private void SetDebugTime(float time) { if (FsmEditorSettings.LogPauseOnSelect && !EditorApplication.get_isPaused()) { EditorApplication.set_isPaused(true); } this.timelineControl.FrameTime(time, 0f); DebugFlow.SetDebugTime(time); base.Repaint(); }
public static void Refresh() { DebugFlow.SetDebugTime(DebugFlow.CurrentDebugTime); }