Ejemplo n.º 1
0
        /// <summary>
        /// Convert a list of game objects that are favorites into an xml
        /// </summary>
        /// <param name="systemName"></param>
        /// <param name="saveToGenre"></param>
        /// <param name="hsPath"></param>
        public void FavoriteToXml(string systemName, bool saveToGenre, string hsPath)
        {
            Favorites f = new Favorites(systemName, hsPath);
            List<DatabaseGame> g = new List<DatabaseGame>();

            g = (List<DatabaseGame>)f.getCurrentGameList();

            if (g.Count == 0)
            {
                MessageBox.Show("Try saving the xml first to get updated enabled tags.");
            }

            SerializeToXML(g, systemName, "Favorites", hsPath);

            if (saveToGenre)
            {
                List<string> genreList = AddFavoritesToGenre(HSPath + "\\Databases\\" + systemName + "\\Genre.xml");
                DatabaseMenu m = new DatabaseMenu();
                List<DatabaseMenu> mss = new List<DatabaseMenu>();
                //Create the main Genre.xml
                string lastGenre = string.Empty;
                foreach (var itemGenre in genreList)
                {
                    if (itemGenre != string.Empty)
                    {
                        if (lastGenre != itemGenre)
                            mss.Add(new DatabaseMenu(itemGenre));

                        lastGenre = itemGenre;
                    }
                }

                m.SerializeGenreItems(mss, hsPath + @"\Databases\" + systemName + "\\Genre.xml");
            }
        }
Ejemplo n.º 2
0
        public override void bw_DoWork(object sender, DoWorkEventArgs e)
        {
            string lastRom = string.Empty;
            List<object> menuandgames = (List<object>)e.Argument;
            List<DatabaseGame> m_System = (List < DatabaseGame >) menuandgames.ElementAt(0);
            List<DatabaseMenu> mm = (List<DatabaseMenu>)menuandgames.ElementAt(1);

            m_System.Sort((x, y) => String.Compare(x.RomName, y.RomName));
            string tempSymlinkFile = string.Empty;
            string FileToLink = string.Empty;
            int i = 0;
            DatabaseMenu m = new DatabaseMenu();
            try
            {
                var a = AppDomain.CurrentDomain.BaseDirectory;
                List<DatabaseGame> removeGameList = new List<DatabaseGame>();

                foreach (var item in m_System)
                {
                    //bool exists = m_System.Exists(x => x.RomName == item.RomName);

                    string name = item.RomName;
                    char s = name[0];
                    char t;

                    if (lastRom != string.Empty)
                    {
                        t = lastRom[0];
                        if (char.ToLower(s) == char.ToLower(t))
                        {
                            m_System.ElementAt(i).Index = string.Empty;
                            m_System.ElementAt(i).Image = string.Empty;
                        }
                        else
                        {
                            m_System.ElementAt(i).Index = "true";
                            m_System.ElementAt(i).Image = char.ToLower(s).ToString();
                        }

                    }
                    else
                    {
                        m_System.ElementAt(i).Index = "true";
                        m_System.ElementAt(i).Image = char.ToLower(s).ToString();
                    }

                    // Remove the rom if it existed
                    if (name == lastRom)
                    {
                        removeGameList.Add(item);
                    }
                    else
                    {
                        //+++++++++++++++++++++++
                        // Symbolic link creation
                        //+++++++++++++++++++++++

                        if (CreateSymlinks)
                        {
                            // Assign variables then Check wheels
                            tempSymlinkFile = HSPath + "\\Media\\" + multiSystemName + @"\Images\Wheel\";
                            SymLink.CreateDirectory(tempSymlinkFile);
                            tempSymlinkFile = System.IO.Path.Combine(a, tempSymlinkFile + item.RomName + ".png");
                            FileToLink = HSPath + "\\Media\\" + item.System + "\\Images\\Wheel\\" + item.RomName + ".png";
                            SymLink.CheckThenCreate(FileToLink, tempSymlinkFile);

                            // Checkin videos and creating links
                            tempSymlinkFile = HSPath + "\\Media\\" + multiSystemName + @"\Video\";
                            SymLink.CreateDirectory(tempSymlinkFile);
                            tempSymlinkFile = System.IO.Path.Combine(a, tempSymlinkFile + item.RomName + ".mp4");
                            FileToLink = HSPath + "\\Media\\" + item.System + "\\Video\\" + item.RomName + ".mp4";
                            SymLink.CheckThenCreate(FileToLink, tempSymlinkFile);

                            // Checkin videos and creating links
                            tempSymlinkFile = HSPath + "\\Media\\" + multiSystemName + @"\Themes\";
                            SymLink.CreateDirectory(tempSymlinkFile);
                            tempSymlinkFile = System.IO.Path.Combine(a, tempSymlinkFile + item.RomName + ".zip");
                            FileToLink = HSPath + "\\Media\\" + item.System + "\\Themes\\" + item.RomName + ".zip";

                            //If include default theme
                            // If a theme doesn't exist copy over the default theme for this system name and rename to the romname
                            if (defaultTheme)
                            {
                                if (!File.Exists(FileToLink))
                                    FileToLink = HSPath + "\\Media\\" + item.System + "\\Themes\\" + "default.zip";
                            }
                            SymLink.CheckThenCreate(FileToLink, tempSymlinkFile);

