public MoveTutorial(TalkEventSystem system, TextAsset csv, float delay, SpriteRenderer renderer, GuideSpritesWithPosition guideInfo)
 {
     _System        = system;
     _Csv           = csv;
     _DelaySec      = TimeSpan.FromSeconds(delay);
     _GuideSprite   = guideInfo;
     _GuideRenderer = renderer;
 }
 public ShotTutorial(TalkEventSystem system, TextAsset csv, EventEnemyPositionSet[] data, float delay, SpriteRenderer guideRenderer, GuideSpritesWithPosition guideInfo)
 {
     _System        = system;
     _CSV           = csv;
     _EnemyData     = data;
     _DelaySec      = TimeSpan.FromSeconds(delay);
     _GuideRenderer = guideRenderer;
     _GuideInfo     = guideInfo;
 }
Ejemplo n.º 3
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        public BombTutorial(TalkEventSystem talkSystem,
                            TextAsset csv,
                            EventEnemyPositionSet[] enemyPopData,
                            float delaySec,
                            SpriteRenderer guideRenderer,
                            GuideSpritesWithPosition guideInfo)
        {
            _System       = talkSystem;
            _CSV          = csv;
            _EnemyPopData = enemyPopData;
            _Delay        = TimeSpan.FromSeconds(delaySec);

            _GuideRenderer = guideRenderer;
            _GuideInfo     = guideInfo;
        }