Manages a session for Houdini Engine. Supports all types of sessions.
Ejemplo n.º 1
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	/// <summary>
	/// Create new instance if none found.
	/// Loads plugin data from file.
	/// </summary>
	public static void InstantiateAndLoad()
	{
	    if (_instance == null)
	    {
		_instance = new HEU_PluginStorage();
		_instance.LoadPluginData();

		// Set the current culture based on user plugin setting. By default (fresh install)
		// this sets to InvariantCulture to fix decimal parsing issues on certain locales (like es-ES).
		// Note that this sets for the entire project as long as the plugin is in use.
		// Users can turn this off from Plugin Settings.
		SetCurrentCulture(HEU_PluginSettings.SetCurrentThreadToInvariantCulture);

		HEU_SessionManager.LoadAllSessionData();

		_instance.LoadAssetEnvironmentPaths();
	    }
	}
Ejemplo n.º 2
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		public static void ReinitializeSession()
		{
			// Force to find engine path again if not found.
			if (!HEU_Platform.IsPathSet)
			{
				HEU_Platform.SetHoudiniEnginePath();
			}

			bool bResult = HEU_SessionManager.RestartSession();
			if(!bResult)
			{
				HEU_EditorUtility.DisplayDialog("Reinitializing Session", HEU_SessionManager.GetLastSessionError(), "OK");
			}
			else
			{
				Debug.Log("Houdini Engine Session restarted.");
			}
		}
Ejemplo n.º 3
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		public HEU_SessionBase GetHoudiniSession(bool bCreateIfNotFound)
		{
			HEU_SessionBase session = (_sessionID != HEU_SessionData.INVALID_SESSION_ID) ? HEU_SessionManager.GetSessionWithID(_sessionID) : null;
			
			if (session == null || !session.IsSessionValid())
			{
				if (bCreateIfNotFound)
				{
					session = HEU_SessionManager.GetOrCreateDefaultSession();
					if (session != null && session.IsSessionValid())
					{
						_sessionID = session.GetSessionData().SessionID;
					}
				}
			}

			return session;
		}
Ejemplo n.º 4
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        /// <summary>
        /// Disconnect from SessionSync and close session.
        /// </summary>
        void Disconnect(HEU_SessionSyncData syncData)
        {
            if (syncData != null)
            {
                syncData.SyncStatus = HEU_SessionSyncData.Status.Stopped;

                // Store the sync info as it gets cleared in the session below
                _connectionSyncData = syncData;
            }

            if (HEU_SessionManager.CloseDefaultSession())
            {
                Log("Connection closed!");
            }
            else
            {
                Log("Failed to close session! ");
            }
        }
Ejemplo n.º 5
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		public static void LoadHoudiniAssetWindow()
		{
			if (HEU_SessionManager.ValidatePluginSession())
			{
				string[] extensions = { "HDAs", "otl,hda,otllc,hdalc,otlnc,hdanc" };
				string hdaPath = EditorUtility.OpenFilePanelWithFilters("Load Houdini Digital Asset", HEU_PluginSettings.LastLoadHDAPath, extensions);
				if (!string.IsNullOrEmpty(hdaPath))
				{
					// Store HDA path for next time
					HEU_PluginSettings.LastLoadHDAPath = Path.GetDirectoryName(hdaPath);

					GameObject go = HEU_HAPIUtility.InstantiateHDA(hdaPath, Vector3.zero, HEU_SessionManager.GetOrCreateDefaultSession(), true);
					if (go != null)
					{
						HEU_EditorUtility.SelectObject(go);
					}
				}
			}
		}
Ejemplo n.º 6
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		public static void ExecuteToolOperatorSingle(string toolName, string toolPath, GameObject[] inputObjects)
		{
			GameObject go = HEU_HAPIUtility.InstantiateHDA(toolPath, Vector3.zero, HEU_SessionManager.GetOrCreateDefaultSession(), true);
			if (go != null)
			{
				HEU_HoudiniAssetRoot assetRoot = go.GetComponent<HEU_HoudiniAssetRoot>();
				if (assetRoot != null)
				{
					//assetRoot._houdiniAsset
					// TODO
				}

				HEU_EditorUtility.SelectObject(go);
			}
			else
			{
				Debug.LogWarningFormat("Failed to instantiate tool: {0}", toolName);
			}
		}
Ejemplo n.º 7
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		public bool GenerateInstancerBuffers(HEU_SessionBase session, HAPI_NodeId nodeID, List<HAPI_PartInfo> instancerParts,
			out List<HEU_LoadBufferInstancer> instancerBuffers)
		{
			instancerBuffers = null;
			if (instancerParts.Count == 0)
			{
				return true;
			}

			instancerBuffers = new List<HEU_LoadBufferInstancer>();

			foreach (HAPI_PartInfo partInfo in instancerParts)
			{
				HAPI_NodeId geoID = nodeID;
				HAPI_PartId partID = partInfo.id;
				string partName = HEU_SessionManager.GetString(partInfo.nameSH, session);

				HEU_LoadBufferInstancer newBuffer = null;
				if (partInfo.instancedPartCount > 0)
				{
					// Part instancer
					newBuffer = GeneratePartsInstancerBuffer(session, geoID, partID, partName, partInfo);
				}
				else if (partInfo.vertexCount == 0 && partInfo.pointCount > 0)
				{
					// Point attribute instancer
					newBuffer = GeneratePointAttributeInstancerBuffer(session, geoID, partID, partName, partInfo);
				}
				else
				{
					SetLog(HEU_LoadData.LoadStatus.ERROR, string.Format("Invalid instanced part count: {0} for part {1}", partInfo.instancedPartCount, partName));
					continue;
				}

				if (newBuffer != null)
				{
					instancerBuffers.Add(newBuffer);
				}
			}

			return true;
		}
		public static HEU_MaterialData CreateHoudiniMaterialData(HEU_SessionBase session, HAPI_NodeId assetID, HAPI_NodeId materialID, HAPI_NodeId geoID, HAPI_PartId partID, List<HEU_MaterialData> materialCache, string assetCacheFolderPath)
		{
			string materialName = "";

			if (materialID == HEU_Defines.HEU_INVALID_NODE_ID)
			{
				return GetOrCreateDefaultMaterialInCache(session, geoID, partID, false, materialCache, assetCacheFolderPath);
			}
			else
			{
				materialName = HEU_SessionManager.GetUniqueMaterialShopName(assetID, materialID);
			}

			HEU_MaterialData materialData = ScriptableObject.CreateInstance<HEU_MaterialData>();
			materialData._materialSource = HEU_MaterialData.Source.HOUDINI;
			materialData._materialKey = materialID;

			materialData._material = HEU_MaterialFactory.CreateNewHoudiniStandardMaterial(assetCacheFolderPath, materialName, true);
			materialData._material.name = materialName;

			//Debug.LogFormat("New Material ID: {0} - {1}", materialID, materialName);

			if (materialID != HEU_Defines.HEU_INVALID_NODE_ID)
			{
				// Get material info from Houdini to populate the Unity material values

				HAPI_MaterialInfo materialInfo = new HAPI_MaterialInfo();
				if (session.GetMaterialInfo(materialID, ref materialInfo))
				{
					if (materialInfo.exists)
					{
						materialData.UpdateMaterialFromHoudini(materialInfo, assetCacheFolderPath);
					}
				}
			}

			//Debug.LogFormat("Created new material with id={0} and name={1}", materialID, materialName);

			materialCache.Add(materialData);
			return materialData;
		}
		/// <summary>
		/// Returns the Unity script attribute value, if found, on the specified geo's part.
		/// The attribute must be of string type, and owned by detail.
		/// </summary>
		/// <param name="session">Session that the asset resides in</param>
		/// <param name="geoID">The geo node's ID</param>
		/// <param name="partID">The part's ID</param>
		/// <returns>The name of the Unity script, or null if not found</returns>
		public static string GetUnityScriptAttributeValue(HEU_SessionBase session, HAPI_NodeId geoID, HAPI_PartId partID)
		{
			HAPI_AttributeInfo scriptAttributeInfo = new HAPI_AttributeInfo();
			int[] scriptAttr = new int[0];
			string scriptString = null;

