public void SwitchesCollider(Transform newObject)
        {
            if (currentEffect != null)
            {
                if (OnObjectHighlightEnd != null)
                {
                    //if(InteractionChecker.Instance.lastHighlightedObject_Closest == null)
                    OnObjectHighlightEnd(currentEffect.gameObject);
                }
                if (InteractionChecker.Instance.lastHighlightedObject_Closest == null)
                {
                    currentEffect.SetHighlighted(false);
                }
                currentEffect = null;
            }
            currentObject = newObject;
            if (newObject == null)
            {
                return;
            }
            HighlightTrigger2D ht = newObject.GetComponent <HighlightTrigger2D> ();

            if (ht != null && ht.enabled)
            {
                return;
            }

            if (OnObjectHighlightStart != null)
            {
                bool cancelHighlight = false;
                OnObjectHighlightStart(newObject.gameObject, ref cancelHighlight);
                if (cancelHighlight)
                {
                    return;
                }
            }

            HighlightEffect2D otherEffect = newObject.GetComponent <HighlightEffect2D> ();

            currentEffect = otherEffect != null ? otherEffect : baseEffect;
            currentEffect.SetTarget(currentObject.transform);
            currentEffect.SetHighlighted(true);
            //Debug.Log("highlighting " + newObject);
            if (highlightEvent > 0)
            {
                CancelInvoke();
                Invoke("CancelHighlight", highlightDuration);
            }
        }
Ejemplo n.º 2
0
        void Highlight(bool state)
        {
            HighlightEffect2D hb = transform.GetComponent <HighlightEffect2D> ();

            if (hb == null && state)
            {
                hb = gameObject.AddComponent <HighlightEffect2D> ();
            }
            if (hb != null)
            {
                if (state && hb.highlighted)
                {
                    return;
                }
                if (!state && !hb.highlighted)
                {
                    return;
                }
                hb.SetHighlighted(state);
            }
        }
 void OnEnable()
 {
     currentObject = null;
     currentEffect = null;
     if (baseEffect == null)
     {
         baseEffect = GetComponent <HighlightEffect2D> ();
         if (baseEffect == null)
         {
             baseEffect = gameObject.AddComponent <HighlightEffect2D> ();
         }
     }
     raycastCamera = GetComponent <Camera> ();
     if (raycastCamera == null)
     {
         raycastCamera = GetCamera();
         if (raycastCamera == null)
         {
             Debug.LogError("Highlight Manager 2D: no camera found!");
         }
     }
 }
Ejemplo n.º 4
0
        public override void OnInspectorGUI()
        {
            HighlightEffect2D thisEffect = (HighlightEffect2D)target;
            bool isManager = thisEffect.GetComponent <HighlightManager2D> () != null;

