public void Attack_SuperMode_ShouldAttackOpponentWithDoubleStrength()
        {
            //Arrange
            IHero        hero         = new HeroBuilder().WithSuperModeLikeliness(1.0f).Build();
            Mock <IHero> opponentMock = new HeroMockBuilder().Build();

            //Act
            hero.Attack(opponentMock.Object);

            //Assert
            opponentMock.Verify(opponent => opponent.DefendAgainstAttack(hero.Strength * 2), Times.Once,
                                $"Should call 'DefendAgainstAttack' of opponent with strength {hero.Strength * 2}.");
        }
Ejemplo n.º 2
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        public void FightRound_Fighter2HasNoHealth_ShouldOnlyLetFighter1Attack()
        {
            //Arrange
            Mock <IHero> fighter1Mock = new HeroMockBuilder().WithHealth(100).Build();
            Mock <IHero> fighter2Mock = new HeroMockBuilder().WithHealth(0).Build();
            IBattle      battle       = new BattleBuilder(fighter1Mock.Object, fighter2Mock.Object).Build();

            //Act
            battle.FightRound();

            //Assert
            fighter1Mock.Verify(f => f.Attack(fighter2Mock.Object), Times.Once, "Fighter 1 did not attack fighter 2.");
            fighter2Mock.Verify(f => f.Attack(It.IsAny <IHero>()), Times.Never, "Fighter 2 should not attack. He has no health.");
        }
Ejemplo n.º 3
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        public void FightRound_ShouldLetThe2FightersAttack()
        {
            //Arrange
            Mock <IHero> fighter1Mock = new HeroMockBuilder().WithHealth(100).Build();
            Mock <IHero> fighter2Mock = new HeroMockBuilder().WithHealth(100).Build();
            IBattle      battle       = new BattleBuilder(fighter1Mock.Object, fighter2Mock.Object).Build();

            //Act
            battle.FightRound();

            //Assert
            fighter1Mock.Verify(f => f.Attack(fighter2Mock.Object), Times.Once, "Fighter 1 did not attack fighter 2.");
            fighter2Mock.Verify(f => f.Attack(fighter1Mock.Object), Times.Once, "Fighter 2 did not attack fighter 1.");
        }