			HEU_GeneralUtility.GetAttribute(session, geoID, partID, HEU_PluginSettings.UnityScriptAttributeName, ref scriptAttributeInfo, ref scriptAttr, session.GetAttributeStringData);
			if (scriptAttributeInfo.exists)
			{
				if (scriptAttributeInfo.owner != HAPI_AttributeOwner.HAPI_ATTROWNER_DETAIL)
				{
					Debug.LogWarningFormat("Houdini Engine for Unity only supports {0} as detail attributes!", HEU_PluginSettings.UnityScriptAttributeName);
				}
				else if (scriptAttr.Length > 0)
				{
					scriptString = HEU_SessionManager.GetString(scriptAttr[0]);
				}
			}

			return scriptString;
		}
Ejemplo n.º 10
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	// GEOMETRY GETTERS -------------------------------------------------------------------------------------------

	public static string GetUniqueMaterialShopName(HAPI_NodeId assetID, HAPI_NodeId materialID)
	{
	    HEU_SessionBase sessionBase = GetOrCreateDefaultSession();
	    if (sessionBase != null)
	    {
		HAPI_AssetInfo assetInfo = new HAPI_AssetInfo();
		if (!sessionBase.GetAssetInfo(assetID, ref assetInfo))
		{
		    return "";
		}

		HAPI_MaterialInfo materialInfo = new HAPI_MaterialInfo();
		if (!sessionBase.GetMaterialInfo(materialID, ref materialInfo))
		{
		    return "";
		}

		HAPI_NodeInfo assetNodeInfo = new HAPI_NodeInfo();
		if (!sessionBase.GetNodeInfo(assetID, ref assetNodeInfo))
		{
		    return "";
		}

		HAPI_NodeInfo materialNodeInfo = new HAPI_NodeInfo();
		if (!sessionBase.GetNodeInfo(materialInfo.nodeId, ref materialNodeInfo))
		{
		    return "";
		}

		string assetNodeName = HEU_SessionManager.GetString(assetNodeInfo.internalNodePathSH, sessionBase);
		string materialNodeName = HEU_SessionManager.GetString(materialNodeInfo.internalNodePathSH, sessionBase);
		if (assetNodeName.Length > 0 && materialNodeName.Length > 0)
		{
		    // Remove assetNodeName from materialNodeName. Extra position is for separator.
		    string materialName = materialNodeName.Substring(assetNodeName.Length + 1);
		    return materialName.Replace("/", "_");
		}
	    }
	    return "";
	}
		/// <summary>
		/// Assign Unity layer to the GameObject if found on the part as attribute.
		/// </summary>
		/// <param name="session"></param>
		/// <param name="geoID"></param>
		/// <param name="partID"></param>
		/// <param name="gameObject"></param>
		public static void AssignUnityLayer(HEU_SessionBase session, HAPI_NodeId geoID, HAPI_PartId partID, GameObject gameObject)
		{
			HAPI_AttributeInfo layerAttrInfo = new HAPI_AttributeInfo();
			int[] layerAttr = new int[0];
			HEU_GeneralUtility.GetAttribute(session, geoID, partID, HEU_PluginSettings.UnityLayerAttributeName, ref layerAttrInfo, ref layerAttr, session.GetAttributeStringData);
			if (layerAttrInfo.exists)
			{
				string layerStr = HEU_SessionManager.GetString(layerAttr[0]);
				if (layerStr.Length > 0)
				{
					int layer = LayerMask.NameToLayer(layerStr);
					if (layer < 0)
					{
						Debug.LogWarningFormat("Unity layer '{0}' does not exist for current project. Add the layer in order to use it!", layerStr);
					}
					else
					{
						HEU_GeneralUtility.SetLayer(gameObject, layer, true);
					}
				}
			}
		}
		/// <summary>
		/// Assign the Unity tag to the GameObject if found on the part as attribute.
		/// </summary>
		public static void AssignUnityTag(HEU_SessionBase session, HAPI_NodeId geoID, HAPI_PartId partID, GameObject gameObject)
		{
			HAPI_AttributeInfo tagAttrInfo = new HAPI_AttributeInfo();
			int[] tagAttr = new int[0];
			HEU_GeneralUtility.GetAttribute(session, geoID, partID, HEU_PluginSettings.UnityTagAttributeName, ref tagAttrInfo, ref tagAttr, session.GetAttributeStringData);
			if (tagAttrInfo.exists)
			{
				string tag = HEU_SessionManager.GetString(tagAttr[0]);
				if (tag.Length > 0)
				{
					try
					{
						SetTag(gameObject, tag, true);
					}
					catch (Exception ex)
					{
						Debug.LogWarning("Tag exception: " + ex.ToString());
						Debug.LogWarningFormat("Unity tag '{0}' does not exist for current project. Add the tag in order to use it!", tag);
					}
				}
			}
		}
Ejemplo n.º 13
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        /// <summary>
        /// Launch Houdini with SessionSync enabled and automatically connect to it.
        /// </summary>
        void StartAndConnectToHoudini(HEU_SessionSyncData syncData)
        {
            if (syncData != null && syncData.SyncStatus != HEU_SessionSyncData.Status.Stopped)
            {
                return;
            }

            if (!OpenHoudini())
            {
                return;
            }

            // Now attempt to connect to it by moving into Connecting state

            HEU_SessionManager.RecreateDefaultSessionData();

            if (syncData == null)
            {
                HEU_SessionData sessionData = HEU_SessionManager.GetSessionData();
                if (sessionData != null)
                {
                    syncData = sessionData.GetOrCreateSessionSync();
                }
                else
                {
                    syncData = new HEU_SessionSyncData();
                }

                syncData._validForConnection = true;
            }

            syncData.SyncStatus = HEU_SessionSyncData.Status.Connecting;

            _connectionSyncData = syncData;
            Log("Connecting...");

            syncData._timeStartConnection = Time.realtimeSinceStartup;
            syncData._timeLastUpdate      = Time.realtimeSinceStartup;
        }
	public static int FindTextureParamByNameOrTag(HEU_SessionBase session, HAPI_NodeId nodeID, HAPI_ParmInfo[] parameters, string parameterName, string useTextureParmName)
	{
	    int outParmId = GetParameterIndexFromNameOrTag(session, nodeID, parameters, parameterName);
	    if (outParmId < 0)
	    {
		return outParmId;
	    }

	    // Check if the matching "use" parameter exists.
	    int foundUseParmId = GetParameterIndexFromNameOrTag(session, nodeID, parameters, useTextureParmName);
	    if (foundUseParmId >= 0)
	    {
		// Found a valid "use" parameter. Check if it is disabled.
		int[] useValue = new int[1];
		int intValuesIndex = parameters[foundUseParmId].intValuesIndex;

		if (session.GetParamIntValues(nodeID, useValue, parameters[foundUseParmId].intValuesIndex, 1))
		{
		    if (useValue.Length > 0 && useValue[0] == 0)
		    {
			// We found the texture, but the use tag is disabled, so don't use it!
			return -1;
		    }
		}
	    }

	    // Finally, make sure that the found texture parm is not empty!
	    int[] parmValueHandle = new int[1];
	    if (session.GetParamStringValues(nodeID, parmValueHandle, parameters[outParmId].stringValuesIndex, 1))
	    {
		string parmValue = HEU_SessionManager.GetString(parmValueHandle[0], session);
		if (string.IsNullOrEmpty(parmValue))
		{
		    return -1;
		}
	    }

	    return outParmId;
	}
Ejemplo n.º 15
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        /// <summary>
        /// Download the latest HAPI_SessionSyncInfo from Houdini Engine
        /// to update the local state.
        /// </summary>
        void DownloadSessionSyncInfo(HEU_SessionBase session, HEU_SessionSyncData syncData)
        {
            if (session == null)
            {
                session = HEU_SessionManager.GetDefaultSession();
                if (session == null || !session.IsSessionValid())
                {
                    return;
                }
            }

            HAPI_SessionSyncInfo syncInfo = new HAPI_SessionSyncInfo();

            if (session.GetSessionSyncInfo(ref syncInfo))
            {
                if (HEU_HAPIUtility.IsSessionSyncEqual(ref syncInfo, ref syncData._syncInfo))
                {
                    Repaint();
                }
                syncData._syncInfo = syncInfo;
            }
        }
	/// <summary>
	/// Helper to parse spare parm containing the filter key words.
	/// </summary>
	/// <param name="session">Houdini Engine session that the TOP node is in</param>
	/// <param name="topNodeID">TOP node to get spare parm from</param>
	/// <param name="nodeInfo">Previously queried TOP node info</param>
	/// <param name="nodeTags">Tag data to populate</param>
	private static void ParseHEngineData(HEU_SessionBase session, HAPI_NodeId topNodeID, ref HAPI_NodeInfo nodeInfo, ref TOPNodeTags nodeTags)
	{
	    // Turn off session logging error when querying string parm that might not be there
	    bool bLogError = session.LogErrorOverride;
	    session.LogErrorOverride = false;

	    int numStrings = nodeInfo.parmStringValueCount;
	    HAPI_StringHandle henginedatash = 0;
	    if (numStrings > 0 && session.GetParamStringValue(topNodeID, "henginedata", 0, out henginedatash))
	    {
		string henginedatastr = HEU_SessionManager.GetString(henginedatash, session);
		//HEU_Logger.Log("HEngine data: " + henginedatastr);

		if (!string.IsNullOrEmpty(henginedatastr))
		{
		    string[] tags = henginedatastr.Split(',');
		    if (tags != null && tags.Length > 0)
		    {
			foreach (string t in tags)
			{
			    if (t.Equals("show"))
			    {
				nodeTags._showHEngineData = true;
				nodeTags._show = true;
			    }
			    else if (t.Equals("autoload"))
			    {
				nodeTags._autoloadHEngineData = true;
				nodeTags._autoload = true;
			    }
			}
		    }
		}
	    }

