/// <summary> /// check load from cache /// </summary> /// <param name="req"></param> static bool CheckLoadAssetAsync(CRequest req) { #if UNITY_EDITOR if (SimulateAssetBundleInEditor && CacheManager.SetRequestDataFromPrefab(req)) { loadingAssetQueue.Add(req); return(true); } #endif ABDelayUnloadManager.CheckRemove(req.keyHashCode); if (CacheManager.Contains(req.keyHashCode)) { AddReqToAssetCallBackList(req); return(true); } return(false); }