async Task OnMatchEnd(MatchEndEvent evt)
 {
     if (evt.MatchConfig.Time > 0 && evt.MatchState.Time <= 0)
     {
         ObjectUtil.SetActive(TimeUpDisplay, true);
     }
     else
     {
         ObjectUtil.SetActive(GameEndedDisplay, true);
     }
     await Task.Delay((int)(PostGameWait * 1000));
 }
Ejemplo n.º 2
0
 async Task OnMatchEnd(MatchEndEvent evt)
 {
     ObjectUtil.SetActive(TextUI.gameObject, true);
     if (evt.MatchConfig.Time > 0 && evt.MatchState.Time <= 0)
     {
         Time.Apply(AudioPlayer, TextUI);
     }
     else
     {
         Game.Apply(AudioPlayer, TextUI);
     }
     await Task.Delay((int)(PostGameWait * 1000));
 }
Ejemplo n.º 3
0
 async Task OnMatchEnd(MatchEndEvent evt)
 {
     ObjectUtil.SetActive(TextUI.gameObject, true);
     if (evt.MatchConfig.Time > 0 && evt.MatchState.Time <= 0)
     {
         UpdateTextUI("TIME!", TimeAudioClip);
     }
     else
     {
         UpdateTextUI("GAME!", GameAudioClip);
     }
     await Task.Delay((int)(PostGameWait * 1000));
 }