	    // Logging error back on
	    session.LogErrorOverride = bLogError;
	}
Ejemplo n.º 17
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 /// <summary>
 /// Helper to connect to a running instance of Houdini with SessionSync enabled.
 /// </summary>
 bool InternalConnect(
     SessionMode sessionType, string pipeName,
     string ip, int port, bool autoClose, float timeout,
     bool logError)
 {
     if (sessionType == SessionMode.Pipe)
     {
         return(HEU_SessionManager.ConnectSessionSyncUsingThriftPipe(
                    pipeName,
                    autoClose,
                    timeout,
                    logError));
     }
     else
     {
         return(HEU_SessionManager.ConnectSessionSyncUsingThriftSocket(
                    ip,
                    port,
                    autoClose,
                    timeout,
                    logError));
     }
 }
Ejemplo n.º 18
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		/// <summary>
		/// Returns the single string value from Attribute with given name and owner type, or null if failed.
		/// </summary>
		/// <param name="session">Houdini Engine session to query</param>
		/// <param name="geoID">The geometry ID in Houdini</param>
		/// <param name="partID">The part ID in Houdini</param>
		/// <param name="attrName">Name of the attribute to query</param>
		/// <param name="attrOwner">Owner type of the attribute</param>
		/// <returns>Valid string if successful, otherwise returns null</returns>
		public static string GetAttributeStringValueSingle(HEU_SessionBase session, HAPI_NodeId geoID, HAPI_PartId partID, string attrName, HAPI_AttributeOwner attrOwner)
		{
			if (string.IsNullOrEmpty(attrName))
			{
				return null;
			}

			HAPI_AttributeInfo attrInfo = new HAPI_AttributeInfo();
			int[] stringHandle = new int[0];
			HEU_GeneralUtility.GetAttribute(session, geoID, partID, attrName, ref attrInfo, ref stringHandle, session.GetAttributeStringData);
			if (attrInfo.exists)
			{
				if (attrInfo.owner != attrOwner)
				{
					Debug.LogWarningFormat("Expected {0} attribute owner for attribute {1} but got {2}!", attrOwner, attrName, attrInfo.owner);
				}
				else if (stringHandle.Length > 0)
				{
					return HEU_SessionManager.GetString(stringHandle[0]);
				}
			}
			return null;
		}
Ejemplo n.º 19
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		private void ParseVolumeDatas(HEU_SessionBase session, List<HEU_PartData> volumeParts)
		{
			bool bResult;
			foreach (HEU_PartData part in volumeParts)
			{
				HEU_GeoNode geoNode = part.ParentGeoNode;

				HAPI_VolumeInfo volumeInfo = new HAPI_VolumeInfo();
				bResult = session.GetVolumeInfo(geoNode.GeoID, part.PartID, ref volumeInfo);
				if(!bResult || volumeInfo.tupleSize != 1 || volumeInfo.zLength != 1 || volumeInfo.storage != HAPI_StorageType.HAPI_STORAGETYPE_FLOAT)
				{
					continue;
				}

				string volumeName = HEU_SessionManager.GetString(volumeInfo.nameSH, session);

				//Debug.LogFormat("Part name: {0}, GeoName: {1}, Volume Name: {2}, Display: {3}", part.PartName, geoNode.GeoName, volumeName, geoNode.Displayable);

				if(volumeName.Equals("height"))
				{
					if (_heightMapVolumeData == null)
					{
						_heightMapVolumeData = new HEU_VolumeData();
						_heightMapVolumeData._partData = part;
						_heightMapVolumeData._volumeInfo = volumeInfo;
					}
				}
				else
				{
					HEU_VolumeData volumeData = new HEU_VolumeData();
					volumeData._partData = part;
					volumeData._volumeInfo = volumeInfo;
					_textureVolumeDatas.Add(volumeData);
				}
			}
		}
	void OnGUI()
	{
	    HEU_SessionBase sessionBase = HEU_SessionManager.GetDefaultSession();

	    if (sessionBase == null)
	    {
		return;
	    }

	    SetupUI();

	    if (_outputLogUIComponent != null)
	    {
		float setHeight = this.position.size.y - _bottomPadding;
		_outputLogUIComponent.SetHeight(setHeight);
		_outputLogUIComponent.OnGUI(HEU_CookLogs.Instance.GetCookLogString());
	    }


	    if (GUILayout.Button("Delete Log File"))
	    {
		HEU_CookLogs.Instance.DeleteCookingFile();
	    }
	}
	/// <summary>
	/// For this object's _material, we update the shader attributes and 
	/// fetch the textures from Houdini.
	/// </summary>
	/// <param name="materialInfo">This material's info from Houdini</param>
	/// <param name="assetCacheFolderPath">Path to asset's cache folder</param>
	public bool UpdateMaterialFromHoudini(HAPI_MaterialInfo materialInfo, string assetCacheFolderPath)
	{
	    if (_material == null)
	    {
		return false;
	    }

	    HEU_SessionBase session = HEU_SessionManager.GetOrCreateDefaultSession();

	    HAPI_NodeInfo nodeInfo = new HAPI_NodeInfo();
	    if (!session.GetNodeInfo(materialInfo.nodeId, ref nodeInfo))
	    {
		return false;
	    }

	    // Get all parameters of this material
	    HAPI_ParmInfo[] parmInfos = new HAPI_ParmInfo[nodeInfo.parmCount];
	    if (!HEU_GeneralUtility.GetArray1Arg(materialInfo.nodeId, session.GetParams, parmInfos, 0, nodeInfo.parmCount))
	    {
		return false;
	    }

	    // Assign transparency shader or non-transparent.

	    bool isTransparent = IsTransparentMaterial(session, materialInfo.nodeId, parmInfos);
	    if (isTransparent)
	    {
		_material.shader = HEU_MaterialFactory.FindPluginShader(HEU_PluginSettings.DefaultTransparentShader);
	    }
	    else
	    {
		_material.shader = HEU_MaterialFactory.FindPluginShader(HEU_PluginSettings.DefaultStandardShader);
	    }

	    if (HEU_PluginSettings.UseLegacyShaders)
	    {
		return UseLegacyShaders(materialInfo, assetCacheFolderPath, session, nodeInfo, parmInfos);
	    }

	    // Diffuse texture - render & extract
	    int diffuseMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OGL_TEX1_ATTR, HEU_Defines.MAT_OGL_TEX1_ATTR_ENABLED);
	    if (diffuseMapParmIndex < 0)
	    {
		diffuseMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_BASECOLOR_ATTR, HEU_Defines.MAT_BASECOLOR_ATTR_ENABLED);
	    }
	    
	    if (diffuseMapParmIndex >= 0 && diffuseMapParmIndex < parmInfos.Length)
	    {
		string diffuseTextureFileName = GetTextureFileNameFromMaterialParam(session, materialInfo.nodeId, parmInfos[diffuseMapParmIndex]);
		_material.mainTexture = HEU_MaterialFactory.RenderAndExtractImageToTexture(session, materialInfo, parmInfos[diffuseMapParmIndex].id, diffuseTextureFileName, assetCacheFolderPath, false);
	    }

