private void OnEnable()
 {
     if (icon == null)
     {
         icon = target as Buildt_inIcon;
     }
 }
 public override void OnInspectorGUI()
 {
     if (icon == null)
     {
         icon = target as Buildt_inIcon;
     }
     this.Label("Name\t" + icon.iconName);
     this.Button(() =>
     {
         GUIUtility.systemCopyBuffer = icon.iconName;
     }, "Copy", GUILayout.Height(15));
     this.Label("View\t");
     this.Label(icon.content);
 }