Ejemplo n.º 1
0
        public static void ReceiveMessage()
        {
            var afunc = new AsyncFunctions();

            while (!exit)
            {
                try{
                    afunc.Receive(sender);
                    afunc.receiveDone.WaitOne();
                    if (afunc.message == null)
                    {
                        continue;
                    }
                    var testmsg = afunc.message;
                    if (testmsg.Text == "Завершение работы сервера")
                    {
                        exit = true;
                    }
                    Console.Out.WriteLineAsync(testmsg.Text);
                    afunc.message = null;
                }
                catch (Exception ex)
                {
                    Console.Out.WriteLineAsync("exeption test");
                    Console.Out.WriteLineAsync(ex.ToString());
                }
            }
        }
Ejemplo n.º 2
0
        private static void ServerStart()
        {
            IPHostEntry    ipHost     = Dns.GetHostEntry("localhost");
            IPAddress      ipAddr     = ipHost.AddressList[0];
            IPEndPoint     ipEndPoint = new IPEndPoint(ipAddr, 11000);
            Socket         sListener  = new Socket(ipAddr.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            AsyncFunctions afunc      = new AsyncFunctions();

            try{
                sListener.Bind(ipEndPoint);
                sListener.Listen(10);
                Console.Out.WriteLineAsync($"Ожидаем соединение через порт {ipEndPoint}");
                while (_working)
                {
                    afunc.Accept(sListener);
                    afunc.aceptDone.WaitOne();
                }
            }
            catch (Exception ex) {
                Console.Out.WriteLineAsync(ex.ToString());
            }
            finally {
                Console.ReadLine();
            }
        }
Ejemplo n.º 3
0
        private static void Broadcast(string text)
        {
            var afunc = new AsyncFunctions();

            foreach (var list in _conectionsList)
            {
                foreach (var client in list)
                {
                    var protomsg = new Message()
                    {
                        Data = "", Sender = "Server", Text = text
                    };
                    afunc.sendDone.Set();
                    afunc.Send(client, protomsg);
                }
            }
        }
Ejemplo n.º 4
0
        public static void Send()
        {
            try
            {
                exit = false;
                byte[] bytes    = new byte[1024];
                var    protomsg = new Message();

                IPHostEntry ipHost     = Dns.GetHostEntry("localhost");
                IPAddress   ipAddr     = ipHost.AddressList[0];
                IPEndPoint  ipEndPoint = new IPEndPoint(ipAddr, 11000);
                sender = new Socket(ipAddr.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
                var afunc = new AsyncFunctions();
                afunc.Connect(ipEndPoint, sender);

                Thread receiveThread = new Thread(ReceiveMessage);
                receiveThread.Start();

                protomsg = new Message()
                {
                    Data = "Join", Sender = "Human", Text = ""
                };
                afunc.Send(sender, protomsg);

                while (!exit)
                {
                    var text = Console.ReadLine();
                    ClearLine();
                    protomsg = MessageCreator(text);
                    afunc.sendDone.WaitOne();
                    afunc.Send(sender, protomsg);
                }
                sender.Shutdown(SocketShutdown.Both);
                sender.Close();
            }
            catch (Exception ex) {
                Console.WriteLine(ex.ToString());
            }
            finally{
                Console.ReadLine();
            }
        }
Ejemplo n.º 5
0
        private static void ClientHandlerOld(Object socket)
        {
            var afunc   = new AsyncFunctions();
            var handler = (Socket)socket;

            _clients.Add(handler);
            Console.WriteLine();
            while (!_exit)
            {
                afunc.Receive(handler);
                afunc.receiveDone.WaitOne();
                var testmsg = afunc.message;
                if (!MessageHandler(testmsg))
                {
                    break;
                }
            }
            _clients.Remove(handler);
            handler.Shutdown(SocketShutdown.Both);
            handler.Close();
        }