	    Color diffuseColor;
	    if (!HEU_ParameterUtility.GetParameterColor3Value(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_OGL_DIFF_ATTR, Color.white, out diffuseColor))
	    {
		HEU_ParameterUtility.GetParameterColor3Value(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_DIFF_ATTR, Color.white, out diffuseColor);
	    }

	    float alpha;
	    GetMaterialAlpha(session, materialInfo.nodeId, parmInfos, 1f, out alpha);

	    if (isTransparent)
	    {
		int opacityMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OGL_OPACITY_MAP_ATTR, HEU_Defines.MAT_OGL_OPACITY_MAP_ATTR_ENABLED);
		if (opacityMapParmIndex < 0)
		{
		    opacityMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OPACITY_MAP_ATTR, HEU_Defines.MAT_OPACITY_MAP_ATTR_ENABLED);
		}
		
		if (opacityMapParmIndex >= 0 && opacityMapParmIndex < parmInfos.Length)
		{
		    string opacityTextureFileName = GetTextureFileNameFromMaterialParam(session, materialInfo.nodeId, parmInfos[opacityMapParmIndex]);
		    _material.SetTexture(HEU_Defines.UNITY_SHADER_OPACITY_MAP, HEU_MaterialFactory.RenderAndExtractImageToTexture(session, materialInfo, parmInfos[opacityMapParmIndex].id, opacityTextureFileName, assetCacheFolderPath, false));
		}
	    }

	    diffuseColor.a = alpha;
	    _material.SetColor(HEU_Defines.UNITY_SHADER_COLOR, diffuseColor);

	    if (HEU_PluginSettings.UseSpecularShader)
	    {
		Color specular;
		Color defaultSpecular = new Color(0.2f, 0.2f, 0.2f, 1);
		if (!HEU_ParameterUtility.GetParameterColor3Value(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_OGL_SPEC_ATTR, defaultSpecular, out specular))
		{
		    HEU_ParameterUtility.GetParameterColor3Value(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_SPEC_ATTR, defaultSpecular, out specular);
		}
		_material.SetColor(HEU_Defines.UNITY_SHADER_SPEC_COLOR, specular);

		int specMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OGL_SPEC_MAP_ATTR, HEU_Defines.MAT_OGL_SPEC_MAP_ATTR_ENABLED);
		if (specMapParmIndex < 0)
		{
		    specMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_SPEC_MAP_ATTR, HEU_Defines.MAT_SPEC_MAP_ATTR_ENABLED);
		}
		
		if (specMapParmIndex >= 0 && specMapParmIndex < parmInfos.Length)
		{
		    string specTextureFileName = GetTextureFileNameFromMaterialParam(session, materialInfo.nodeId, parmInfos[specMapParmIndex]);
		    _material.SetTexture(HEU_Defines.UNITY_SHADER_SPEC_MAP, HEU_MaterialFactory.RenderAndExtractImageToTexture(session, materialInfo, parmInfos[specMapParmIndex].id, specTextureFileName, assetCacheFolderPath, false));
		}
	    }
	    else
	    {
	 	float metallic = 0;
	 	if (!HEU_ParameterUtility.GetParameterFloatValue(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_OGL_METALLIC_ATTR, 0f, out metallic))
	 	{
		    HEU_ParameterUtility.GetParameterFloatValue(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_METALLIC_ATTR, 0f, out metallic);
	 	}

		_material.SetFloat(HEU_Defines.UNITY_SHADER_METALLIC, metallic);

		int metallicMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OGL_METALLIC_MAP_ATTR, HEU_Defines.MAT_OGL_METALLIC_MAP_ATTR_ENABLED);
		if (metallicMapParmIndex < 0)
		{
		    metallicMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_METALLIC_MAP_ATTR, HEU_Defines.MAT_METALLIC_MAP_ATTR_ENABLED);
		}

		
		if (metallicMapParmIndex >= 0 && metallicMapParmIndex < parmInfos.Length)
		{
		    string metallicTextureFileName = GetTextureFileNameFromMaterialParam(session, materialInfo.nodeId, parmInfos[metallicMapParmIndex]);
		    _material.SetTexture(HEU_Defines.UNITY_SHADER_METALLIC_MAP, HEU_MaterialFactory.RenderAndExtractImageToTexture(session, materialInfo, parmInfos[metallicMapParmIndex].id, metallicTextureFileName, assetCacheFolderPath, false));
		}
	    }

	    // Normal map - render & extract texture
	    int normalMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_NORMAL_ATTR, HEU_Defines.MAT_NORMAL_ATTR_ENABLED);
	    if (normalMapParmIndex < 0)
	    {
		normalMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OGL_NORMAL_ATTR, "");
	    }

	    if (normalMapParmIndex >= 0 && normalMapParmIndex < parmInfos.Length)
	    {
		string normalTextureFileName = GetTextureFileNameFromMaterialParam(session, materialInfo.nodeId, parmInfos[normalMapParmIndex]);
		Texture2D normalMap = HEU_MaterialFactory.RenderAndExtractImageToTexture(session, materialInfo, parmInfos[normalMapParmIndex].id, normalTextureFileName, assetCacheFolderPath, true);
		if (normalMap != null)
		{
		    _material.SetTexture(HEU_Defines.UNITY_SHADER_BUMP_MAP, normalMap);
		}
	    }

	    // Emission
	    Color emission;
	    Color defaultEmission = new Color(0, 0, 0, 0);
	    if (!HEU_ParameterUtility.GetParameterColor3Value(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_OGL_EMISSIVE_ATTR, defaultEmission, out emission))
	    {
	        HEU_ParameterUtility.GetParameterColor3Value(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_EMISSIVE_ATTR, defaultEmission, out emission);
	    }
	    _material.SetColor(HEU_Defines.UNITY_SHADER_EMISSION_COLOR, emission);

	    int emissionMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OGL_EMISSIVE_MAP_ATTR, HEU_Defines.MAT_OGL_EMISSIVE_MAP_ATTR_ENABLED);
	    if (emissionMapParmIndex < 0)
	    {
	        emissionMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_EMISSIVE_MAP_ATTR, HEU_Defines.MAT_EMISSIVE_MAP_ATTR_ENABLED);
	    }
	    
	    if (emissionMapParmIndex >= 0 && emissionMapParmIndex < parmInfos.Length)
	    {
	        string emissionTextureFileName = GetTextureFileNameFromMaterialParam(session, materialInfo.nodeId, parmInfos[emissionMapParmIndex]);
	        _material.SetTexture(HEU_Defines.UNITY_SHADER_EMISSION_MAP, HEU_MaterialFactory.RenderAndExtractImageToTexture(session, materialInfo, parmInfos[emissionMapParmIndex].id, emissionTextureFileName, assetCacheFolderPath, false));
	    }

	    // Smoothness (need to invert roughness!)
	    float roughness;
	    float defaultRoughness = 0.5f;
	    if (!HEU_ParameterUtility.GetParameterFloatValue(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_OGL_ROUGH_ATTR, defaultRoughness, out roughness))
	    {
		HEU_ParameterUtility.GetParameterFloatValue(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_ROUGH_ATTR, defaultRoughness, out roughness);
	    }

	    // Clamp shininess to non-zero as results in very hard shadows. Unity's UI does not allow zero either.
	    _material.SetFloat(HEU_Defines.UNITY_SHADER_SMOOTHNESS, Mathf.Max(0.03f, 1.0f - roughness));

	    int roughMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OGL_ROUGH_MAP_ATTR, HEU_Defines.MAT_OGL_ROUGH_MAP_ATTR_ENABLED);
	    if (roughMapParmIndex < 0)
	    {
	        roughMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_ROUGH_MAP_ATTR, HEU_Defines.MAT_ROUGH_MAP_ATTR_ENABLED);
	    }
	    
	    if (roughMapParmIndex >= 0 && roughMapParmIndex < parmInfos.Length)
	    {
	        string roughTextureFileName = GetTextureFileNameFromMaterialParam(session, materialInfo.nodeId, parmInfos[roughMapParmIndex]);
	        _material.SetTexture(HEU_Defines.UNITY_SHADER_SMOOTHNESS_MAP, HEU_MaterialFactory.RenderAndExtractImageToTexture(session, materialInfo, parmInfos[roughMapParmIndex].id, roughTextureFileName, assetCacheFolderPath, false, invertTexture: true));
	    }

	    // Occlusion (only has ogl map) 
	    int occlusionMapParmIndex = HEU_ParameterUtility.FindTextureParamByNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OGL_OCCLUSION_MAP_ATTR, HEU_Defines.MAT_OGL_ROUGH_MAP_ATTR_ENABLED);

	    if (occlusionMapParmIndex >= 0 && occlusionMapParmIndex < parmInfos.Length)
	    {
	        string occlusionTextureFileName = GetTextureFileNameFromMaterialParam(session, materialInfo.nodeId, parmInfos[occlusionMapParmIndex]);
	        _material.SetTexture(HEU_Defines.UNITY_SHADER_OCCLUSION_MAP, HEU_MaterialFactory.RenderAndExtractImageToTexture(session, materialInfo, parmInfos[occlusionMapParmIndex].id, occlusionTextureFileName, assetCacheFolderPath, false));
	    }

	    return true;
	}
Ejemplo n.º 22
0
	/// <summary>
	/// For this object's _material, we update the shader attributes and 
	/// fetch the textures from Houdini.
	/// </summary>
	/// <param name="materialInfo">This material's info from Houdini</param>
	/// <param name="assetCacheFolderPath">Path to asset's cache folder</param>
	public void UpdateMaterialFromHoudini(HAPI_MaterialInfo materialInfo, string assetCacheFolderPath)
	{
	    HEU_SessionBase session = HEU_SessionManager.GetOrCreateDefaultSession();

