Ejemplo n.º 1
0
        /// <summary>
        /// Writes a Vector3 to memory.
        /// </summary>
        /// <param name="v">float[] representing a Vector3.  x (width) = v[0]. y (height) = v[1], z (length) = v[2]</param>
        /// <param name="address"> The address of the vector to write. Addresses are contained in HQMClientAddresses or HQMServerAddresses</param>
        public static void WriteHQMVector(HQMVector v, int address)
        {
            int bytesWritten = 0;
            var buffer       = new byte[12];
            var posArray     = new float[] { v.X, v.Y, v.Z };

            Buffer.BlockCopy(posArray, 0, buffer, 0, buffer.Length);

            WriteProcessMemory((int)hockeyProcessHandle, address, buffer, buffer.Length, ref bytesWritten);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Reads a Vector3 from memory
        /// </summary>
        /// <param name="address">The address of the Vector3 to write. . Addresses are contained in HQMClientAddresses or HQMServerAddresses</param>
        /// <returns>float[] representing a Vector3. x (width) = v[0]. y (height) = v[1], z (length) = v[2]</returns>
        public static HQMVector ReadHQMVector(int address)
        {
            int bytesRead = 0;

            byte[] buffer = new byte[12];

            ReadProcessMemory((int)hockeyProcessHandle, address, buffer, buffer.Length, ref bytesRead);

            float[] posArray = new float[3];
            Buffer.BlockCopy(buffer, 0, posArray, 0, buffer.Length);
            HQMVector v = new HQMVector(posArray[0], posArray[1], posArray[2]);

            return(v);
        }