            EditorGUILayout.Separator();
            serializedObject.Update();
            if (isManager)
            {
                EditorGUILayout.HelpBox("These are default settings for highlighted objects. If the highlighted object already has a Highlight Effect component, those properties will be used.", MessageType.Info);
            }
            else
            {
                EditorGUILayout.PropertyField(occluder, new GUIContent("Occluder", "Add depth compatibility to this object making it an occluder to other sprites so see-through works properly. Only needed in this object does not write to z-buffer."));
                if (occluder.boolValue)
                {
                    EditorGUILayout.HelpBox("Make sure this sprite is in front of other sprites in the Z axis (adjust transform's position Z value).", MessageType.Info);
                }
                else
                {
                    EditorGUILayout.PropertyField(previewInEditor);
                }
            }
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("Sprite Options", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(pixelSnap);
            EditorGUILayout.PropertyField(alphaCutOff);
            EditorGUILayout.PropertyField(polygonPacking);
            if (!polygonPacking.boolValue)
            {
                EditorGUILayout.LabelField("Sprite Pivot", pivotPos.vector2Value.ToString("F4"));
                EditorGUILayout.PropertyField(autoSize);
                GUI.enabled = !autoSize.boolValue;
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(scale);
                EditorGUILayout.PropertyField(aspectRatio);
                EditorGUILayout.PropertyField(center);
                EditorGUI.indentLevel--;
                GUI.enabled = true;
            }
            if (!occluder.boolValue)
            {
                EditorGUILayout.Separator();
                EditorGUILayout.LabelField("Highlight Options", EditorStyles.boldLabel);
                EditorGUI.BeginChangeCheck();
                if (!isManager)
                {
                    if (!occluder.boolValue)
                    {
                        EditorGUILayout.PropertyField(ignore, new GUIContent("Ignore", "This object won't be highlighted."));
                        if (!ignore.boolValue)
                        {
                            EditorGUILayout.PropertyField(highlighted);
                        }
                    }
                }
                if (!ignore.boolValue)
                {
                    EditorGUILayout.PropertyField(overlay);
                    EditorGUI.indentLevel++;
                    EditorGUILayout.PropertyField(overlayColor, new GUIContent("Color"));
                    EditorGUILayout.PropertyField(overlayBlending, new GUIContent("Blending"));
                    EditorGUILayout.PropertyField(overlayMinIntensity, new GUIContent("Min Intensity"));
                    EditorGUILayout.PropertyField(overlayAnimationSpeed, new GUIContent("Animation Speed"));
                    EditorGUILayout.PropertyField(overlayRenderQueue, new GUIContent("Render Queue"));
                    EditorGUI.indentLevel--;
                    EditorGUILayout.PropertyField(outline);
                    EditorGUI.indentLevel++;
                    EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width"));
                    EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color"));
                    EditorGUILayout.PropertyField(outlineSmooth, new GUIContent("Smooth Edges"));
                    EditorGUILayout.PropertyField(outlineQuality, new GUIContent("Quality"));
                    EditorGUILayout.PropertyField(outlineOnTop, new GUIContent("Render On Top"));
                    EditorGUILayout.PropertyField(outlineExclusive, new GUIContent("Exclusive"));
                    EditorGUI.indentLevel--;
                    EditorGUILayout.PropertyField(glow);
                    EditorGUI.indentLevel++;
                    EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width"));
                    EditorGUILayout.PropertyField(glowAnimationSpeed, new GUIContent("Animation Speed"));
                    EditorGUILayout.PropertyField(glowSmooth, new GUIContent("Smooth Edges"));
                    EditorGUILayout.PropertyField(glowQuality, new GUIContent("Quality"));
                    EditorGUILayout.PropertyField(glowDithering, new GUIContent("Dithering"));
                    EditorGUILayout.PropertyField(glowOnTop, new GUIContent("Render On Top"));
                    if (glowDithering.boolValue)
                    {
                        EditorGUILayout.PropertyField(glowMagicNumber1, new GUIContent("Magic Number 1"));
                        EditorGUILayout.PropertyField(glowMagicNumber2, new GUIContent("Magic Number 2"));
                    }
                    EditorGUILayout.PropertyField(glowPasses, true);
                    EditorGUI.indentLevel--;
                    EditorGUILayout.PropertyField(zoomScale);
                }

                EditorGUILayout.Separator();
                EditorGUILayout.LabelField("See-Through Options", EditorStyles.boldLabel);
                EditorGUILayout.PropertyField(seeThrough);
                EditorGUI.indentLevel++;
                if (isManager && seeThrough.intValue == (int)HighlightEffect2D.SeeThroughMode.AlwaysWhenOccluded)
                {
                    EditorGUILayout.HelpBox("This option is not valid in Manager.\nTo make a sprite always visible add a Highlight Effect component to the sprite and enable this option on the component.", MessageType.Error);
                }
                EditorGUILayout.PropertyField(seeThroughIntensity, new GUIContent("Intensity"));
                EditorGUILayout.PropertyField(seeThroughTintAlpha, new GUIContent("Alpha"));
                EditorGUILayout.PropertyField(seeThroughTintColor, new GUIContent("Color"));
                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("Shadow Options", EditorStyles.boldLabel);
            EditorGUI.indentLevel++;
            EditorGUILayout.PropertyField(shadow3D, new GUIContent("3D Shadow"));
            if (!shadow3D.boolValue)
            {
                EditorGUILayout.PropertyField(shadowIntensity, new GUIContent("Intensity"));
                EditorGUILayout.PropertyField(shadowColor, new GUIContent("Color"));
                EditorGUILayout.PropertyField(shadowOffset, new GUIContent("Offset"));
            }
            EditorGUI.indentLevel--
            ;
            if (serializedObject.ApplyModifiedProperties())
            {
                foreach (HighlightEffect2D effect in targets)
                {
                    effect.Refresh();
                }
            }
            HighlightEffect2D _effect = (HighlightEffect2D)target;

            if (_effect != null && _effect.previewInEditor)
            {
                EditorUtility.SetDirty(_effect);
            }
        }