	    HAPI_NodeInfo nodeInfo = new HAPI_NodeInfo();
	    if (!session.GetNodeInfo(materialInfo.nodeId, ref nodeInfo))
	    {
		return;
	    }

	    // Get all parameters of this material
	    HAPI_ParmInfo[] parmInfos = new HAPI_ParmInfo[nodeInfo.parmCount];
	    if (!HEU_GeneralUtility.GetArray1Arg(materialInfo.nodeId, session.GetParams, parmInfos, 0, nodeInfo.parmCount))
	    {
		return;
	    }

	    // Assign transparency shader or non-transparent.
	    if (IsTransparentMaterial(session, materialInfo.nodeId, parmInfos))
	    {
		_material.shader = HEU_MaterialFactory.FindPluginShader(HEU_PluginSettings.DefaultTransparentShader);
	    }
	    else
	    {
		_material.shader = HEU_MaterialFactory.FindPluginShader(HEU_PluginSettings.DefaultStandardShader);
	    }

	    // Diffuse texture - render & extract
	    int diffuseMapParmIndex = HEU_ParameterUtility.GetParameterIndexFromNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OGL_TEX1_ATTR);
	    if (diffuseMapParmIndex < 0)
	    {
		diffuseMapParmIndex = HEU_ParameterUtility.GetParameterIndexFromNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_BASECOLOR_ATTR);
		if (diffuseMapParmIndex < 0)
		{
		    diffuseMapParmIndex = HEU_ParameterUtility.GetParameterIndexFromNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_MAP_ATTR);
		}
	    }
	    if (diffuseMapParmIndex >= 0 && diffuseMapParmIndex < parmInfos.Length)
	    {
		string diffuseTextureFileName = GetTextureFileNameFromMaterialParam(session, materialInfo.nodeId, parmInfos[diffuseMapParmIndex]);
		_material.mainTexture = HEU_MaterialFactory.RenderAndExtractImageToTexture(session, materialInfo, parmInfos[diffuseMapParmIndex].id, diffuseTextureFileName, assetCacheFolderPath);
	    }

	    // Normal map - render & extract texture
	    int normalMapParmIndex = HEU_ParameterUtility.GetParameterIndexFromNameOrTag(session, nodeInfo.id, parmInfos, HEU_Defines.MAT_OGL_NORMAL_ATTR);
	    if (normalMapParmIndex >= 0 && normalMapParmIndex < parmInfos.Length)
	    {
		string normalTextureFileName = GetTextureFileNameFromMaterialParam(session, materialInfo.nodeId, parmInfos[normalMapParmIndex]);
		Texture2D normalMap = HEU_MaterialFactory.RenderAndExtractImageToTexture(session, materialInfo, parmInfos[normalMapParmIndex].id, normalTextureFileName, assetCacheFolderPath);
		if (normalMap != null)
		{
		    _material.SetTexture(HEU_Defines.UNITY_SHADER_BUMP_MAP, normalMap);
		}
	    }

	    // Assign shader properties

	    // Clamp shininess to non-zero as results in very hard shadows. Unity's UI does not allow zero either.
	    float shininess = HEU_ParameterUtility.GetParameterFloatValue(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_OGL_ROUGH_ATTR, 0f);
	    _material.SetFloat(HEU_Defines.UNITY_SHADER_SHININESS, Mathf.Max(0.03f, 1.0f - shininess));

	    Color diffuseColor = HEU_ParameterUtility.GetParameterColor3Value(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_OGL_DIFF_ATTR, Color.white);
	    diffuseColor.a = HEU_ParameterUtility.GetParameterFloatValue(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_OGL_ALPHA_ATTR, 1f);
	    _material.SetColor(HEU_Defines.UNITY_SHADER_COLOR, diffuseColor);

	    Color specular = HEU_ParameterUtility.GetParameterColor3Value(session, materialInfo.nodeId, parmInfos, HEU_Defines.MAT_OGL_SPEC_ATTR, Color.black);
	    _material.SetColor(HEU_Defines.UNITY_SHADER_SPECCOLOR, specular);
	}
Ejemplo n.º 23
0
        /// <summary>
        /// Unity callback to draw this UI.
        /// </summary>
        void OnGUI()
        {
            SetupUI();

            HEU_SessionSyncData syncData = GetSessionSyncData();

            EditorGUI.BeginChangeCheck();

            bool bSessionStarted  = (syncData != null && syncData.SyncStatus != HEU_SessionSyncData.Status.Stopped);
            bool bSessionCanStart = !bSessionStarted;

            if (bSessionCanStart)
            {
                // Only able to start a session if no session exists.
                HEU_SessionBase session = HEU_SessionManager.GetDefaultSession();
                if (session != null && session.IsSessionValid())
                {
                    bSessionCanStart = false;
                }
            }

            HEU_HoudiniAssetUI.DrawHeaderSection();

            // Draw SessionSync status.
            if (syncData != null)
            {
                if (syncData.SyncStatus == HEU_SessionSyncData.Status.Stopped)
                {
                    if (!bSessionCanStart)
                    {
                        EditorGUILayout.LabelField("Another session already running. Disconnect it to start SessionSync.");
                    }
                    else
                    {
                        EditorGUILayout.LabelField("Status: " + syncData.SyncStatus);
                    }
                }
                else
                {
                    EditorGUILayout.LabelField("Status: " + syncData.SyncStatus);
                }
            }
            else
            {
                if (!bSessionCanStart)
                {
                    EditorGUILayout.LabelField("Another session already running. Disconnect it to start SessionSync.");
                }
                else
                {
                    EditorGUILayout.LabelField("No active session.");
                }
            }

            EditorGUILayout.Separator();

            EditorGUI.indentLevel++;

            // Draw initial connection buttons (Start, Connect)
            using (new EditorGUILayout.HorizontalScope())
            {
                using (new EditorGUI.DisabledScope(bSessionStarted || !bSessionCanStart))
                {
                    if (GUILayout.Button("Start Houdini"))
                    {
                        StartAndConnectToHoudini(syncData);
                    }
                    else if (GUILayout.Button("Connect to Houdini"))
                    {
                        ConnectSessionSync(syncData);
                    }
                }
            }

            using (new EditorGUI.DisabledScope((syncData == null || !bSessionStarted) && bSessionCanStart))
            {
                if (GUILayout.Button("Disconnect"))
                {
                    Disconnect(syncData);
                }
            }

            EditorGUILayout.Separator();

            // Draw Connection Settings
            EditorGUILayout.LabelField("Connection Settings");

            using (new EditorGUI.DisabledScope(bSessionStarted))
            {
                SessionMode newSessionMode = (SessionMode)EditorGUILayout.EnumPopup("Type", _sessionMode);
                if (_sessionMode != newSessionMode)
                {
                    _sessionMode = newSessionMode;
                    HEU_PluginSettings.Session_Mode = newSessionMode;
                }

                EditorGUI.indentLevel++;
                if (_sessionMode == SessionMode.Pipe)
                {
                    string newPipeName = EditorGUILayout.DelayedTextField("Pipe Name", _pipeName);
                    if (_pipeName != newPipeName)
                    {
                        HEU_PluginSettings.Session_PipeName = newPipeName;
                        _pipeName = newPipeName;
                    }
                }
                else if (_sessionMode == SessionMode.Socket)
                {
                    int newPort = EditorGUILayout.DelayedIntField("Port", _port);
                    HEU_PluginSettings.Session_Port = newPort;
                    if (_port != newPort)
                    {
                        HEU_PluginSettings.Session_Port = newPort;
                        _port = newPort;
                    }
                }
                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Separator();

            // The rest requires syncData

            // Synchronization settings, and new nodes
            if (syncData != null)
            {
                using (new EditorGUI.DisabledScope(syncData.SyncStatus != HEU_SessionSyncData.Status.Connected))
                {
                    EditorGUILayout.LabelField("Synchronization Settings");

                    EditorGUI.indentLevel++;

