Ejemplo n.º 1
0
 /// <summary>
 /// copy temproom to create a cinema
 /// </summary>
 /// <param name="temp">the temproom which becomes a cinema</param>
 public Cinema(TempRoom temp)
 {
     areaType  = temp.areaType;
     position  = temp.position;
     dimension = temp.dimension;
     model     = Image.FromFile(@"..\..\Assets\Cinema.png");
     model.RotateFlip(RotateFlipType.Rotate180FlipX);//rotate image so its correctly displayed
     id = temp.id;
 }
Ejemplo n.º 2
0
 /// <summary>
 /// copy temproom to create restaurant
 /// </summary>
 /// <param name="temp">temprroom which becomes a restaurant</param>
 public Restaurant(TempRoom temp)
 {
     areaType  = temp.areaType;
     position  = temp.position;
     dimension = temp.dimension;
     capacity  = temp.capacity;
     model     = Image.FromFile(@"..\..\Assets\Restaurant.png");
     model.RotateFlip(RotateFlipType.Rotate180FlipX);//rotate image so its correctly displayed
     id = temp.id;
 }
        /// <summary>
        /// Generate a room
        /// </summary>
        /// <typeparam name="T">type of room</typeparam>
        /// <param name="room">areaType of the room</param>
        /// <param name="temp">temperary room for constructor</param>
        /// <returns>instance of the given type room</returns>
        public IRoom GenerateRoom <T>(string room, TempRoom temp) where T : IRoom
        {
            //get the type of the room
            Type type = Type.GetType(room);

            //if type is found return a instance of that type
            if (type != null)
            {
                return((IRoom)Activator.CreateInstance(type, temp));
            }
            //else if type is not found.
            //search the namespace/current assembly for all types that are available
            //make a list out of all the types and look if one of those types contain the name of the areatype
            //if so set that type and create an instance of it.
            //if not, return the temp room.
            else
            {
                string nspace = "Hotel";

                //query for all the types
                var q = from x in Assembly.GetExecutingAssembly().GetTypes()
                        where x.IsClass && x.Namespace == nspace
                        select x;

                List <string> types = new List <string>();
                //put the query in the list
                foreach (Type t in q)
                {
                    types.Add(t.ToString());
                }
                //search the list and if found return instance.
                foreach (string t in types)
                {
                    if (t.Contains(room))
                    {
                        type = Type.GetType(t);
                        return((IRoom)Activator.CreateInstance(type, temp));
                    }
                }
            }
            return(temp);
        }