading_Tasks_Task_1_IResponse_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_1_IResponse_Binding.Register(app);
            ETModel_Actor_TransferRequest_Binding.Register(app);
            ETModel_C2G_EnterMap_Binding.Register(app);
            ETModel_GlobalConfigComponent_Binding.Register(app);
            ETModel_GlobalProto_Binding.Register(app);
            ETModel_NetworkHelper_Binding.Register(app);
            UnityEngine_UI_InputField_Binding.Register(app);
            ETModel_NetworkComponent_Binding.Register(app);
            ETModel_ComponentFactory_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            System_String_Binding.Register(app);
            BDebug_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding.Register(app);
            System_Reflection_Assembly_Binding.Register(app);
            System_Linq_Enumerable_Binding.Register(app);
            System_Reflection_AssemblyName_Binding.Register(app);
            System_AppDomain_Binding.Register(app);
            System_Collections_Generic_List_1_Assembly_Binding.Register(app);
            BDFramework_ILRuntimeHelper_Binding.Register(app);
            ILRuntime_Runtime_Enviorment_AppDomain_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_IType_Binding.Register(app);
            System_Collections_Generic_List_1_IType_Binding.Register(app);
            System_Collections_Generic_List_1_IType_Binding_Enumerator_Binding.Register(app);
            ILRuntime_CLR_TypeSystem_IType_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Type_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding_Enumerator_Binding.Register(app);
            System_Reflection_PropertyInfo_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            System_Activator_Binding.Register(app);
            System_Exception_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            BDFramework_BDLauncher_Binding.Register(app);
            SQLite4Unity3d_SqliteLoder_Binding.Register(app);
            SQLite4Unity3d_SQLiteConnection_Binding.Register(app);
            System_Array_Binding.Register(app);
            System_Collections_Generic_List_1_Object_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Collections_IList_Binding.Register(app);
            System_Collections_ICollection_Binding.Register(app);
            SQLite4Unity3d_SQLiteCommand_Binding.Register(app);
            System_Collections_Generic_List_1_Object_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
            IEnumeratorTool_Binding.Register(app);
            System_Collections_Generic_List_1_Int32_Binding.Register(app);
            System_Collections_Generic_List_1_Int32_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Action_1_Object_Binding.Register(app);
            BDFramework_ResourceMgr_BResources_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            UnityEngine_Component_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Object_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Object_Binding_KeyCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Object_Binding_KeyCollection_Binding_Enumerator_Binding.Register(app);
            System_Action_1_Object_Binding.Register(app);
            System_Action_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app);
            System_Diagnostics_Stopwatch_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            System_Action_2_Int32_Int32_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
            System_Reflection_FieldInfo_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Transform_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_List_1_UITool_Attribute_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Object_Binding.Register(app);
            UITool_Attribute_Binding.Register(app);
            UnityEngine_WaitForSecondsRealtime_Binding.Register(app);
            System_Collections_Generic_List_1_Transform_Binding.Register(app);
            System_Collections_Generic_List_1_Transform_Binding_Enumerator_Binding.Register(app);
            System_NotSupportedException_Binding.Register(app);
            UnityEngine_UI_Image_Binding.Register(app);
            UnityEngine_Behaviour_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Type_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Object_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_String_Object_Binding.Register(app);
            ADataListener_Binding.Register(app);
            System_Reflection_MethodInfo_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            UnityEngine_Events_UnityEvent_Binding.Register(app);
            UnityEngine_UI_Scrollbar_Binding.Register(app);
            UnityEngine_Events_UnityEvent_1_Single_Binding.Register(app);
            UnityEngine_UI_Slider_Binding.Register(app);
            UnityEngine_UI_Text_Binding.Register(app);
            UnityEngine_UI_Toggle_Binding.Register(app);