                    HEU_PluginSettings.SessionSyncAutoCook = HEU_EditorUI.DrawToggleLeft(HEU_PluginSettings.SessionSyncAutoCook, "Sync With Houdini Cook");

                    bool enableHoudiniTime = HEU_EditorUI.DrawToggleLeft(syncData._syncInfo.cookUsingHoudiniTime, "Cook Using Houdini Time");
                    if (syncData._syncInfo.cookUsingHoudiniTime != enableHoudiniTime)
                    {
                        syncData._syncInfo.cookUsingHoudiniTime = enableHoudiniTime;
                        UploadSessionSyncInfo(null, syncData);
                    }

                    bool enableSyncViewport = HEU_EditorUI.DrawToggleLeft(syncData._syncInfo.syncViewport, "Sync Viewport");
                    if (syncData._syncInfo.syncViewport != enableSyncViewport)
                    {
                        syncData._syncInfo.syncViewport = enableSyncViewport;
                        UploadSessionSyncInfo(null, syncData);
                    }

                    EditorGUI.indentLevel--;
                }

                EditorGUILayout.Separator();

                EditorGUILayout.LabelField("New Node");

                using (new EditorGUI.DisabledScope(syncData.SyncStatus != HEU_SessionSyncData.Status.Connected))
                {
                    EditorGUI.indentLevel++;

                    syncData._newNodeName = EditorGUILayout.TextField("Name", syncData._newNodeName);

                    syncData._nodeTypeIndex = EditorGUILayout.Popup("Type", syncData._nodeTypeIndex, _nodeTypesLabels);

                    using (new EditorGUI.DisabledGroupScope(string.IsNullOrEmpty(syncData._newNodeName)))
                    {
                        using (new EditorGUILayout.VerticalScope())
                        {
                            if (GUILayout.Button("Create"))
                            {
                                if (syncData._nodeTypeIndex >= 0 && syncData._nodeTypeIndex < 3)
                                {
                                    HEU_NodeSync.CreateNodeSync(null, _nodeTypes[syncData._nodeTypeIndex],
                                                                syncData._newNodeName);
                                }
                                else if (syncData._nodeTypeIndex == 3)
                                {
                                    CreateCurve(syncData._newNodeName);
                                }
                                else if (syncData._nodeTypeIndex == 4)
                                {
                                    CreateInput(syncData._newNodeName);
                                }
                            }

                            if (GUILayout.Button("Load NodeSync"))
                            {
                                LoadNodeSyncDialog(syncData._newNodeName);
                            }
                        }
                    }

                    EditorGUI.indentLevel--;
                }

                EditorGUILayout.Separator();

                // Log
                using (new EditorGUILayout.VerticalScope(_backgroundStyle))
                {
                    using (new EditorGUILayout.HorizontalScope())
                    {
                        EditorGUILayout.PrefixLabel(_eventMessageContent);

                        if (GUILayout.Button("Clear"))
                        {
                            ClearLog();
                        }
                    }

                    string logMsg = GetLog();

                    using (var scrollViewScope = new EditorGUILayout.ScrollViewScope(_eventMessageScrollPos, GUILayout.Height(120)))
                    {
                        _eventMessageScrollPos = scrollViewScope.scrollPosition;

                        GUILayout.Label(logMsg, _eventMessageStyle);
                    }
                }
            }

            EditorGUI.indentLevel--;

            if (EditorGUI.EndChangeCheck() && syncData != null)
            {
                HEU_SessionBase sessionBase = HEU_SessionManager.GetDefaultSession();
                if (sessionBase != null)
                {
                    HEU_SessionManager.SaveAllSessionData();
                }
            }
        }
Ejemplo n.º 24
0
 private static void EditorQuit()
 {
     Debug.Log("Houdini Engine: Editor is closing. Closing all sessions and clearing cache.");
     HEU_SessionManager.CloseAllSessions();
     HEU_PluginStorage.DeleteAllSavedSessionData();
 }
        /// <summary>
        /// Process the part at the given index, creating its data (geometry),
        /// and adding it to the list of parts.
        /// </summary>
        /// <param name="session"></param>
        /// <param name="partID"></param>
        /// <returns>A valid HEU_PartData if it has been successfully processed.</returns>
        private void ProcessPart(HEU_SessionBase session, int partID, ref HAPI_PartInfo partInfo, ref HEU_PartData partData)
        {
            HEU_HoudiniAsset parentAsset = ParentAsset;
            bool             bResult     = true;

            //Debug.LogFormat("Part: name={0}, id={1}, type={2}, instanced={3}, instance count={4}, instance part count={5}", HEU_SessionManager.GetString(partInfo.nameSH, session), partID, partInfo.type, partInfo.isInstanced, partInfo.instanceCount, partInfo.instancedPartCount);

#if HEU_PROFILER_ON
            float processPartStartTime = Time.realtimeSinceStartup;
#endif

            bool isPartEditable    = IsIntermediateOrEditable();
            bool isAttribInstancer = false;

            if (IsGeoInputType())
            {
                // Setup for input node to accept inputs
                if (_inputNode == null)
                {
                    string partName = HEU_SessionManager.GetString(partInfo.nameSH, session);
                    _inputNode = HEU_InputNode.CreateSetupInput(GeoID, 0, partName, HEU_InputNode.InputNodeType.NODE, ParentAsset);
                    if (_inputNode != null)
                    {
                        ParentAsset.AddInputNode(_inputNode);
                    }
                }

                if (HEU_HAPIUtility.IsSupportedPolygonType(partInfo.type) && partInfo.vertexCount == 0)
                {
                    // No geometry for input asset

                    if (partData != null)
                    {
                        // Clean up existing part
                        HEU_PartData.DestroyPart(partData);
                        partData = null;
                    }

                    // No need to process further since we don't have geometry
                    return;
                }
            }
            else
            {
                // Preliminary check for attribute instancing (mesh type with no verts but has points with instances)
                if (HEU_HAPIUtility.IsSupportedPolygonType(partInfo.type) && partInfo.vertexCount == 0 && partInfo.pointCount > 0)
                {
                    HAPI_AttributeInfo instanceAttrInfo = new HAPI_AttributeInfo();
                    HEU_GeneralUtility.GetAttributeInfo(session, GeoID, partID, HEU_PluginSettings.UnityInstanceAttr, ref instanceAttrInfo);
                    if (instanceAttrInfo.exists && instanceAttrInfo.count > 0)
                    {
                        isAttribInstancer = true;
                    }
                }
            }

            if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_INVALID)
            {
                // Clean up invalid parts
                if (partData != null)
                {
                    HEU_PartData.DestroyPart(partData);
                    partData = null;
                }
            }
            else if (partInfo.type < HAPI_PartType.HAPI_PARTTYPE_MAX)
            {
                // Process the part based on type. Keep or ignore.

                // We treat parts of type curve as curves, along with geo nodes that are editable and type curves
                if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_CURVE)
                {
                    if (partData == null)
                    {
                        partData = ScriptableObject.CreateInstance <HEU_PartData>();
                    }

                    partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo,
                                        HEU_PartData.PartOutputType.CURVE, isPartEditable, _containerObjectNode.IsInstancer(), false);
                    SetupGameObjectAndTransform(partData, parentAsset);
                    partData.ProcessCurvePart(session);
                }
                else if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_VOLUME)
                {
                    // We only process "height" volume parts. Other volume parts are ignored for now.

#if TERRAIN_SUPPORTED
                    HAPI_VolumeInfo volumeInfo = new HAPI_VolumeInfo();
                    bResult = session.GetVolumeInfo(GeoID, partID, ref volumeInfo);
                    if (!bResult)
                    {
                        Debug.LogErrorFormat("Unable to get volume info for geo node {0} and part {1} ", GeoID, partID);
                    }
                    else
                    {
                        if (Displayable && !IsIntermediateOrEditable())
                        {
                            if (partData == null)
                            {
                                partData = ScriptableObject.CreateInstance <HEU_PartData>();
                            }
                            else
                            {
                                // Clear volume data (case where switching from polygonal mesh to volume output)
                                partData.ClearGeneratedMeshOutput();
                            }

                            partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo,
                                                HEU_PartData.PartOutputType.VOLUME, isPartEditable, _containerObjectNode.IsInstancer(), false);
                            SetupGameObjectAndTransform(partData, ParentAsset);
                        }
                    }
#else
                    Debug.LogWarningFormat("Terrain (heightfield volume) is not yet supported.");
#endif
                }
                else if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_INSTANCER || isAttribInstancer)
                {
                    if (partData == null)
                    {
                        partData = ScriptableObject.CreateInstance <HEU_PartData>();
                    }
                    else
                    {
                        partData.ClearGeneratedMeshOutput();
                        partData.ClearGeneratedVolumeOutput();
                    }

                    partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo,
                                        HEU_PartData.PartOutputType.INSTANCER, isPartEditable, _containerObjectNode.IsInstancer(), isAttribInstancer);
                    SetupGameObjectAndTransform(partData, parentAsset);
                }
                else if (HEU_HAPIUtility.IsSupportedPolygonType(partInfo.type))
                {
                    if (partData == null)
                    {
                        partData = ScriptableObject.CreateInstance <HEU_PartData>();
                    }
                    else
                    {
                        // Clear volume data (case where switching from something other output to mesh)
                        partData.ClearGeneratedVolumeOutput();
                    }

                    partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo,
                                        HEU_PartData.PartOutputType.MESH, isPartEditable, _containerObjectNode.IsInstancer(), false);

