Ejemplo n.º 1
0
        public Map GenerateMap(int size)
        {
            if (size < 0)
            {
                throw new ArgumentException("Cannot create map of negative size");
            }

            if (size % 2 == 1)
            {
                throw new ArgumentException("Cannot create map of odd size");
            }

            var mapSize = new MapSize(size, size);

            var maze       = mazeGenerator.Construct(mapSize);
            var terrainMap = terrainGenerator.Construct(maze);

            var entities = entitiesGenerators
                           .Aggregate(SigmaMap.Empty <TileObject>(maze.Size),
                                      (m, g) => m.Merge(g.Spawn(maze)));

            var tiles = SigmaIndex.Square(mapSize)
                        .Select(s => new Tile(s.X, s.Y, terrainMap[s],
                                              maze[s] == MazeCell.Empty ? entities[s] : new Impassable(s)));

            return(new Map(size, size, tiles));
        }
Ejemplo n.º 2
0
        public ArraySigmaMap(MapSize size, Func <SigmaIndex, TCell> cellsFactory)
        {
            cells = new TCell[size.Y, size.X];

            foreach (var index in SigmaIndex.Square(size))
            {
                cells[index.Y, index.X] = cellsFactory(index);
            }
        }
Ejemplo n.º 3
0
        public SparseSigmaMap(MapSize size, Func <SigmaIndex, TCell> cellsFactory,
                              TCell defaultValue = default(TCell))
            : this(size, new Dictionary <SigmaIndex, TCell>(), defaultValue)
        {
            foreach (var index in SigmaIndex.Square(size))
            {
                var cell = cellsFactory(index);

                if (cell == null || !cell.Equals(defaultValue))
                {
                    cells.Add(index, cell);
                }
            }
        }
Ejemplo n.º 4
0
        public MinDistanceSpawner(
            Random random,
            SpawnerConfig config,
            Func <Vector2i, TileObject> factory)

            : base(random, config, factory,
                   maze => SigmaIndex.Square(maze.Size)
                   .Where(s => maze[s] == MazeCell.Empty)
                   .Select(s => new { Value = s, Distance = config.EmitterLocation.ManhattanDistance(s) })
                   .Where(s => s.Distance >= config.StartRadius)
                   .Where(s => s.Distance < config.EndRadius)
                   .Select(s => s.Value)
                   .Where(s => s.IsAboveDiagonal(maze.Size)))
        {
        }
Ejemplo n.º 5
0
 public IEnumerator <SigmaIndex> GetEnumerator()
 {
     return(SigmaIndex
            .Square(Size)
            .Where(s => this[s] != null).GetEnumerator());
 }