/// <summary> /// /// </summary> /// <param name="type"></param> /// <returns></returns> public StatePart Create(StatePartTypeEnum type, BinaryReader reader) { StatePart part = null; switch (type) { case StatePartTypeEnum.GAME_OBJECT: part = new GameObjectPart(); break; case StatePartTypeEnum.MOVABLE_ENTITY: part = new MovableEntityPart(); break; case StatePartTypeEnum.COMBAT_ENTITY: part = new CombatEntityPart(); break; case StatePartTypeEnum.HERO_ENTITY: part = new HeroEntityPart(); break; case StatePartTypeEnum.PHYSIC_OBJECT: part = new PhysicObjectPart(); break; default: throw new ArgumentException("unknow state part type id : " + type); } try { part.FromNetwork(reader); } catch (Exception e) { throw new StatePartDeserializationException("unable to deserialize part : " + part.Type, e); } return(part); }
/// <summary> /// /// </summary> /// <param name="part"></param> public void UpdateHeroPart(HeroEntityPart part) { SetHeroId(part.HeroId); SetHeroType(part.HeroType); SetPlayerName(part.PlayerName); }
/// <summary> /// /// </summary> /// <param name="reader"></param> public override void FromNetwork(BinaryReader reader) { base.FromNetwork(reader); var heroPart = new HeroEntityPart(); heroPart.FromNetwork(reader); UpdateHeroPart(heroPart); }