                    // This check allows to ignore editable non-display nodes by default, but commented out to allow
                    // them for now. Users can also ignore them by turning on IgnoreNonDisplayNodes
                    //if (Displayable || (Editable && ParentAsset.EditableNodesToolsEnabled))
                    {
                        SetupGameObjectAndTransform(partData, parentAsset);
                    }
                }
                else
                {
                    Debug.LogWarningFormat("Unsupported part type {0}", partInfo.type);
                }

                if (partData != null)
                {
                    // Success!
                    _parts.Add(partData);

                    // Set unique name for the part
                    string partName = HEU_PluginSettings.UseFullPathNamesForOutput ? GeneratePartFullName(partData.PartName) : partData.PartName;
                    partData.SetGameObjectName(partName);

                    // For intermediate or default-type editable nodes, setup the HEU_AttributeStore
                    if (isPartEditable)
                    {
                        partData.SyncAttributesStore(session, _geoInfo.nodeId, ref partInfo);
                    }
                    else
                    {
                        // Remove attributes store if it has it
                        partData.DestroyAttributesStore();
                    }
                }
            }

#if HEU_PROFILER_ON
            Debug.LogFormat("PART PROCESS TIME:: NAME={0}, TIME={1}", HEU_SessionManager.GetString(partInfo.nameSH, session), (Time.realtimeSinceStartup - processPartStartTime));
#endif
        }
        public void UpdateGeo(HEU_SessionBase session)
        {
            // Create or recreate parts.

            bool bObjectInstancer = _containerObjectNode.IsInstancer();

            // Save list of old parts. We'll destroy these after creating new parts.
            // The reason for temporarily keeping these is to transfer data (eg. instance overrides, attribute data)
            List <HEU_PartData> oldParts = new List <HEU_PartData>(_parts);

            _parts.Clear();

            try
            {
                if (!_geoInfo.isDisplayGeo)
                {
                    if (ParentAsset.IgnoreNonDisplayNodes)
                    {
                        return;
                    }
                    else if (!_geoInfo.isEditable ||
                             (_geoInfo.type != HAPI_GeoType.HAPI_GEOTYPE_DEFAULT &&
                              _geoInfo.type != HAPI_GeoType.HAPI_GEOTYPE_INTERMEDIATE &&
                              _geoInfo.type != HAPI_GeoType.HAPI_GEOTYPE_CURVE))
                    {
                        return;
                    }
                }

                if (IsGeoCurveType())
                {
                    ProcessGeoCurve(session);
                }
                else
                {
                    int numParts = _geoInfo.partCount;
                    //Debug.Log("Number of parts: " + numParts);
                    //Debug.LogFormat("GeoNode type {0}, isTemplated: {1}, isDisplayGeo: {2}, isEditable: {3}", _geoInfo.type, _geoInfo.isTemplated, _geoInfo.isDisplayGeo, _geoInfo.isEditable);
                    for (int i = 0; i < numParts; ++i)
                    {
                        HAPI_PartInfo partInfo = new HAPI_PartInfo();
                        if (!session.GetPartInfo(GeoID, i, ref partInfo))
                        {
                            Debug.LogErrorFormat("Unable to get PartInfo for geo node {0} and part {1}.", GeoID, i);
                            continue;
                        }

                        // Find the old part for this new part.
                        HEU_PartData part           = null;
                        HEU_PartData oldMatchedPart = null;

                        foreach (HEU_PartData oldPart in oldParts)
                        {
                            string partName = HEU_SessionManager.GetString(partInfo.nameSH, session);
                            if (oldPart.PartName.Equals(partName))
                            {
                                oldMatchedPart = oldPart;
                            }
                        }

                        if (oldMatchedPart != null)
                        {
                            //Debug.Log("Found matched part: " + oldMatchedPart.name);

                            List <HEU_ObjectInstanceInfo> sourceObjectInstanceInfos = null;
                            if (bObjectInstancer)
                            {
                                // ProcessPart will clear out the object instances, so hence why
                                // we keep a copy here, then restore after processing the parts.
                                sourceObjectInstanceInfos = oldMatchedPart.GetObjectInstanceInfos();
                            }

                            // Clear out old generated data
                            oldMatchedPart.ClearGeneratedData();

                            part = oldMatchedPart;
                            oldParts.Remove(oldMatchedPart);

                            ProcessPart(session, i, ref partInfo, ref part);

                            if (part != null && bObjectInstancer && sourceObjectInstanceInfos != null)
                            {
                                // Set object instances from old part into new. This keeps the user set object inputs around.
                                part.SetObjectInstanceInfos(sourceObjectInstanceInfos);
                            }
                        }
                        else
                        {
                            ProcessPart(session, i, ref partInfo, ref part);
                        }
                    }
                }
            }
            finally
            {
                HEU_PartData.DestroyParts(oldParts);
            }
        }
Ejemplo n.º 27
0
		private void PopulateAttributeData(HEU_SessionBase session, HAPI_NodeId geoID, HAPI_PartId partID, HEU_AttributeData attributeData, ref HAPI_AttributeInfo attributeInfo)
		{
			attributeData._attributeInfo = attributeInfo;

			int tupleSize = attributeInfo.tupleSize;
			int attributeCount = attributeInfo.count;
			int arraySize = attributeCount * tupleSize;

			// First reset arrays if the type had changed since last sync
			if ((attributeInfo.storage == HAPI_StorageType.HAPI_STORAGETYPE_INT && attributeData._attributeType != HEU_AttributeData.AttributeType.INT) ||
				(attributeInfo.storage == HAPI_StorageType.HAPI_STORAGETYPE_FLOAT && attributeData._attributeType != HEU_AttributeData.AttributeType.FLOAT) ||
				(attributeInfo.storage == HAPI_StorageType.HAPI_STORAGETYPE_STRING && attributeData._attributeType != HEU_AttributeData.AttributeType.STRING))
			{
				// Reset arrays if type is different
				attributeData._floatValues = null;
				attributeData._stringValues = null;
				attributeData._intValues = null;

				attributeData._attributeState = HEU_AttributeData.AttributeState.INVALID;

				if(attributeInfo.storage == HAPI_StorageType.HAPI_STORAGETYPE_INT)
				{
					attributeData._attributeType = HEU_AttributeData.AttributeType.INT;
				}
				else if (attributeInfo.storage == HAPI_StorageType.HAPI_STORAGETYPE_FLOAT)
				{
					attributeData._attributeType = HEU_AttributeData.AttributeType.FLOAT;
				}
				else if (attributeInfo.storage == HAPI_StorageType.HAPI_STORAGETYPE_STRING)
				{
					attributeData._attributeType = HEU_AttributeData.AttributeType.STRING;
				}
			}

			// Make sure the internal array is correctly sized for syncing.
			if (attributeData._attributeType == HEU_AttributeData.AttributeType.INT)
			{
				if (attributeData._intValues == null)
				{
					attributeData._intValues = new int[arraySize];
					attributeData._attributeState = HEU_AttributeData.AttributeState.INVALID;
				}
				else if (attributeData._intValues.Length != arraySize)
				{
					System.Array.Resize<int>(ref attributeData._intValues, arraySize);
					attributeData._attributeState = HEU_AttributeData.AttributeState.INVALID;
				}
				attributeData._floatValues = null;
				attributeData._stringValues = null;

				if (attributeData._attributeState == HEU_AttributeData.AttributeState.INVALID)
				{
					int[] data = new int[0];
					HEU_GeneralUtility.GetAttribute(session, geoID, partID, attributeData._name, ref attributeInfo, ref data, session.GetAttributeIntData);
					for (int i = 0; i < attributeCount; ++i)
					{
						for (int tuple = 0; tuple < tupleSize; ++tuple)
						{
							attributeData._intValues[i * tupleSize + tuple] = data[i * tupleSize + tuple];
						}
					}
				}
			}
			else if (attributeData._attributeType == HEU_AttributeData.AttributeType.FLOAT)
			{
				if (attributeData._floatValues == null)
				{
					attributeData._floatValues = new float[arraySize];
					attributeData._attributeState = HEU_AttributeData.AttributeState.INVALID;
				}
				else if (attributeData._floatValues.Length != arraySize)
				{
					System.Array.Resize<float>(ref attributeData._floatValues, arraySize);
					attributeData._attributeState = HEU_AttributeData.AttributeState.INVALID;
				}
				attributeData._intValues = null;
				attributeData._stringValues = null;

