Ejemplo n.º 1
0
        public HexagonBuilder SetNextHexagons()
        {
            _hex.NearHexagons = new List <Point>();

            _hex.NearHexagons.Add(
                Point.Round(
                    new PointF(
                        _hex.Center.X,
                        (float)(_hex.Center.Y + 2 * GeometryOperation.GetHeight())
                        )
                    )
                );

            _hex.NearHexagons.Add(
                Point.Round(
                    new PointF(
                        _hex.Center.X + (GeometryOperation.CurSize * 3) / 2,
                        (float)(_hex.Center.Y + GeometryOperation.GetHeight())
                        )
                    )
                );

            _hex.NearHexagons.Add(
                Point.Round(
                    new PointF(
                        _hex.Center.X + (GeometryOperation.CurSize * 3) / 2,
                        (float)(_hex.Center.Y - GeometryOperation.GetHeight())
                        )
                    )
                );

            _hex.NearHexagons.Add(
                Point.Round(
                    new PointF(
                        _hex.Center.X,
                        (float)(_hex.Center.Y - GeometryOperation.GetHeight() * 2)
                        )
                    )
                );

            _hex.NearHexagons.Add(
                Point.Round(
                    new PointF(
                        _hex.Center.X - (GeometryOperation.CurSize * 3) / 2,
                        (float)(_hex.Center.Y - GeometryOperation.GetHeight())
                        )
                    )
                );

            _hex.NearHexagons.Add(
                Point.Round(
                    new PointF(
                        _hex.Center.X - (GeometryOperation.CurSize * 3) / 2,
                        (float)(_hex.Center.Y + GeometryOperation.GetHeight())
                        )
                    )
                );

            return(this);
        }
        private Point GetNearestCenter(Point input)
        {
            foreach (Hexagon hex in _map)
            {
                if (GeometryOperation.IsPointInHex(hex.Faces, input))
                {
                    return(hex.Center);
                }
            }

            return(Point.Empty);
        }
        private Point SearchNextNode(Point start, Point end)
        {
            List <Point> line = GeometryOperation.GetPointsInLine(start, end);

            foreach (var hex in _near.Keys.Join(_near.Where(l => l.Key.Center.Equals(start)).FirstOrDefault()
                                                .Value, o => o.Center, i => i, (o, i) => new { o.Faces, o.Center }))
            {
                foreach (Point p in line)
                {
                    if (GeometryOperation.IsPointInHex(hex.Faces, p))
                    {
                        return(hex.Center);
                    }
                }
            }

            return(Point.Empty);
        }
Ejemplo n.º 4
0
        private void DenyCenter(Point hexCenter)
        {
            int   size        = 20;
            int   h           = (int)Math.Round(GeometryOperation.GetHeight());
            int   w           = (int)Math.Round(GeometryOperation.GetProiection());
            Point pointDenied = new Point(hexCenter.X - size, hexCenter.Y - h);

            _pointsDone.Add(hexCenter);


            for (int index_x = 0; index_x <= w * 2 + size; index_x++)
            {
                for (int index_y = 0; index_y <= h * 2; index_y++)
                {
                    _pointsDone.Add(new Point(pointDenied.X + index_x, pointDenied.Y + index_y));
                }
            }
        }
Ejemplo n.º 5
0
        public HexagonBuilder BuildHexagon(Point center)
        {
            _hex = new Hexagon()
            {
                Center = center,
                Faces  = new List <Face>()
            };

            // Side 1
            _hex.Faces.Add(new Face()
            {
                Points = new Point[]
                {
                    Point.Round(
                        new PointF(
                            center.X - GeometryOperation.CurSize / 2,
                            (float)(center.Y + GeometryOperation.GetHeight())
                            )
                        ),
                    Point.Round(
                        new PointF(
                            center.X + GeometryOperation.CurSize / 2,
                            (float)(center.Y + GeometryOperation.GetHeight())
                            )
                        )
                }
            });

            // Side 2
            _hex.Faces.Add(new Face()
            {
                Points = new Point[]
                {
                    Point.Round(
                        new PointF(
                            center.X + GeometryOperation.CurSize / 2,
                            (float)(center.Y + GeometryOperation.GetHeight())
                            )
                        ),
                    new Point(GeometryOperation.CurSize + center.X, center.Y)
                }
            });

            // Side 3
            _hex.Faces.Add(new Face()
            {
                Points = new Point[]
                {
                    new Point(GeometryOperation.CurSize + center.X, center.Y),
                    Point.Round(
                        new PointF(
                            center.X + GeometryOperation.CurSize / 2,
                            (float)(center.Y - GeometryOperation.GetHeight())
                            )
                        )
                }
            });

            // Side 4
            _hex.Faces.Add(new Face()
            {
                Points = new Point[]
                {
                    Point.Round(
                        new PointF(
                            center.X + GeometryOperation.CurSize / 2,
                            (float)(center.Y - GeometryOperation.GetHeight())
                            )
                        ),
                    Point.Round(
                        new PointF(
                            center.X - GeometryOperation.CurSize / 2,
                            (float)(center.Y - GeometryOperation.GetHeight())
                            )
                        )
                }
            });

            // Side 5
            _hex.Faces.Add(new Face()
            {
                Points = new Point[]
                {
                    Point.Round(
                        new PointF(
                            center.X - GeometryOperation.CurSize / 2,
                            (float)(center.Y - GeometryOperation.GetHeight())
                            )
                        ),
                    new Point(center.X - GeometryOperation.CurSize, center.Y)
                }
            });

            // Side 6
            _hex.Faces.Add(new Face()
            {
                Points = new Point[]
                {
                    new Point(center.X - GeometryOperation.CurSize, center.Y),
                    Point.Round(
                        new PointF(
                            center.X - GeometryOperation.CurSize / 2,
                            (float)(center.Y + GeometryOperation.GetHeight())
                            )
                        )
                }
            });

            return(this);
        }