Ejemplo n.º 1
0
        private void PaintSprite()
        {
            var item         = _spriteListWindow.SelectedSprite;
            var remap        = _spriteRemapsWindow.SelectedItem;
            int palette      = remap.Key == -1 ? _spriteListWindow.SelectedSprite.DefaultPalette : remap.Palette;
            var activeDeltas = _spriteDeltasWindow.CheckedDeltaItems;

            Image previousImage = null;

            if (_spritePreviewWindow.Image != null)
            {
                previousImage = _spritePreviewWindow.Image;
            }
            var outputBitmap = new LockBitmap(new Bitmap(item.Rectangle.Width, item.Rectangle.Height));

            outputBitmap.LockBits();
            for (var x = 0; x < item.Rectangle.Width; x++)
            {
                for (var y = 0; y < item.Rectangle.Height; y++)
                {
                    var value = _spriteData[item.Rectangle.X + x, item.Rectangle.Y + y];
                    if (value != 0)
                    {
                        outputBitmap.SetPixel(x, y, _paletteImage.GetPixel(palette, value));
                    }
                }
            }
            foreach (var delta in activeDeltas)
            {
                for (var x = 0; x < delta.Rectangle.Width; x++)
                {
                    for (var y = 0; y < delta.Rectangle.Height; y++)
                    {
                        var value = _deltaData[delta.Rectangle.X + x, delta.Rectangle.Y + y];
                        if (value != 0)
                        {
                            outputBitmap.SetPixel(delta.RelativePosition.X + x, delta.RelativePosition.Y + y, _paletteImage.GetPixel(palette, value));
                        }
                    }
                }
            }

            outputBitmap.UnlockBits();
            _spritePreviewWindow.Image = outputBitmap.Source;
            if (previousImage != null)
            {
                previousImage.Dispose();
            }
        }
Ejemplo n.º 2
0
        private void PaintSprite()
        {
            var item = _spriteListWindow.SelectedSprite;
            var remap = _spriteRemapsWindow.SelectedItem;
            int palette = remap.Key == -1 ? _spriteListWindow.SelectedSprite.DefaultPalette : remap.Palette;
            var activeDeltas = _spriteDeltasWindow.CheckedDeltaItems;

            Image previousImage = null;
            if (_spritePreviewWindow.Image != null)
                previousImage = _spritePreviewWindow.Image;
            var outputBitmap = new LockBitmap(new Bitmap(item.Rectangle.Width, item.Rectangle.Height));
            outputBitmap.LockBits();
            for (var x = 0; x < item.Rectangle.Width; x++)
            {
                for (var y = 0; y < item.Rectangle.Height; y++)
                {
                    var value = _spriteData[item.Rectangle.X + x, item.Rectangle.Y + y];
                    if (value != 0)
                        outputBitmap.SetPixel(x, y, _paletteImage.GetPixel(palette, value));
                }

            }
            foreach (var delta in activeDeltas)
            {
                for (var x = 0; x < delta.Rectangle.Width; x++)
                {
                    for (var y = 0; y < delta.Rectangle.Height; y++)
                    {
                        var value = _deltaData[delta.Rectangle.X + x, delta.Rectangle.Y + y];
                        if (value != 0)
                            outputBitmap.SetPixel(delta.RelativePosition.X + x, delta.RelativePosition.Y + y, _paletteImage.GetPixel(palette, value));
                    }
                }
            }

            outputBitmap.UnlockBits();
            _spritePreviewWindow.Image = outputBitmap.Source;
            if (previousImage != null)
                previousImage.Dispose();
        }
Ejemplo n.º 3
0
        private void CreateSpriteData(TextureAtlasSprites sprites)
        {
            _spriteImage.LockBits();
            _spriteData = new byte[_spriteImage.Width, _spriteImage.Height];
            _deltaImage.LockBits();
            _deltaData = new byte[_deltaImage.Width, _deltaImage.Height];
            var colorCache = new Dictionary <Color, byte>();

            _paletteImage.LockBits();
            foreach (var sprite in sprites.SpriteDictionary)
            {
                //actual Sprite
                colorCache.Clear();
                var palette = sprite.Value.DefaultPalette;
                for (var x = sprite.Value.Rectangle.X; x < sprite.Value.Rectangle.X + sprite.Value.Rectangle.Width; x++)
                {
                    for (var y = sprite.Value.Rectangle.Y; y < sprite.Value.Rectangle.Y + sprite.Value.Rectangle.Height; y++)
                    {
                        var color = _spriteImage.GetPixel(x, y);
                        if (color.ToArgb() == 0)
                        {
                            continue;
                        }
                        byte value;
                        if (colorCache.TryGetValue(color, out value))
                        {
                            _spriteData[x, y] = value;
                            continue;
                        }
                        for (byte i = 0; i < 256; i++)
                        {
                            if (color == _paletteImage.GetPixel(palette, i))
                            {
                                _spriteData[x, y] = i;
                                colorCache.Add(color, i);
                                break;
                            }
                        }
                    }
                }
                //Deltas
                if (sprite.Value.DeltaItems == null)
                {
                    continue;
                }
                foreach (var delta in sprite.Value.DeltaItems)
                {
                    for (var x = delta.Rectangle.X; x < delta.Rectangle.X + delta.Rectangle.Width; x++)
                    {
                        for (var y = delta.Rectangle.Y; y < delta.Rectangle.Y + delta.Rectangle.Height; y++)
                        {
                            var color = _deltaImage.GetPixel(x, y);
                            if (color.ToArgb() == 0)
                            {
                                continue;
                            }
                            byte value;
                            if (colorCache.TryGetValue(color, out value))
                            {
                                _deltaData[x, y] = value;
                                continue;
                            }
                            for (byte i = 0; i < 256; i++)
                            {
                                if (color == _paletteImage.GetPixel(palette, i))
                                {
                                    _deltaData[x, y] = i;
                                    colorCache.Add(color, i);
                                    break;
                                }
                                if (i == 255)
                                {
                                    System.Diagnostics.Debug.WriteLine("Color not found!");
                                    //DetectPalette(paletteImage, deltaImage, delta.Rectangle);
                                }
                            }
                        }
                    }
                }
            }
            _deltaImage.UnlockBits();
            _spriteImage.UnlockBits();
        }