protected override void Serialize(NetSerializer s)
 {
     base.Serialize(s);
     s.Write((byte)this.playerType);
     s.Write(this.position);
     s.Write(this.originShift);
 }
 protected override void Serialize(NetSerializer s)
 {
     base.Serialize(s);
     s.Write(this.color, false);
 }