/// <summary>
		/// Assign Unity layer to the GameObject if found on the part as attribute.
		/// </summary>
		/// <param name="session"></param>
		/// <param name="geoID"></param>
		/// <param name="partID"></param>
		/// <param name="gameObject"></param>
		public static void AssignUnityLayer(HEU_SessionBase session, HAPI_NodeId geoID, HAPI_PartId partID, GameObject gameObject)
		{
			HAPI_AttributeInfo layerAttrInfo = new HAPI_AttributeInfo();
			int[] layerAttr = new int[0];
			HEU_GeneralUtility.GetAttribute(session, geoID, partID, HEU_PluginSettings.UnityLayerAttributeName, ref layerAttrInfo, ref layerAttr, session.GetAttributeStringData);
			if (layerAttrInfo.exists)
			{
				string layerStr = HEU_SessionManager.GetString(layerAttr[0]);
				if (layerStr.Length > 0)
				{
					int layer = LayerMask.NameToLayer(layerStr);
					if (layer < 0)
					{
						Debug.LogWarningFormat("Unity layer '{0}' does not exist for current project. Add the layer in order to use it!", layerStr);
					}
					else
					{
						HEU_GeneralUtility.SetLayer(gameObject, layer, true);
					}
				}
			}
		}