Ejemplo n.º 1
0
        public override bool TryExecute(IncidentParms parms)
        {
            var     map = (Map)parms.target;
            IntVec3 loc;

            if (!CellFinder.TryFindRandomEdgeCellWith(c => map.reachability.CanReachColony(c), map, out loc))
            {
                return(false);
            }

            IntVec3 spawnSpot;

            if (!CellFinder.TryFindRandomEdgeCellWith(c => map.reachability.CanReachColony(c), map, out spawnSpot))
            {
                return(false);
            }

            var pawn = GenericUtility.GetAnyRelatedWorldPawn(other => other.Faction != null && !other.Faction.HostileTo(Faction.OfPlayer), 100) ?? CreateNewPawn();

            if (pawn == null)
            {
                return(false);
            }

            ShowWandererJoinDialog(pawn, spawnSpot, map);
            return(true);
        }
        public override bool TryExecute(IncidentParms parms)
        {
            Map     map = (Map)parms.target;
            IntVec3 spawnSpot;

            if (!CellFinder.TryFindRandomEdgeCellWith(c => map.reachability.CanReachColony(c), map, out spawnSpot))
            {
                return(false);
            }

            #region CHANGED

            Func <Pawn, bool> selector = other => other.RaceProps.Humanlike && other.Faction != null && other.Faction.HostileTo(Faction.OfPlayer) && HasGroupMakers(other.Faction);

            Pawn refugee = GenericUtility.GetAnyRelatedWorldPawn(selector, 100);
            if (refugee == null)
            {
                // Just ANYONE
                Find.WorldPawns.AllPawnsAlive.Where(selector).TryRandomElement(out refugee);
            }
            if (refugee == null)
            {
                return(false);
            }

            refugee.relations.everSeenByPlayer = true;
            Faction enemyFac = refugee.Faction;

            string text = "RefugeeChasedInitial".Translate(new object[]
            {
                refugee.Name.ToStringFull,
                refugee.GetTitle().ToLower(),
                enemyFac.def.pawnsPlural, enemyFac.Name,
                refugee.ageTracker.AgeBiologicalYears
            });

            text = text.AdjustedFor(refugee);
            PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref text, refugee);
            DiaNode   diaNode   = new DiaNode(text);
            DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate());
            diaOption.action = delegate
            {
                if (refugee == enemyFac.leader)
                {
                    enemyFac.GenerateNewLeader();
                }

                Find.WorldPawns.RemovePawn(refugee);
                var canDrop = enemyFac.def.techLevel >= TechLevel.Spacer;

                if (canDrop)
                {
                    spawnSpot = DropCellFinder.TradeDropSpot(map);
                    TradeUtility.SpawnDropPod(spawnSpot, map, refugee);
                }
                else
                {
                    GenSpawn.Spawn(refugee, spawnSpot, map);
                }

                refugee.SetFaction(Faction.OfPlayer);
                Find.CameraDriver.JumpTo(spawnSpot);
                IncidentParms incidentParms = StorytellerUtility.DefaultParmsNow(Find.Storyteller.def, IncidentCategory.ThreatBig, map);
                incidentParms.forced          = true;
                incidentParms.faction         = enemyFac;
                incidentParms.raidStrategy    = RaidStrategyDefOf.ImmediateAttack;
                incidentParms.raidArrivalMode = canDrop ? PawnsArriveMode.CenterDrop : PawnsArriveMode.EdgeWalkIn;
                incidentParms.spawnCenter     = spawnSpot;
                incidentParms.points         *= RaidPointsFactor;
                QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, incidentParms), Find.TickManager.TicksGame + RaidDelay.RandomInRange);
                Find.Storyteller.incidentQueue.Add(qi);
            };
            diaOption.resolveTree = true;
            diaNode.options.Add(diaOption);
            string text2 = "RefugeeChasedRejected".Translate(new object[]
            {
                refugee.NameStringShort
            });
            DiaNode   diaNode2   = new DiaNode(text2);
            DiaOption diaOption2 = new DiaOption("OK".Translate());
            diaOption2.resolveTree = true;
            diaNode2.options.Add(diaOption2);
            DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate());
            diaOption3.action = delegate
            {
                HealthUtility.GiveInjuriesToKill(refugee);
                //Log.Message(refugee.Name + " dead? " + refugee.Dead);
                //Find.WorldPawns.PassToWorld(refugee,PawnDiscardDecideMode.Discard);
            };
            #endregion
            diaOption3.link = diaNode2;
            diaNode.options.Add(diaOption3);
            Find.WindowStack.Add(new Dialog_NodeTree(diaNode, true, true));
            return(true);
        }