				if (attributeData._attributeState == HEU_AttributeData.AttributeState.INVALID)
				{
					float[] data = new float[0];
					HEU_GeneralUtility.GetAttribute(session, geoID, partID, attributeData._name, ref attributeInfo, ref data, session.GetAttributeFloatData);
					for (int i = 0; i < attributeCount; ++i)
					{
						for (int tuple = 0; tuple < tupleSize; ++tuple)
						{
							attributeData._floatValues[i * tupleSize + tuple] = data[i * tupleSize + tuple];
						}
					}
				}
			}
			else if (attributeData._attributeType == HEU_AttributeData.AttributeType.STRING)
			{
				if (attributeData._stringValues == null)
				{
					attributeData._stringValues = new string[arraySize];
					attributeData._attributeState = HEU_AttributeData.AttributeState.INVALID;
				}
				else if (attributeData._stringValues.Length != arraySize)
				{
					System.Array.Resize<string>(ref attributeData._stringValues, arraySize);
					attributeData._attributeState = HEU_AttributeData.AttributeState.INVALID;
				}
				attributeData._intValues = null;
				attributeData._floatValues = null;

				if (attributeData._attributeState == HEU_AttributeData.AttributeState.INVALID)
				{
					HAPI_StringHandle[] data = new HAPI_StringHandle[0];
					HEU_GeneralUtility.GetAttribute(session, geoID, partID, attributeData._name, ref attributeInfo, ref data, session.GetAttributeStringData);
					for (int i = 0; i < attributeCount; ++i)
					{
						for (int tuple = 0; tuple < tupleSize; ++tuple)
						{
							HAPI_StringHandle stringHandle = data[i * tupleSize + tuple];
							attributeData._stringValues[i * tupleSize + tuple] = HEU_SessionManager.GetString(stringHandle, session);
						}
					}
				}
			}

			SetAttributeDataSyncd(attributeData);
		}
Ejemplo n.º 28
0
		public void SyncAllAttributesFrom(HEU_SessionBase session, HEU_HoudiniAsset asset, HAPI_NodeId geoID, ref HAPI_PartInfo partInfo, GameObject outputGameObject)
		{
			_geoID = geoID;
			_partID = partInfo.id;

			HAPI_GeoInfo geoInfo = new HAPI_GeoInfo();
			if(session.GetGeoInfo(_geoID, ref geoInfo))
			{
				_geoName = HEU_SessionManager.GetString(geoInfo.nameSH, session);
			}

			if (outputGameObject != null)
			{
				_outputTransform = outputGameObject.transform;
			}

			// Need the vertex list of indices to map the positions to vertex colors
			_vertexIndices = new int[partInfo.vertexCount];
			if (!HEU_GeneralUtility.GetArray2Arg(geoID, partInfo.id, session.GetVertexList, _vertexIndices, 0, partInfo.vertexCount))
			{
				return;
			}

			// Note that this currently only supports point attributes
			int attributePointCount = partInfo.attributeCounts[(int)HAPI_AttributeOwner.HAPI_ATTROWNER_POINT];
			string[] pointAttributeNames = new string[attributePointCount];
			if(!session.GetAttributeNames(geoID, partInfo.id, HAPI_AttributeOwner.HAPI_ATTROWNER_POINT, ref pointAttributeNames, attributePointCount))
			{
				Debug.LogErrorFormat("Failed to sync attributes. Unable to retrieve attribute names.");
				return;
			}

			// Create new list of attributes. We'll move existing attributes that are still in use as we find them.
			List<HEU_AttributeData> newAttributeDatas = new List<HEU_AttributeData>();

			foreach (string pointAttributeName in pointAttributeNames)
			{
				if(string.IsNullOrEmpty(pointAttributeName))
				{
					continue;
				}

				// Get position attribute values separately. Used for painting and editing points in 3D scene.
				HAPI_AttributeInfo pointAttributeInfo = new HAPI_AttributeInfo();
				if(session.GetAttributeInfo(geoID, partInfo.id, pointAttributeName, HAPI_AttributeOwner.HAPI_ATTROWNER_POINT, ref pointAttributeInfo))
				{
					if (pointAttributeName.Equals(HEU_Defines.HAPI_ATTRIB_POSITION))
					{
						if (pointAttributeInfo.storage != HAPI_StorageType.HAPI_STORAGETYPE_FLOAT)
						{
							Debug.LogErrorFormat("Expected float type for position attribute, but got {0}", pointAttributeInfo.storage);
							return;
						}

						_positionAttributeValues = new Vector3[pointAttributeInfo.count];
						float[] data = new float[0];
						HEU_GeneralUtility.GetAttribute(session, geoID, partInfo.id, pointAttributeName, ref pointAttributeInfo, ref data, session.GetAttributeFloatData);
						for (int i = 0; i < pointAttributeInfo.count; ++i)
						{
							_positionAttributeValues[i] = new Vector3(-data[i * pointAttributeInfo.tupleSize + 0], data[i * pointAttributeInfo.tupleSize + 1], data[i * pointAttributeInfo.tupleSize + 2]);
						}

						// We don't let position attributes be editted (for now anyway)
						continue;
					}


					HEU_AttributeData attrData = GetAttributeData(pointAttributeName);
					if (attrData == null)
					{
						// Attribute data not found. Create it.

						attrData = CreateAttribute(pointAttributeName, ref pointAttributeInfo);
						//Debug.LogFormat("Created attribute data: {0}", pointAttributeName);
					}

					// Add to new list.
					newAttributeDatas.Add(attrData);

					// Sync the attribute info to data.
					PopulateAttributeData(session, geoID, partInfo.id, attrData, ref pointAttributeInfo);

					if(pointAttributeName.Equals(HEU_Defines.HAPI_ATTRIB_COLOR) || pointAttributeInfo.typeInfo == HAPI_AttributeTypeInfo.HAPI_ATTRIBUTE_TYPE_COLOR)
					{
						_hasColorAttribute = true;
					}
				}
				else
				{
					// Failed to get point attribute info!
				}
			}

			// Overwriting the old list with the new should automatically remove unused attribute datas.
			_attributeDatas = newAttributeDatas;
		}
Ejemplo n.º 29
0
        private static void ProcessDragEvent(Event dragEvent, SceneView sceneView)
        {
            if (dragEvent != null && (dragEvent.type == EventType.DragUpdated || dragEvent.type == EventType.DragPerform))
            {
                bool          dragHDAs = false;
                List <string> hdaList  = new List <string>();
                foreach (string file in DragAndDrop.paths)
                {
                    if (HEU_HAPIUtility.IsHoudiniAssetFile(file))
                    {
                        dragHDAs = true;
                        DragAndDrop.visualMode = DragAndDropVisualMode.Move;
                        hdaList.Add(file);
                        break;
                    }
                }

                if (dragHDAs)
                {
                    if (dragEvent.type == EventType.DragPerform)
                    {
                        if (HEU_SessionManager.ValidatePluginSession())
                        {
                            Vector3 dropPos = Vector3.zero;
                            if (sceneView != null)
                            {
                                Camera  camera   = sceneView.camera;
                                Vector3 mousePos = HEU_EditorUI.GetMousePosition(ref dragEvent, camera);

                                Ray ray = camera.ScreenPointToRay(mousePos);
                                ray.origin = camera.transform.position;
                                Plane plane = new Plane();
                                plane.SetNormalAndPosition(Vector3.up, Vector3.zero);
                                float enter = 0f;
                                plane.Raycast(ray, out enter);
                                enter   = Mathf.Clamp(enter, camera.nearClipPlane, camera.farClipPlane);
                                dropPos = ray.origin + ray.direction * enter;
                            }

                            List <GameObject> createdGOs = new List <GameObject>();
                            foreach (string file in hdaList)
                            {
                                GameObject go = HEU_HAPIUtility.InstantiateHDA(file, dropPos, HEU_SessionManager.GetOrCreateDefaultSession(), true);
                                if (go != null)
                                {
                                    createdGOs.Add(go);
                                }
                            }

                            // Select the created assets
                            HEU_EditorUtility.SelectObjects(createdGOs.ToArray());
                        }
                    }

                    dragEvent.Use();
                }
            }
        }
Ejemplo n.º 30
0
	public static void CloseAllSessions()
	{
	    HEU_SessionManager.CloseAllSessions();
	    Debug.Log("Houdini Engine Sessions closed!");
	}