            System_Reflection_MethodBase_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
            UnityEngine_Application_Binding.Register(app);
            BDFramework_Helper_Utils_Binding.Register(app);
            System_IO_Directory_Binding.Register(app);
            System_Collections_Generic_HashSet_1_String_Binding.Register(app);
            BDFramework_Http_HttpMgr_Binding.Register(app);
            System_Net_WebClient_Binding.Register(app);
            System_Threading_Tasks_Task_1_String_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_1_String_Binding.Register(app);
            System_Action_1_String_Binding.Register(app);
            LitJson_JsonMapper_Binding.Register(app);
            System_IO_File_Binding.Register(app);
            System_IO_Path_Binding.Register(app);
            System_Threading_Tasks_Task_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_String_Binding.Register(app);
            System_Int32_Binding.Register(app);
            UnityEngine_Random_Binding.Register(app);
            System_Collections_Generic_List_1_String_Binding.Register(app);
            System_Collections_Generic_IEnumerable_1_KeyValuePair_2_String_Object_Binding.Register(app);
            System_Collections_Generic_IEnumerator_1_KeyValuePair_2_String_Object_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_String_Object_Binding_t.Register(app);
            System_Collections_IEnumerator_Binding.Register(app);
            DG_Tweening_ShortcutExtensions_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            DG_Tweening_TweenSettingsExtensions_Binding.Register(app);
            DataListenerServer_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 29
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_Component_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            System_Collections_Generic_List_1_GameObject_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Action_Binding.Register(app);
            libx_Assets_Binding.Register(app);
            libx_AssetRequest_Binding.Register(app);
            System_Threading_Tasks_Task_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_Binding.Register(app);
            System_Collections_Generic_List_1_Action_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Single_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Func_1_Boolean_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Action_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncTaskMethodBuilder_1_ILTypeInstance_Binding.Register(app);
            JEngine_Core_Log_Binding.Register(app);
            System_Threading_CancellationTokenSource_Binding.Register(app);
            System_Func_1_Boolean_Binding.Register(app);
            System_Threading_Tasks_Task_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_1_ILTypeInstance_Binding.Register(app);
            JEngine_Core_Loom_Binding.Register(app);
            UnityEngine_Application_Binding.Register(app);
            System_TimeoutException_Binding.Register(app);
            Init_Binding.Register(app);
            System_Exception_Binding.Register(app);
            System_Object_Binding.Register(app);
            JEngine_Core_CryptoHelper_Binding.Register(app);
            UnityEngine_PlayerPrefs_Binding.Register(app);
            System_Convert_Binding.Register(app);
            System_Int32_Binding.Register(app);
            System_Int16_Binding.Register(app);
            System_Int64_Binding.Register(app);
            System_Decimal_Binding.Register(app);
            System_Double_Binding.Register(app);
            System_Single_Binding.Register(app);
            System_Boolean_Binding.Register(app);
            System_Type_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding.Register(app);
            ProtoBuf_PType_Binding.Register(app);
            System_IO_MemoryStream_Binding.Register(app);
            ProtoBuf_Serializer_Binding.Register(app);
            LitJson_JsonMapper_Binding.Register(app);
            UnityEngine_Behaviour_Binding.Register(app);
            System_AppDomain_Binding.Register(app);
            GameStats_Binding.Register(app);
            System_UnhandledExceptionEventArgs_Binding.Register(app);
            System_Action_1_MonoBehaviourAdapter_Binding_Adaptor_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_UIBehaviour_Binding.Register(app);
            UnityEngine_UI_Text_Binding.Register(app);
            UnityEngine_Random_Binding.Register(app);
            UnityEngine_UI_InputField_Binding.Register(app);
            UnityEngine_Events_UnityEvent_1_String_Binding.Register(app);
            UnityEngine_UI_Toggle_Binding.Register(app);
            UnityEngine_Events_UnityEvent_1_Boolean_Binding.Register(app);
            UnityEngine_TextAsset_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            UnityEngine_Events_UnityEvent_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Ejemplo n.º 30
