public async Task AnimatePlayerAttack(PlayerCombat playerCombat, CombatUtil.CombatAction action) { if (action == CombatUtil.CombatAction.Counter) { await _attackEffect.Play(_effectAnimations.GetAnimation("counter"), CombatUtil.GetActionColor(CombatUtil.CombatAction.Heavy)); } var damageType = playerCombat.GetDamageType(action); if (damageType == "none") { return; } var effectAnimation = _effectAnimations.GetAnimation(damageType); await _attackEffect.Play(effectAnimation, CombatUtil.GetActionColor(action)); }
public override void _Ready() { _combatMenu = GetNode <CombatMenu>("CombatMenu"); _playerCombat = GetNode <PlayerCombat>("PlayerCombat"); _enemyCombat = GetNode <EnemyCombat>("EnemyCombat"); }