Ejemplo n.º 1
0
        private void button_Next_Click(object sender, EventArgs e)
        {
            if (radio_Battle.Checked == true)
            {
                //

                BattleTile newcard = new BattleTile();


                battleTiles.Add(newcard);
            }
            else if (radio_Character.Checked == true)
            {
                //

                CharacterCard newcard = new CharacterCard();
                charCards.Add(newcard);
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Performs any action based on the character.
 /// </summary>
 /// <param name="selectedCard"></param>
 private void PlayCharacterCard(CharacterCard selectedCard)
 {
     CharacterCard.PlayCharacterCard(activePlayer, selectedCard);
 }
Ejemplo n.º 3
0
        public static void PlayCharacterCard(Player activePlayer, CharacterCard playCard)
        {
            switch (playCard.Name)
            {
            case "Isaac":
                activePlayer.Discard(1);
                activePlayer.DrawCard(4);
                activePlayer.AddToken(TokenTypes.rotate);
                break;

            case "Meng":
                activePlayer.Discard(5);
                for (int i = 0; i < 2; i++)
                {
                    activePlayer.AddToken(TokenTypes.chaos);
                }
                activePlayer.AddToken(TokenTypes.death);
                break;

            case "Evan":
                activePlayer.AddToken(TokenTypes.life);
                activePlayer.AddToken(TokenTypes.chaos);
                activePlayer.AddToken(TokenTypes.rotate);
                activePlayer.AddToken(TokenTypes.death);
                break;

            case "Cecil":
                activePlayer.DrawCard(5);
                break;

            case "Pierre":
                activePlayer.Discard(1);
                activePlayer.DrawCard(4);
                activePlayer.AddToken(TokenTypes.life);
                break;

            case "Sidney":
                activePlayer.Discard(1);
                activePlayer.DrawCard(3);
                activePlayer.AddToken(TokenTypes.death);
                activePlayer.AddToken(TokenTypes.death);
                break;

            case "Lisa":
                activePlayer.DrawCard(3);
                activePlayer.AddToken(TokenTypes.death);
                activePlayer.AddToken(TokenTypes.life);
                break;

            case "Duncan":
                activePlayer.DrawCard(3);
                activePlayer.AddToken(TokenTypes.rotate);
                activePlayer.AddToken(TokenTypes.chaos);
                break;

            case "Steve":
                activePlayer.DrawCard(3);
                activePlayer.AddToken(PowerToken.SelectToken().type);
                break;

            case "Burt":
                activePlayer.DrawCard(3);
                activePlayer.AddToken(TokenTypes.chaos);
                activePlayer.AddToken(TokenTypes.life);
                break;

            case "CAIIT":
                activePlayer.DrawCharCard(2);
                break;

            case "Ella":
                activePlayer.Discard(1);
                activePlayer.DrawCard(4);
                activePlayer.AddToken(TokenTypes.death);
                break;

            case "Ada":
                activePlayer.Discard(1);
                activePlayer.DrawCard(3);
                activePlayer.AddToken(TokenTypes.life);
                activePlayer.AddToken(TokenTypes.life);
                break;

            case "Hoshi":
                activePlayer.Discard(1);
                activePlayer.DrawCard(4);
                activePlayer.AddToken(TokenTypes.chaos);
                break;

            case "Jay":
                activePlayer.DrawCard(3);
                activePlayer.AddToken(TokenTypes.rotate);
                activePlayer.AddToken(TokenTypes.life);
                break;

            case "John":
                activePlayer.DrawCard(3);
                activePlayer.AddToken(TokenTypes.chaos);
                activePlayer.AddToken(TokenTypes.death);
                break;

            case "Abe":
                activePlayer.DrawCard(1);
                Player[] players = activePlayer.Game.GetPlayers();
                for (int i = 0; i < players.Length; i++)
                {
                    players[i].TokenInventory.Clear();
                }
                break;

            case "Pete":
                //TODO: Figure out what to do with Pete: should there be a finite amount of
                //power tokens available? or should Pete be utilized to do something else?
                break;

            case "Raymond":
                activePlayer.Discard(1);
                activePlayer.DrawCard(3);
                activePlayer.AddToken(TokenTypes.rotate);
                activePlayer.AddToken(TokenTypes.rotate);
                break;

            case "Daisy":
                activePlayer.Discard(3);
                activePlayer.DrawCard(4);
                break;
            }
        }