                            for (int ii = 1; ii < 5; ii++)
                            {
                                // Checking artwork folders and creating links
                                tempSymlinkFile = HSPath + "\\Media\\" + multiSystemName + @"\Images\Artwork" + ii + "\\";
                                SymLink.CreateDirectory(tempSymlinkFile);
                                tempSymlinkFile = System.IO.Path.Combine(a, tempSymlinkFile + item.RomName + ".png");
                                FileToLink = HSPath + "\\Media\\" + item.System + "\\Images\\Artwork" + ii + "\\" + item.RomName + ".png";
                                SymLink.CheckThenCreate(FileToLink, tempSymlinkFile);
                            }

                        }
                        //+++++++++++++++++++++++
                        // End Symbolic link creation
                        //+++++++++++++++++++++++
                    }
                    lastRom = name;
                    i++;
                }

                foreach (var item in removeGameList)
                {
                    m_System.Remove(item);

                }

                // Create Hyperspin settings
                if (File.Exists(SettingsFile))
                {
                    //Directory.CreateDirectory(@"Exports\Hyperspin\Settings\" + multiSystemName);
                    File.Copy(SettingsFile, HSPath + @"\Settings\" + multiSystemName + ".ini", true);
                }

                Database.SerializeToXML(m_System, multiSystemName, multiSystemName, HSPath);

                try
                {
                    // Stop this loop adding the system to the main menu if you already have it
                    bool flag = false;
                    foreach (var itemName in mm)
                    {
                        if (itemName.name == multiSystemName)
                        {
                            flag = true;
                        }
                    }

                    // Add system because it doesn't exist
                    if (!flag)
                        mm.Add(new DatabaseMenu(multiSystemName, 1));

                    string Xml = HSPath + @"\Databases\" + multiSystemName + "\\" + multiSystemName + ".xml";
                    //Create rom mapping for RocketLaunch
                    if (CreateRomMap)
                    {
                        //var koof = System.IO.Path.GetDirectoryName(RLPath);
                        string gamesiniPath = RLPath + "\\Settings\\" + multiSystemName;

                        if (!Directory.Exists(gamesiniPath))
                            Directory.CreateDirectory(gamesiniPath);

                        RomMapper.CreateGamesIni(Xml, gamesiniPath);
                    }

                    //=====================================
                    // GENRE GENERATING
                    //=====================================
                    //

                    if (CreateGenres)
                    {
                        List<string> genreList = new List<string>();
                        foreach (DatabaseGame itemGenre in m_System)
                        {
                            itemGenre.Genre = itemGenre.Genre.Replace("/", "-");

                            bool exists = genreList.Exists(element => element == itemGenre.Genre);
                            if (!exists)
                            {
                                genreList.Add(itemGenre.Genre);
                                //  System.Windows.MessageBox.Show(item.Genre);
                            }
                        }

                        genreList.Sort();
                        List<DatabaseMenu> mss = new List<DatabaseMenu>();

                        //Create the main Genre.xml
                        foreach (var itemGenre in genreList)
                        {
                            if (itemGenre != string.Empty)
                            {
                                mss.Add(new DatabaseMenu(itemGenre,1));
                            }
                        }

                        m.SerializeGenreItems(mss, HSPath + @"\Databases\" + multiSystemName + "\\Genre.xml");

                        // loop through the genremenu list
                        foreach (DatabaseMenu menuItem in mss)
                        {
                            List<DatabaseGame> gg = new List<DatabaseGame>();
                            foreach (DatabaseGame items in m_System)
                            {
                                if (items.Genre == menuItem.name)
                                    gg.Add(new DatabaseGame(items));
                            }

                            SerializeToGenreXML(gg, multiSystemName, menuItem.name);

                        }

                    }
                }
                catch (Exception)
                {

                }

                //BuildMainMenuItems();

            }

            catch (Exception)
            {

            }
            finally
            {
                //mm.RemoveAt(0);
                m.SerializeMainMenuItems(CurrentMenu, mm, HSPath + "\\Databases\\Main Menu");
               // mm.Insert(0, new DatabaseMenu("Main Menu"));
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Create an xml from all the games tagged with IsFavorite
        /// </summary>
        /// <param name="gamelist"></param>
        public static void ConvertGameFavoritesToXml(List<DatabaseGame> gamelist, string systemName, bool saveToGenre)
        {
            FavesOutList.Clear();
            foreach (DatabaseGame game in gamelist)
            {
                if (game.IsFavorite)
                    FavesOutList.Add(game);
            }

            //Serialize xml
            SerializeToXML(FavesOutList, systemName, "Favorites", hsPath);

            if (saveToGenre)
            {
                List<string> genreList = AddFavoritesToGenre(hsPath + "\\Databases\\" + systemName + "\\Genre.xml");
                DatabaseMenu dbMenu = new DatabaseMenu();
                List<DatabaseMenu> genreMenuList = new List<DatabaseMenu>();
                //Create the main Genre.xml
                string lastGenre = string.Empty;
                foreach (var itemGenre in genreList)
                {
                    if (itemGenre != string.Empty)
                    {
                        if (lastGenre != itemGenre)
                            genreMenuList.Add(new DatabaseMenu(itemGenre,1));

                        lastGenre = itemGenre;
                    }
                }

                dbMenu.SerializeGenreItems(genreMenuList, hsPath + @"\Databases\" + systemName + "\\Genre.xml");
            }
        }