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            System_Object_Binding.Register(app);
            System_Type_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            Knight_Core_ICustomAttributeProviderExpand_Binding.Register(app);
            System_Reflection_CustomAttributeExtensions_Binding.Register(app);
            System_String_Binding.Register(app);
            Knight_Core_UtilTool_Binding.Register(app);
            System_IO_File_Binding.Register(app);
            Knight_Core_WindJson_JsonParser_Binding.Register(app);
            System_Reflection_FieldInfo_Binding.Register(app);
            Knight_Core_WindJson_JsonNode_Binding.Register(app);
            System_Reflection_PropertyInfo_Binding.Register(app);
            System_IO_FileStream_Binding.Register(app);
            System_IO_BinaryWriter_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncTaskMethodBuilder_Binding.Register(app);
            Knight_Core_AssetLoader_Binding.Register(app);
            Knight_Core_IAssetLoader_Binding.Register(app);
            Knight_Core_DictExpand_Binding.Register(app);
            Knight_Core_TSingleton_1_ABPlatform_Binding.Register(app);
            Knight_Framework_AssetBundles_ABPlatform_Binding.Register(app);
            UnityFx_Async_AsyncExtensions_Binding.Register(app);
            UnityFx_Async_CompilerServices_AsyncAwaiter_1_AssetLoaderRequest_Binding.Register(app);
            Knight_Core_AssetLoaderRequest_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_TextAsset_Binding.Register(app);
            System_IO_MemoryStream_Binding.Register(app);
            System_IO_BinaryReader_Binding.Register(app);
            Knight_Core_TSingleton_1_HotfixEventManager_Binding.Register(app);
            Knight_Framework_Hotfix_HotfixEventManager_Binding.Register(app);
            System_Threading_Tasks_Task_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            System_Int32_Binding.Register(app);
            Knight_Core_TSingleton_1_UIAtlasManager_Binding.Register(app);
            UnityEngine_UI_UIAtlasManager_Binding.Register(app);
            System_Threading_Tasks_Task_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_1_ILTypeInstance_Binding.Register(app);
            Knight_Core_GameLoading_Binding.Register(app);
            Knight_Core_WaitAsync_Binding.Register(app);
            UnityFx_Async_CompilerServices_AsyncAwaiter_1_Knight_Core_WaitAsync_Binding_WaitForSecondsRequest_Binding.Register(app);
            Knight_Core_Dict_2_Int32_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_IEnumerator_1_CKeyValuePair_2_Int32_ILTypeInstance_Binding.Register(app);
            Knight_Core_CKeyValuePair_2_Int32_ILTypeInstance_Binding.Register(app);
            System_Collections_IEnumerator_Binding.Register(app);
            System_Single_Binding.Register(app);
            UnityEngine_Component_Binding.Register(app);
            System_Collections_Generic_Stack_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncTaskMethodBuilder_1_ILTypeInstance_Binding.Register(app);
            Knight_Core_EventArg_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            Knight_Core_ObservableList_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncTaskMethodBuilder_1_String_Binding.Register(app);
            Knight_Core_TSingleton_1_EventManager_Binding.Register(app);
            Knight_Core_EventManager_Binding.Register(app);
            Knight_Core_WindJson_JsonArray_Binding.Register(app);
            System_Collections_IEnumerable_Binding.Register(app);
            System_Array_Binding.Register(app);
            Knight_Core_WindJson_JsonClass_Binding.Register(app);
            System_Collections_IDictionary_Binding.Register(app);
            Knight_Core_IDict_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Object_Object_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Object_Object_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_Object_Object_Binding.Register(app);
            Knight_Core_WindJson_JsonData_Binding.Register(app);
            Knight_Core_ReflectionAssist_Binding.Register(app);
            System_Reflection_ConstructorInfo_Binding.Register(app);
            System_Convert_Binding.Register(app);
            System_Reflection_ICustomAttributeProvider_Binding.Register(app);
            System_Collections_Hashtable_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding.Register(app);
            System_Collections_Generic_List_1_KeyValuePair_2_Type_Type_Binding.Register(app);
            Knight_Core_TSingleton_1_TypeResolveManager_Binding.Register(app);
            Knight_Core_TypeResolveManager_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_Type_Type_Binding.Register(app);
            System_Collections_Generic_List_1_KeyValuePair_2_Type_Type_Binding_Enumerator_Binding.Register(app);
