/// <summary> /// クリアシーケンスを開始します。 /// </summary> public static void Clear(ClearObject co) { state = StateType.Clear; waitStartTime = Time.time; SoundController.PlayBGM(SoundController.BgmType.Clear); ClearSequencer.Start(co); }
public static void GameOver() { instance.gameOverAnimator.gameObject.SetActive(true); instance.gameOverAnimator.SetTrigger("GameOver"); state = StateType.ToGameOver; waitStartTime = Time.time; SoundController.PlayBGM(SoundController.BgmType.GameOver); Graviy.SetAudioListener(false); }
public override void OnFadeInDone() { base.OnFadeInDone(); SoundController.PlayBGM(SoundController.BgmType.Ending); scrollAnim.SetTrigger("Start"); }
public override void OnFadeInDone() { base.OnFadeInDone(); SoundController.PlayBGM(stageBgm); Tutorial.Next(); }