Ejemplo n.º 1
0
        static public bool F_Responder(DoomDef.event_t ev)
        {
            if (ev.type != DoomDef.evtype_t.ev_keydown)
            {
                return(false);
            }
            if (finalestage == 1 && g_game.gameepisode == 2)
            { // we're showing the water pic, make any key kick to demo mode
                finalestage++;

                /*
                 * memset((byte *)0xa0000, 0, SCREENWIDTH*SCREENHEIGHT);
                 * memset(screen, 0, SCREENWIDTH*SCREENHEIGHT);
                 * I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));*/
                return(true);
            }
            return(false);
        }
Ejemplo n.º 2
0
        //---------------------------------------------------------------------------
        //
        // PROC D_PostEvent
        //
        // Called by the I/O functions when input is detected.
        //
        //---------------------------------------------------------------------------

        static public void D_PostEvent(DoomDef.event_t ev)
        {
            events[eventhead] = ev;
            eventhead         = (++eventhead) & (DoomDef.MAXEVENTS - 1);
        }