Ejemplo n.º 1
0
 /// <summary>
 /// Initializes the AudioChannel. Retrieves volume data from PlayerPrefs or sets it to a default value if it doesn't exist.
 /// </summary>
 /// <param name="mixer">the main Audio mixer for the game</param>
 internal void Initialize(AudioMixer mixer)
 {
     _mixer = mixer;
     if (!Prefs.HasKey(_playerPrefsKey))
     {
         Prefs.SetFloat(_playerPrefsKey, _baseVolume);
         CurrentVolume = _baseVolume;
     }
     else
     {
         CurrentVolume = Prefs.GetFloat(_playerPrefsKey);
     }
 }
Ejemplo n.º 2
0
        public void Initialize(string stageName)
        {
            _bgmResource   = new Resource <AudioClip>(_bgm);
            playerPrefsKey = stageName + delimiter + _bgm + "_" + suffix;

            if (Prefs.HasKey(playerPrefsKey))
            {
                _weight = Prefs.GetFloat(playerPrefsKey);
            }
            else
            {
                Prefs.SetFloat(playerPrefsKey, _baseWeight);
                _weight = _baseWeight;
            }
        }
Ejemplo n.º 3
0
        public void Initialize(string stageName)
        {
            BGM = Resource.Get <AudioClip>(_bgm);
            string key = GetKey(stageName);

            if (Prefs.Exists(key))
            {
                Weight = Prefs.GetFloat(key);
            }
            else
            {
                Weight = _baseWeight;
                Prefs.SetFloat(key, Weight);
            }
        }
Ejemplo n.º 4
0
 public void Finish(string stageName)
 {
     Prefs.SetFloat(GetKey(stageName), Weight);
 }
Ejemplo n.º 5
0
 /// <summary>
 /// Saves the current volume of the channel to PlayerPrefs
 /// </summary>
 internal void Save()
 {
     Prefs.SetFloat(_playerPrefsKey, _currentVolume);
 }
Ejemplo n.º 6
0
 protected override void Write(float value)
 {
     Prefs.SetFloat(Key, value);
 }