            UnityFx_Async_CompilerServices_AsyncAwaiter_1_Knight_Core_WaitAsync_Binding_WaitForEndOfFrameRequest_Binding.Register(app);
            System_Func_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_List_1_CKeyValuePair_2_Int32_ILTypeInstance_Binding.Register(app);
            System_Char_Binding.Register(app);
            UnityEngine_UI_DataBindingProperty_Binding.Register(app);
            UnityEngine_UI_EventBinding_Binding.Register(app);
            System_Linq_Enumerable_Binding.Register(app);
            System_Reflection_MethodInfo_Binding.Register(app);
            System_Reflection_MethodBase_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            UnityEngine_UI_ViewControllerContainer_Binding.Register(app);
            UnityEngine_UI_MemberBindingAbstract_Binding.Register(app);
            System_Collections_Generic_List_1_ViewModelDataSource_Binding.Register(app);
            UnityEngine_UI_ViewModelDataSource_Binding.Register(app);
            System_Collections_Generic_List_1_EventBinding_Binding.Register(app);
            System_Collections_Generic_List_1_MemberBindingAbstract_Binding.Register(app);
            UnityEngine_UI_DataBindingTypeResolve_Binding.Register(app);
            UnityEngine_UI_DataBindingPropertyWatcher_Binding.Register(app);
            UnityEngine_UI_MemberBindingTwoWay_Binding.Register(app);
            System_Collections_Generic_List_1_ViewModelDataSourceList_Binding.Register(app);
            UnityEngine_UI_ViewModelDataSourceTemplate_Binding.Register(app);
            Knight_Core_IObservableEvent_Binding.Register(app);
            System_Collections_ICollection_Binding.Register(app);
            UnityEngine_UI_ViewModelDataSourceList_Binding.Register(app);
            UnityEngine_UI_LoopScrollRect_Binding.Register(app);
            System_Collections_IList_Binding.Register(app);
            UnityEngine_UI_ViewModelDataSourceArray_Binding.Register(app);
            UnityEngine_UI_UITool_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            UnityEngine_UI_ViewModelDataSourceTab_Binding.Register(app);
            System_Collections_Generic_List_1_TabButton_Binding.Register(app);
            UnityEngine_UI_TabView_Binding.Register(app);
            Knight_Core_ObjectExpand_Binding.Register(app);
            UnityEngine_UI_Toggle_Binding.Register(app);
            UnityEngine_UI_TabButton_Binding.Register(app);
            Knight_Core_Dict_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_IEnumerator_1_CKeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            Knight_Core_CKeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            UnityEngine_UI_UIRoot_Binding.Register(app);
            Knight_Core_IndexedDict_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_List_1_String_Binding.Register(app);
            Knight_Core_IndexedDictExpand_Binding.Register(app);
            Knight_Core_TSingleton_1_UIAssetLoader_Binding.Register(app);
            UnityEngine_UI_UIAssetLoader_Binding.Register(app);
            UnityEngine_UI_UIAssetLoader_Binding_LoaderRequest_Binding.Register(app);
            System_Guid_Binding.Register(app);
            UnityEngine_UI_DataBindingRelatedAttribute_Binding.Register(app);
            Knight_Core_Dict_2_String_List_1_String_Binding.Register(app);
            System_Action_1_String_Binding.Register(app);
            Knight_Framework_Net_Packet_Binding.Register(app);
            Knight_Framework_Net_NetworkSession_Binding.Register(app);
            Knight_Framework_Net_NetworkClient_Binding.Register(app);
            Knight_Framework_Net_NetworkOpcodeTypes_Binding.Register(app);
            System_Exception_Binding.Register(app);
            System_Action_1_ILTypeInstance_Binding.Register(app);
            System_Threading_Tasks_TaskCompletionSource_1_ILTypeInstance_Binding.Register(app);
            Knight_Core_Dict_2_Int32_Action_1_ILTypeInstance_Binding.Register(app);
            System_Threading_CancellationToken_Binding.Register(app);
            System_Collections_Generic_List_1_Byte_Array_Binding.Register(app);
            System_Byte_Binding.Register(app);
            Knight_Framework_Net_RpcException_Binding.Register(app);
            Microsoft_IO_RecyclableMemoryStreamManager_Binding.Register(app);
            System_ComponentModel_ISupportInitialize_Binding.Register(app);
            System_Collections_Generic_List_1_MemberInfo_Binding.Register(app);
            System_Threading_Monitor_Binding.Register(app);
            System_InvalidOperationException_Binding.Register(app);
            System_Activator_Binding.Register(app);
            System_Collections_Generic_List_1_UnityObject_Binding.Register(app);
            Knight_Framework_Hotfix_UnityObject_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding_Enumerator_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }